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Maze of Shortness #2

Maze of Shortness #2
By: All_Time_Pro

Play with your friends and see who can get to the end of the maze first. The whole town is full of zombies and you must avoid them at all costs. Don't step off the path but if you fall off and die you will come back at the at the latest checkpoint. You level up the further along you get and become fast enough to make it to the end. Good luck and remember dying is as much fun as winning!

Credits:
Skins- LiOneSS, morbent, Hueter, chr2, Afronight_76, TheReaper, Big Dub, Kael Theron, halo, -Grendel, VoidLordXtreme, HerrDave


Models- Tranquil, Fingolfin, Chen, Kuhneghetz, SuPa-, Red XIII, Mr.Goblin, Skipper

Update Log:
#1 added a fix to the revival points for checkpoints, fixed imported skin for a building
#2 added a checkpoint at the end when facing the boss, fixed cinematic scenes, edited the "give Up" choice, Changed the meat wagon projectile, fixed a bug with Abomination Monster, and changed labels of Wind Walk ability
Thanks to the HIVE for putting all of these resources together in a huge website for convenience.


Screenshots:
Previews
Contents

Maze of Shortness #2 (Map)

Reviews
deepstrasz
1. The cinematic scene should start right at the beginning not after a few seconds while user control is still available. 2. You could make the Wagons shoot a (temporary) disease cloud to make things more interesting. 3. If you don't want creatures to...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,807
1. The cinematic scene should start right at the beginning not after a few seconds while user control is still available.
2. You could make the Wagons shoot a (temporary) disease cloud to make things more interesting.
3. If you don't want creatures to be selected add the Locust ability to them.
4. Change the unit name of the heroes to something else than Paladin or the one in the Wind Walk description not to be Baldemaster?
5. I don't think it's necessary to have cinematic mode on-off in a matter of 0-1 seconds when transmissions come in.
6. Give up right before the end? :D
7. Changing the camera back to normal right after returning from the Abomination zone is not funny, it can get you click somewhere (grass) where your hero will die.
8. I think you should make the last part (ending) as a checkpoint.

It's a nice mini-game. You could create difficulties, a way for the level to restart via triggers and each time the game would get harder.

Approved.

=======================================

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A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

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Level 7
Joined
Jul 21, 2015
Messages
103
1. The cinematic scene should start right at the beginning not after a few seconds while user control is still available.
2. You could make the Wagons shoot a (temporary) disease cloud to make things more interesting.
I added the disease cloud and it looks a lot more aesthetically pleasing. Also I edited the movie scenes and changed that.
3. If you don't want creatures to be selected add the Locust ability to them.
I couldn't change this without making the collision death not able to function (unless I did immolation but didn't want to change that)
4. Change the unit name of the heroes to something else than Paladin or the one in the Wind Walk description not to be Baldemaster?
5. I don't think it's necessary to have cinematic mode on-off in a matter of 0-1 seconds when transmissions come in.
6. Give up right before the end? :D
7. Changing the camera back to normal right after returning from the Abomination zone is not funny, it can get you click somewhere (grass) where your hero will die.
8. I think you should make the last part (ending) as a checkpoint.
All of these suggestions are great and I applied all of them to make the game more fun.
It's a nice mini-game. You could create difficulties, a way for the level to restart via triggers and each time the game would get harder.
I made it that every time you die the movement speed will be subtracted to create more difficulty.

Thanks for all of the suggestions and also I don't believe I have any leaks because I already removed them all previously. Thanks.
 

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