• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Mazura/Horsehead

random human: "What the hell is this?!?!"

Me: "Well it is my recreation of the Mazura/Horsehead enemy of Zelda 2."

random human: "Well..... it is..... good?" (sweatdrop)

me: "thank you"


The Creation:
I used the body of a Satyr and put the head of the archmage horse on it. Then i retextured the body to a bandit ones (along with the beginning of the legs) and the feet (and parts of the legs) to that of a horse.
Finally i put a shield (buckler?) and axe in his hands and a Bandit helmet on his head.

He uses both the animations of the Satyr and the footman.

He doesn't have a death sound. (yet)

He modeled after this: Mazura

-----Update 4 Feb. 2017-----
-added the horse death sound
-bloodsplats during the death animation
-added horse footprints during the Walk animation and Walk defend animation. (but i am still confused why they don't appear ingame)

-----small trivia-----
the Mazura are used by the Darknut Legion as the cavalry. (At least in my map)
------------------------------
If anyone wants to make a BTN/DISBTN for him than you can do this.

If you use this model then give credits to me for this idea,

but don't distribute him and don't edit him without my permission!?!
Contents

Mazura/Horsehead (Model)

Reviews
PROXY
Review: Model is simple but creative. The execution is minimalistic but well done and fits into Wc3. Approved.
Level 25
Joined
Aug 13, 2011
Messages
739
Very nice. I love it when models made out of the satyr body base, and I'm currently working on a project using anthropomorphs which makes this very useful.

The riderless horse (KnightNoRider) death sound should fit it perfectly.
 
Top