• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Mercenary Hero - Gnoll Warlock

Ranged Neutral Hero.

Feel free to use and/or edit this model, so long as you credit me.

EDIT:
Added alternate form.

Keywords:
Gnoll, Hero, Warlock, Mage, Necromancer, Mercenary
Contents

Mercenary Hero - Gnoll Warlock (Model)

Reviews
19:23, 5th Feb 2016 HappyCockroach: A great addition to your gnoll horde. One of the best, in my opinion. It is alright in filesize, in case the Gnoll_shared texture is used extensively, and that's the purpose of usage for those gnolls, I assume...

Moderator

M

Moderator

19:23, 5th Feb 2016
HappyCockroach:

A great addition to your gnoll horde. One of the best, in my opinion. It is alright in filesize, in case the Gnoll_shared texture is used extensively, and that's the purpose of usage for those gnolls, I assume.
The mesh is impeccable, the textures are well chosen, and go along well with your custom one. Fits nicely the wc3 atmosphere. Functional aspects are all fulfilled too. The issues are really few:
- Please specify the Walk and the Run speed at the description, since you have 2 kinds of walk anim. (the Art parameter in Object Editor)
- A portrait talk anim would be nice, too.
Overall, great job. Keep them coming :)
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
I'm really glad that someone moderated this model like it deserves. I think that Direfury deserves more atention than he gets. I personally like how you used your texture on several models. My only dislikes are that you used same animations for almost every gnoll model, that's not bad but on some models some animations don't really fit. My opinion. Keep up, Dire, I wanna see you get a DC sometime, you definitely deserved it. Hope to see more human lore heroes, like Lothar, Khadgar, Medivh, as you are great at making HQ models with ingame textures.
 
I'm no WE expert, but I've always assumed that the Movement Speed portion of each animation was related to peak speed. For example, if the Peasants' movespeed is set to 190, the animation will play as displayed in editors, if it moves at a speed of 190, and will speed up if the unit moves at a speed of 270 ingame, or conversely, slow down if the ingame movespeed is lowered.

The Gnoll movespeed values are set in accordance to this idea.
 
I'm no WE expert, but I've always assumed that the Movement Speed portion of each animation was related to peak speed. For example, if the Peasants' movespeed is set to 190, the animation will play as displayed in editors, if it moves at a speed of 190, and will speed up if the unit moves at a speed of 270 ingame, or conversely, slow down if the ingame movespeed is lowered.
It's kind of tricky, the Move Speed thing.

The amount you set at the "Art - Animation - Walk Speed" will inform how many units of in-game distance your model apparently walks per second in its "Walk" animation, if he's at 1.00 scale. The value "Art - Animation - Run Speed", how many units it apparently walks per second in its "Walk Fast" animation.

Then, if the unit's ACTUAL Movespeed is closer to the Walk, it will perform the normal walk, if it's closer to the Run, it will perform Walk Fast. If your unit is buffed, for instance, it might change its animation from 'walk' to 'walk fast' based only on its movespeed change. The animation speed is scaled based on the ratio unit_speed / apparent_model_speed.

Every model must have an apparent walk speed, and an apparent run speed, recommended by the author. If a model has no "walk fast", run speed value in WE doesn't matter.

I tested your model and I believe Art - Walk Speed is around 170, and Run Speed around 260, but you might have defined that already by yourself while animating.
 
Level 4
Joined
Jan 12, 2014
Messages
128
I had an idea for ingame warlock hero... and now, someone created a perfectly fitting model for it. Thank you very much Direfury! You rule!
Like really, the model and animations are even way better than they seem to be! Which already is really good. :goblin_yeah:
And really nice idea with basic attack animations :thumbs_up:
You make such a great things, I have a request tho - do not stop
 
Top