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Maze of Shortness #1

「Maze of Shortness v1.6」

By All_Time_Pro

Gameplay
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Dodge numerous enemies while staying on the path in this fast-paced but addicting game as you attempt to get to the end of the maze. Challenge your friends or yourself because you come back from the dead each time you die at the latest checkpoint. This game features cool new powers for your hero including: Slow, Intangibility, and Increased Speed. Each ability gives you an "edge" as you race with your team to reach the ending. I hope you enjoy!

Screenshots
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246817-albums8655-picture105038.jpg

246817-albums8655-picture105039.png

246817-albums8655-picture105040.png


Credits
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Shadow Fury (advisor/editor), Vengeancekael (Map Description Generator [1.2])

Changelog
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Added new models for the enemy patrolers.
Created new abilities for the maze runner.
Got rid of a lot of lag.
Fixed the ending video and the cheats.
Added some checkpoints and auto-revive.
Map Description Generator 「By Vengeancekael」

Keywords:
maze, minigame, mini-game, fun, short, addicting, easy, escape[/tr][/tr][/tr][/tr]
Contents

Maze of Shortness v1.6 (Map)

Reviews
22:04, 8th Jan 2016 StoPCampinGn00b: Map approved. Short review here. 13:09, 8th Aug 2015 Shadow Fury: Improve the description and work on the points I listed. Once you update the map, it will automatically be set back to pending so don't...

Moderator

M

Moderator

22:04, 8th Jan 2016
StoPCampinGn00b: Map approved. Short review here.

13:09, 8th Aug 2015
Shadow Fury: Improve the description and work on the points I listed. Once you update the map, it will automatically be set back to pending so don't re-upload it! You don't even need to notify me.
 

Ardenian

A

Ardenian

Improve your map description please. It is great you write a lot of information, but it is recommended to include screenshots, too, and a short feature list.
The map submission rules include a link if you struggle with the BB code.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Apart from improving the description, now you should work on the following:

1- Slow causes the slicers to stop after its duration expires. In addition, when I right click on its icon for autocast, it turns green. This is because the Art - Icon - Turn Off is set to none. You must set it to something because green icons are prohibited. You should also fix the tooltips because at level 2 they do not display anything

2- Find a passive icon for "Increase your speed"

3- The secrets are very cool but I'm just disappointed that I can spawn "Boot of Jimmy" to the infinity by typing -tear every time. The trigger should be turned off to the player if he types -tear

As for the terrain and the gameplay, you did a good job. The visuals are much better than the first version and the game is really addicting. I didn't quit until I reached the damn end (died like a 100 times before reaching it). I'm setting this to needs fix for the moment.
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
The map is your standard maze map with some amusing subtle ad-ons that I'll let the audience figure out. I like how the maze doesn't feel short :).

I do think it'd be much better for you to add a hotkey indicator on your icons and to put them in a nice order, say ZXCV or QWER. There's also a bug where around 2 footmen stop moving mid-replay, but we didn't mind it as it just served as another challenge. Also, I find the suicide note and it's reward to be redundant and not funny; people may rate accordingly due to that.

But overall it performs well and is a nice challenge. It could definitely use some non basic obstacles, though. Approved with a 3/5. Cheers!
 

Attachments

  • Maze of Shortness 1.w3g
    238.5 KB · Views: 92
Level 7
Joined
Jul 21, 2015
Messages
103
Hello, i just beat your map. It was a nice very short maze, i'm sure i missed some stuff, but i beat it pretty quick. Aesthetically it is reminiscent of FaMouS's A Short Maze http://www.epicwar.com/maps/82106/. Although i thought the regions were really too tight, unlike most ground mazes and the patrols lacked locus. But overall it was a nice 5 minutes of gameplay.

Thanks Eat_Bacon_Daily for the feedback!

Awesome!! :D 4/5 + Rep.

Thanks FireTiger, hope it was fun to play!

The map is your standard maze map with some amusing subtle ad-ons that I'll let the audience figure out. I like how the maze doesn't feel short :).

I do think it'd be much better for you to add a hotkey indicator on your icons and to put them in a nice order, say ZXCV or QWER. There's also a bug where around 2 footmen stop moving mid-replay, but we didn't mind it as it just served as another challenge. Also, I find the suicide note and it's reward to be redundant and not funny; people may rate accordingly due to that.

But overall it performs well and is a nice challenge. It could definitely use some non basic obstacles, though. Approved with a 3/5. Cheers!
Thanks StoPCampinGn00b for trying the map and for the feedback I definitely agree the hotkey indicators would have been a nice feature and I will try to find that bug out because I never noticed it before. I still like the secret but that is okay if ya don't. Thanks for approving it!
 
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