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Minas Tirith Anniversary 2014 (8.99)

Development History
I rehashed the Original Minas Map over the Last Year adding many things / rebalancing etc. . What first started out as a little you know make a tibit here tibit there is now a fully grown Map and the second Project I ever made. It took a long while but it is now fully balanced; though I purposely made it slightly harder for good to win rather than evil, making it more of an Achievement.

The Game
It is an Attack (Evil) / Defense (Good) Type of Game; which relies heavily on using BOTH Groups Melee and Archers for Defending Key Positions. Good Heroes DO NOT RESPAWN and are not overpowered so you need to take Good Care of them.
The Game features 3 GameModes, combined with 2 SubModes; as well as Suprise Events which can be triggered from Time to Time.


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v 8.6
- Added Custom Hero Abilities
- Fixed Sidegate Bug and Blink Exploit
- Improved Balancing (Both sides have a true chance to win)
- Corrected Terrain and changed Defence Abilities

v 8.7 Hotfix Version
- New hero balancing
- Nazgul has become stronger and more effective
- Camera settings: -close/-medium/-far added
- Quest Menu and this changelog

v 8.8 Infinite Update (Anniversary 2014)
- Added CMD Menu for all players.
- Included Votingsystem of Balance and Cinematic Mode
- Multiple Difficulties to choose from
- Evil Players can now command their units through CMD (-cmd).
- show gives easy access to view Location Names.
- Used Custom Script for Map Teleportation to make -t(X) / +t(X) combinable with other paths
- Hero levels limited to 12/ Changed spells according to this
- Added more units to avoid Evil PowerRush
- New preview Image
- New loading Screen
- You can now open Wall 6 ; Gate 10. / Fixed Gate Damage System.
- Help Menu (-t?)
- Finishing Music
- Corrected spelling mistakes from previous versions (<8.5)

v 8.81-8.84 Mastery
- Fixed all Gate Bugs.
- Added Custom Spells for Good Heroes.
- Smaller Xp Gain.
- Classified Units for this Regard.
- VideoModeFixed
- Language Bugs finally erased.

v 8.85 Evil Rises
- Differentiated evil heroes into 4
- Custom Spells for every Evil Hero, a lot of them done by myself
- Changed Gandalf's heroes ability to a more realistic one
- Fixed the correlated ability bug (when they were based on the same base abitlity)
- Added Custom Objects for Heroes / Changing a lot of the Interface.
- Improved Icon Interface
- Changed XP Balance
- Fixed the Video / Camera Bug with Rohan Video
- Eliminated CMD Bugs / Many Fixes and improvements.
- Changed Victory advice when entering the upper floor near the Tree

v 8.86 Cheaters Watch
- Found all cheats and removed them from game(!)
- Removed the Computer Player (DG) from the game / Now the newly arriving heroes willl be controlled by players who have lost their heroes / Otherwise a share system gets triggered.
- Fixed a bug that would let Units summoned by Murazor's Call respawn.
- Fixed a Bug that would Show the -cmd Menu to all Players when command is entered by a single person.

v 8.87 Never-Stop-Balancing
- Hotfixed a bug raised through the new Hero Share System.
- Changed hero aura balance
- Tiny Balance Fine Tuning

v 8.88 Bug-me-Up
- Successfully integrated the new Hero-Share Event
- Archers have been reduced in power by 40 percent however soldiers have recieved an Armor Up.
- Cata Bug solved

v 8.89 Melee-Me-Up
- Balanced the Map to be more Melee and less ranged focused. / You'll need to combine both types from now on and play smart.
- Removed an old Trigger and made heroes more balanced due to the faster progression rate of the orc players. Rebalancing will be adjusted in forthcoming versions.
- Evil Heroes have weaker Auras
- Catas have longer recharge times

v 8.90 A New Dawn
- Reconfigured Good and Evil UT Spells
- Rebalanced Fellbeasts
- Catas Deal less but still lots of Damage
- Minor Changes (Respawn Times, Hero Mana Regen, Bug Fixes etc. )

v 8.91 One Last Time
- Setting Soldier HP to 800
- Increasing archers atk by 12%
- Rebalancing Hero XP Gain System / Reduced XP Gain for Evil Players drastically
- Reduced ATK and strength of fellbeast / reduced HP of Evil Heroes by 12 %

v 8.92 OnSpot
- Solved a bug that would Lead the Finish Floating Text to Remain
- Higher Intelligence gain per level
- Fixed a bug that would display the Rohan arrived too early in Pure Mode
- Finetuned Hero Abilities

v 8.93 Something BIG is on the Horizon
- Rebalanced Custom Spells for Gimli + Gandalf
- Reconfigured Mana System
- Additional Language Bugs
- Prepared for Implementation of new Mode (There will be one more Balance Update before it Hits).

