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Metal Boots

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My first boot model using only ingame textures.
Update 1: Chain Mail Boots for the villager model. Texture updated to a high definition one. Using only ingame textures.


Right hand boot (Attachment point= "foot,right")
Left hand boot (Attachment point= "foot,left")

The right foot boot is the model, and the left foot boot is the portrait.

This model is part of the White Knight's Armour set.



27-Dec-2012
  • First submission
  • White Version (not yet done)
12-May-2016 FIRST UPDATE
  • Changed ingame texture to a more detailed one.

154697d1463091304-metal-boots-comparison-metal-boots-tier-1.png




Special thanks to Mr. Goblin for his awesome Villager Skin for the villager man that I am using in the screenshot.

Keywords:
Metal, Shield, Wood, Gear, Equip, Metallic, Protection, Knight, Mail, Heavy,Tier, Boot, Boots, Shoe, Shoes, Tier
Contents

Metal Boots (Model)

Metal Boots (Model)

Reviews
22:42, 2nd Jan 2013 -Grendel: nice, we could use more models like this. ahem, calling all modelers of hiveworkshop.

Moderator

M

Moderator

22:42, 2nd Jan 2013
-Grendel: nice, we could use more models like this. ahem, calling all modelers of hiveworkshop.
 
Level 18
Joined
Feb 13, 2011
Messages
400
Nice! I'd thought about making some boots for my ice set, but I never got around to it! Maybe if I can get myself back into modeling, I'll make some ice boots.

Anyway, I like these. 3/5.

Hehe well what I am doing is importing the villager model back into Milkshape, then cut the piece I am interested (the head, 1 leg, an arm, etc).

Then in other file I create my boot attachment, and occasionally I merge the leg from the other file just to test how it will fit the real villager (then delete the merged part). Work around the villager parts, and beware that if you try to cover too much of the leg the model will clip in almost all animations cause the legs of the villager move too much.

hope that this can help you... and I will be waiting your boot and gloves Ice attachments....
 
Level 7
Joined
Apr 13, 2012
Messages
110
Hehe well what I am doing is importing the villager model back into Milkshape, then cut the piece I am interested (the head, 1 leg, an arm, etc).

Then in other file I create my boot attachment, and occasionally I merge the leg from the other file just to test how it will fit the real villager (then delete the merged part). Work around the villager parts, and beware that if you try to cover too much of the leg the model will clip in almost all animations cause the legs of the villager move too much.

hope that this can help you... and I will be waiting your boot and gloves Ice attachments....

well you could just import your geoset from your boot model into
the villager model, make it feet perfect to the point you want and then export it again
you don't have to cut head, hands, legs.. and that way you can also check if
all animations of villager don't bother your attachment
 
Level 18
Joined
Feb 13, 2011
Messages
400
well you could just import your geoset from your boot model into
the villager model, make it feet perfect to the point you want and then export it again

Maybe, but the thing is that your attachment must match the zero coordinates of the attachment point. I mean that your attachment must be in a specific x,y,z position from its own origin if not then it won't show properly in the villager model.

:ogre_hurrhurr:
 
Level 18
Joined
Feb 13, 2011
Messages
400
I can't believe how much of a use my villagers texture proved to be :D

Your villager skin is just awesome, perfect match for my "White Paladin" attachments theme. Thanks for uploading such resource.

If you don't mind, I will add on all my attachments description a quick link to your texture. People have being asking for it more than you imagine. XD
 
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