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Medieval Textures

Yeah, something i put together for a custom mod for sc2 I'm making. Thought i would release it as i haven't contributed to The Hive Workshop in a while.

Keywords:
medieval, starcraft 2, bump map, proof of concept
Previews
Contents

BrickGroundDefuse.dds (Texture)

BrickGroundNormal.dds (Texture)

BrickMossDefuse.dds (Texture)

BrickMossNormal.dds (Texture)

BricksmallTexture.dds (Texture)

BrickSmoothDefuse.dds (Texture)

BrickSmoothNormal.dds (Texture)

BrickTexture.dds (Texture)

concreteGroundDefuse.dds (Texture)

concreteGroundNormal.dds (Texture)

GrassDefuse.dds (Texture)

GrassNormal.dds (Texture)

WoodDefuse.dds (Texture)

WoodNormal.dds (Texture)

Reviews
00:39, 15th Sep 2013 Statharas: Textures appear to be working.

Moderator

M

Moderator

00:39, 15th Sep 2013
Statharas: Textures appear to be working.
 

Deleted member 212788

D

Deleted member 212788

Man, the texturing capabilities in SC2 are so awesome. I wish we had this in WC3 :(.

Blizzard, why u no give us WC4 ? :(
 

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,188
Hey, Dude how to place the Texture??
Import them then use the data editor to create appropriate entries for them.

Start by importing the textures, or a mod containing the textures as a dependency to your map. Then go to the data editor and create some Terrain Textures catalog entries for the textures. Each texture needs 1 entry, where each entry links the diffuse and normal maps. Finally you need a Terrain Types catalog entry which references all the Terrain Textures entries in the "Textures - Blend" field. You can then select this Terrain Types entry for use in the terrain previewer. If you are using a standard mod with the textures in them then it may already come with the necessary catalog entries.
 
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