v 8.94 Suprise
- Remastered Tower System / Units no longer search for Path after Entering
- Heroes of Defence Players are now invulnerable during Cinematics
- Balance Update (Arch -4%, Sold +6%)
- Colorized Certain Text
- Edited some custom Spells
- Added Suprise Events
- Enhanced Lembas Healing Power

v 8.95 QuestMeUp
- Added new Mode (Quest) / Included First Task; More will follow each Version
- Integrated CamSaveFeature your Camera will now get reset accordingly after Cinematics
- Balance Update (Sold +60HP ; Additional Units for Teal,Yellow,Green,Pink)
- Edited Gate Opening Hint
- Slightly edited Rohan Cinematic
- Fixed a Bug that would not show the orcs arriving / Reset Camera to Middle of Map
- Fixed a rare Bug that would not show Transmission if Game is started without Player Teal/Purple

v 8.96 Solar Eclipse
- Rohirrim now arrives with more Riders; Horses can no longer climb ladders.
- New Spell for Peregrin; New Icons & Descriptions for some Spells, Changes in Balance and Mana Cost.
- Critical Bug Fixes for Quest Mode including Super-Soldier; No Execution
- Unit Controll is now shared among allied Players as you enter a Quest
- Colorized some Text so that Players will hopefully Read it.

v 8.97 Christmas Special
- Modelized heroes / more to come in Future Versions
- New Unit (Priest)
- Sauron now appears everytime in Sauron Mode /Slight Chance of him appearing in Standard Mode
- Balance Update (Catas / Mumakills now slightly more expensive; LongerRevival Time for Evil Heroes)
- Théoden can no longer climb ladders

v 8.98 Palantir
- Full Modelization of all Units
- Different Skin For Priest/ New Icons and much more
- Reterrained 5 th Inner Wall
- Fixed Faramir Stairs & Akorahil Exploit
- Spelling Bugs & Better Colorization
of certain important Info etc. .
- Balance Update (Added more Priests & increased healing Capabilities by 42%)

v 8.99 Bugs & IconMania
- Self-made Icons for all Heroes
- New Model File for ARMTroll
- Fixed the CaveTeleBug (caused by Landscape Changes)
- Higher Rewards for Quest Mode
- Small Text Changes & enhanced Description


Credits
For many Custom Spells @ -Berz-
For Models: Hueter, CloudWolf, 67chrome, Wandering Soul
and naturally last but not least a big Kudos to all previous creators of Minas
(Hulkl, DunkelJaeger, OrchHauptling, KalleKula and SpaceMonkey)

If you attempt on reviewing/testing this Map please do so in Local Area Network or Online; please note that in Local Area Network Suprise Events will not occur since an Internet Connection is required in order for variables to be randomly generated.

Keywords:
Minas Tirith Anniversary, Minas Tirith, Minas, Minas Tirith Anniversary 2014, Minas Tirith Anniversary 2014 (8.99), Minas Tirith Anniversary (8.99), C
Contents

Minas Tirith Anniversary 2014 (8.99) (Map)

Reviews
StoPCampinGn00b 15:20, 7th Apr 2015 Map Moderated - Minas Tirith Anniversary 2014 (8.99) Comment - My Comment Verdict - Approved, Note Rated Other [TR]Map Submission Rules Staff Contact The Hive's StaffMap Reviewers Description Tutorials
Level 32
Joined
Apr 2, 2013
Messages
3,954
Every time I try to test your map, I choose one of the three modes and then it says "Waiting for other players to cast their vote". I am stuck at this point, what shall I do?

Minas Tirith has always been a multiplayer only map that is highly recommended to be full house. It isn't an error, it's just that the author probably didn't feel the need for one player testing. Correct me if I'm wrong.

However, I understand that it should be stated in the description.
 
Last edited:
Level 5
Joined
Jun 25, 2013
Messages
52
Minas Tirith has always been a multiplayer only map that is highly recommended to be full house. It isn't an error, it's just that the author probably didn't feel the need for one player testing. Correct me if I'm wrong.

However, I understand that it should be stated in the description.

Since I used a Dialogue Menu for Voting and made a multiple Player polled wait it only works Online or in Local Area Network. (Only other way would have been doing the entire Voting process by everyone writing the Mode they desire.) If you use Local Area Network please note that in Local Area Network Suprise Events will not occur since an Internet Connection is required in order for variables to be randomly generated. The Voting System, however, will still randomize since it is using logic conjunction instead of the usual mathematic clock randomizer.
Updated INFO in Description.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Minas Tirith has always been a multiplayer only map that is highly recommended to be full house. It isn't an error, it's just that the author probably didn't feel the need for one player testing. Correct me if I'm wrong.

However, I understand that it should be stated in the description.

