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MLG Rifleman

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This rifleman should probably considered as an undead for being an abomination of dead memes.
You don't wanna 1v1 quickscope this n00b_$l4y3r though.

I won't spoil it too much, but you might wanna consider getting some audio files for this guy...makes it any% better.

edit:
Made it sane and passed the sanity test.

airhorn, gotta go fast, sad violin, CoD_hitmarker
Previews
Contents

MLG Hitmarker (same texture as model) (Model)

MLG Rifleman - but sane (Model)

Reviews
General Frank
Lots of animations stutter, are badly aligned or look very wooden. Some of them do not end as they start. The geometry is mostly just plain simple edits and the attached parts look out of place. The whole meme thing is just not great and does not fit...
Sorry I was talking about the "Stand Ready -2"!
Well, I did test it ingame, it worked for me.
Basically, "stand ready" usually triggers after an attack animation.
So since this model has 2, it usually goes with stand ready-1
"stand ready -2" meanwhile has a %chance to trigger, not 100%, but sometimes.
If you look at the 2 animations in mdlvis, it has a "rarity" thing, and the higher it is, the less chance the model will play that animation it is.
 
Level 6
Joined
Sep 8, 2017
Messages
62
Well, I did test it ingame, it worked for me.
Basically, "stand ready" usually triggers after an attack animation.
So since this model has 2, it usually goes with stand ready-1
"stand ready -2" meanwhile has a %chance to trigger, not 100%, but sometimes.
If you look at the 2 animations in mdlvis, it has a "rarity" thing, and the higher it is, the less chance the model will play that animation it is.

I'm trying to do an easter egg with the unit but it just play the "stand ready" animation instead of "stand ready -2".
upload_2020-6-19_13-33-28.png
 
Lots of animations stutter, are badly aligned or look very wooden. Some of them do not end as they start.
The geometry is mostly just plain simple edits and the attached parts look out of place.
The whole meme thing is just not great and does not fit into wc3.
No real use other than borderline meme stuff, but some people might find use for it.
 
Lots of animations stutter, are badly aligned or look very wooden. Some of them do not end as they start.
The geometry is mostly just plain simple edits and the attached parts look out of place.
The whole meme thing is just not great and does not fit into wc3.
No real use other than borderline meme stuff, but some people might find use for it.

The animation stutter only happens on magos, if you're using that to view this.
As for the ending as they start, I hope you're not referring to the stand ready animations. You know that's how it works for the ranged attacks. (But most likely not, since you mentioned lots.)
Most likely, what you're referring to is a magos issue.

As you probably know, magos is the only one who doesnt automatically use the first frame of an animation as a reference for the last frame, while the rest of them (mdlvis, hive viewer, ingame) do - because that's how it works ingame it.

So it's actually much more optimized to do it this way, even if magos doesn't like it, since this is meant for warcraft not model viewer.
 
The animation stutter only happens on magos, if you're using that to view this.
As for the ending as they start, I hope you're not referring to the stand ready animations. You know that's how it works for the ranged attacks. (But most likely not, since you mentioned lots.)
Most likely, what you're referring to is a magos issue.

As you probably know, magos is the only one who doesnt automatically use the first frame of an animation as a reference for the last frame, while the rest of them (mdlvis, hive viewer, ingame) do - because that's how it works ingame it.

So it's actually much more optimized to do it this way, even if magos doesn't like it, since this is meant for warcraft not model viewer.


Yeah, well, no offence though.
Other points still stand though.
 
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