In fact, I did not say it was an "error". Fortunately, now I see that this essential info has been added in the map description. Unfortuantely, I will not be able to review this fully. From what I could see in the World Editor, the terrain really needs more work. Use more tiles in the battlefield and more decorative doodads inside the city.
 
Level 5
Joined
Jun 25, 2013
Messages
52
You could check if the amount of votes = amount of live (non-AI/existing) players, then proceed with the mode.

I am an IT Student who knows C++, Java, Phyton, Gforth but I lack knowledge in the Jass Department. Since it was more of a FUN Project and I would rather expand my knowledge in one of those 3 above, I will never be capable of doing advanced JASS. It is a GUI Wait integrated with the use of Dialogue Boxes so I cannot do anything in this Department.

However the Map is Free to Edit and as long as you rename it: Minas Tirith ____ you are free to do whatever you wish with it. You can also use Parts of this Map (Triggers, selfmade Icons etc.) for your own Map without giving me Credit. I don't mind but please give Credit to Model Creators.

will u use the mumakil

When I have spare time and am going tackle the Version Jump (from 2014-2015) I will go back to this Thread; look at all suggestions there are and then integrate them if they are good.

Thank you for all the useful Feedback.
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
A proper review for a map like this would require extensive testing, but I do have some comments. I would appreciate if you added more details on specific things in the description even if the map is a little self explanatory. The little things like what can and what can't go up the ladders / watch towers would definitely, deeper explanation of the game modes, and some strategies would be helpful.

Overall it's decent map and it was a blast for me personally. I played a round of it on battle.net via makemehost and it was nice to see it fill up to full house quickly. It seems to be fully functioning and following the rules, so, map approved.
 
Level 25
Joined
Feb 2, 2006
Messages
1,686
I have started this map in single player to compare it since I am working on my own Minas Tirith map. Hence, I could not REALLY play the map against players.

Pros:
  • Easy to start and very simple to understand: We have some units we can start with. Defenders don't need to train anything. Fixed heroes and positions. Attackers train units which is also easy to understand.
  • You did the best with Warcraft models only and the file size of the map is really small.
  • Custom loading screen
  • the "-cmd" command is really useful. The gate numbers can be shown optionally.
  • Custom spells and items.
  • Well structured map/gameplay and probably the balancing since it exists for a long time now.

Cons:
  • The horn in the beginning was too loud. The trailer sound recording is okay for the map but you could have added something more for Minas Tirith of the third movie and not for Lord of the Rings only. Also isn't it the horn of Isengard and not Mordor?
  • How do I get wood?
  • Why the high and low upkeep? The message is annoying as hell. We have no income anyway?
  • Cannot play it in single player since the voting dialogs will pause the game! Fix this.
  • I have NO IDEA what the modes are when I vote in the beginning. Add some explanation and let the player vote via chat command or buying a unit with tooltip (which explains the game mode).
  • No automatic AI with computer players only for Mordor.
  • The game takes too long for me (like 40 minutes).
  • The map seems to be too big. Long ways. Too much time to walk.
  • The city doesn't really look like the form of Minas Tirith. It makes sense for the gameplay but you lose immersion.
  • Fixed heroes (this might be a pro for some players) but you cannot change/repick/switch heroes and have no real pool of heroes to choose from.
  • is the Palantir really a sword?
  • Only Nazgul heroes. What about Gothmog or some troll commander?
  • Why more Gondor players than Mordor? Mordor is easier to control? I prefer equal team sizes, so you can play it with friends equally in teams.
  • No custom models, textures or music. Look at the russian website or Hive. There are plenty of models.
  • No shops (I guess it is supposed to be like that, so you have only the fixed items from the start?).
  • Only Mordor heroes are revived. Again this seems supposed to be like that. Isn't it a bit frustrating when your Gondor hero dies after like 30 minutes and you have to leave the game? What happens when your Gondor troops are all dead? I think players should all play together until the end.
  • Theoden must be controlled by player one. I had the same in my map in the beginning. Controlling more than one hero might be annoying. Maybe add Theoden as regular hero? It's not really that important.
  • Maybe add some stats to the multiboard. I saw only resources. Like kill/death rate. This helps to see how well people are playing. It's the same in the Helm's Deep map.
  • Nazgul have all Vampire Aura which might be balanced but a bit boring at the same time.
  • Add some hero revival for Gondor (was it one of the game modes?). The units might be gone but heroes stay and players do not have to leave the game.
  • No auto training or attack option. It is really hard to control all the attacking units especially when a player of Mordor leaves the game.
  • Why no unit upgrading instead of only buying units? Of course this needs balancing.


You could reduce the game time to 30 minutes or less. Then the ultis do not need two levels and you do not to give the heroes Attribute Bonus but maybe the intention is to have a longer game. Overall the map looks okay. You did the best with what you had. Many people recommended the Helm's Deep map to me, so this might be the way to go for Lord of the Rings defending maps.
 
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