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Maze Game TD 3.0

「Maze Game TD 3.0」

By black-polardude

Gameplay
[tr]
this Maze TD is a solo and race td
it also has 50 normal waves + 1 exter
is your job to build a maze in the zone you are playing in
the creeps will go out of the Potal
and go from arrow to arrow and they need only 1 room
in the start of the game Red has to pick a Difficulty to start the game
afther that then you can pick one of the builders ther is available.
Comments for all players
-kick (Color) to votekick a Player
-zoom % between 50 and 210. (Default is 100) to set your cam
Show Levels / !air / !invis / !InvuInerable / !immune / !hero / !mana shield

Screenshots
[tr]


Features
[tr]
50 waves of different creeps.
5 different Difficulty`s
Air, invisible, immune, invulnerability, Hero`s, and Mana Shield
evey 5 minutes a mingame will come
20 different minigames

Credits
[tr]
credit to
hero model by Kenntaur

Unit model / tower model by WILL THE ALMIGHTY, Frankster, Sellenisko, Kitabatake, MiniMage, Sin'dorei300, Grendel, HappyTauren , Blood Raven , AndrewOverload519, Elenai , Uncle Fester , UgoUgo

icon`s by tomoraider , zbc , JollyD , HappyTauren, Marcos DAB , D.ee , Blood Raven, Nudl9 . AndrewOverload519, Blizzard Entertainment , EliTe , Elenai , 4eNNightmare, Uncle Fester, kola . UgoUgo , MortAr-

aura`s by Sin'dorei300 , Kuhneghetz , s4nji , Daelin , JetFangInferno , Sandro,
Map Description Generator by Vengeancekaell

Changelog
[tr]
update to 2.0
fix some small stuf in some of the minigames
fix some tooltip text on some skills
fix Level 11 and 37
update to 2.2
there has been add more damage to the skill Disease Cloud
there has been add more Cooldown to the skill Hammer Bolt
there has also been add more Cooldown to the skill Death
the Hotkey for the tower Naisha has been fix
a new creep has been add to level 46
more hp has been add to Naga Siren in one of the minigames
Level 30 is no longer invisible
more screenshot has been add by request
update to 2.4
fix start place in the minigame with Shaman also fix the skill so it don't hit ally players and now you can only cast it on yourself and add more damage to it
fix the text when the last one dies so it only comes now if you kill it ( before the text will also come when it hit the last waypoint )
a new creep has been add to level 44
fix some text in 1 of the minigames and add some better start place for some of the minegames
update to 2.5
fix text on Night Elf Archer from level 3 to 4 .
fix item spawn in one of the minigames
edit the skill on Shandris
fix so heros / boss dont exter (hp. armor. etc) if they level up
update to 2.8
fix The Skeleton Archer`s hotkey
fix Spider`s hotkey
fix Battle Ship`s hotkey
new creep add to level 24
now a text will come on the screen when the minigame start so you have a bit of time to get ready
add 6 more minigame
add 2 more workers
update some triggers
update to 3.0
fix bug on last one
fix some hotkeys on some skills
Map Description Generator 「By Vengeancekael」
Contents

Maze Game TD 3.0 (Map)

Reviews
12:37, 30th Mar 2014 Orcnet: Map approved and set as acceptable.

Moderator

M

Moderator

12:37, 30th Mar 2014
Orcnet: Map approved and set as acceptable.
 
Level 9
Joined
Jul 16, 2012
Messages
410
Actually this is pretty epic,its intresting to play it and im not really a pro in TD's but i know how to keep the line dead :DD,good work surely isnt a type of maps thats made easy.
Good work man 5/5,i didnt dare to select the hardest altrouth xD
 
Level 11
Joined
Nov 13, 2010
Messages
210
thanks man . also fun to play with friends or online it makes the minigames more fun and action filled :D
also then more you play there more you will get smart on on how to make a good maze then you can complete some hard modes ;D
 
Level 9
Joined
Jul 16, 2012
Messages
410
Supper good dude,just take your time dont haste on it,since its (approved? right?) you aint having worries of beeing rejected.
BUT I WILL KILL THE MODERATORS FOR NOT APPROVING MY CINEMATICS,AND AS LONG AS EOD 1 ISNT APPROVED I WILL NEVER POST EOD 2 (well he isnt finished yet,actually i just made the start of the cinematic but whatever,also im making it awasome so,if moderators wanna see EOD 2 they will have to approve EOD 1!
Lol im talking about my maps on your map -_- *facepalm* nvm...
Just keep the work up dude,your gr8 ^^ (y)
 
Level 6
Joined
Dec 9, 2010
Messages
121
Hey polardude,

Hey, this map was pretty fun! I enjoyed the simple but effective layout, and the various tiers of towers that were buildable.

I have to say, one thing that threw me off at first was the fact that upgrading towers primarily upgrades their passive ability rather than their damage. The scaling on the damage was barely noticeable in most cases.

You might also want to make the tiers of towers (from the Upgrade Center) more obvious. Right now the upgrade was named weirdly. I can't remember off the top of my head, but I was playing the Undead race, and it was named as though it was a ladder default upgrade. This confused me, coupled with the fact that the other base towers that were buildable showed up in the build list only after you research it. It might have been easier to understand if they Red/Blue level towers were always buildable, but with a Techtree Requirement telling me what to research.

The mini-games were okay, but they seemed to lack the intrigue and fun factor that a mini-game should have. Many of them were just "take control of this unit and use an ability to pwn creeps for Gold." Some were out of the user's control for the most part, and others were confusing and not well explained. One that I encountered was complete chance, with no real user input. Also, the one where you presumably team up against the boss guy (with the cutscene beforehand) was extremely glitchy; his AI didn't do anything for the first 10 seconds, then randomly started Sleeping me, before finally Storm Bolting me once or twice and then finally starting to Attack. The mini-game idea in and of itself is actually quite often a good one. It can work with TDs, but the mini-games have to feel different enough, and fun enough, to distract you from the TD tedium while still giving some sort of bonus (presumably to your Gold for building towers). I would suggest taking a look at some of the mini-games in Ryoko TD or Uther Party for inspiration, if needed.

Overall, I loved the variety in the towers and their abilities! However, it was difficult to know what to build at the beginning, when trying to pair up Damage Types to Armor Types. It would be really helpful if you made a section in the F9 that was a reference guide for which levels have which Armor types. For instance, I got screwed by one of the flying waves late in the game because almost all my Anti Airs were the Dragon Towers (siege damage) versus the enemy (medium Armor). Had I known that there would be a medium Armor air wave, I would have prepared differently.

One other idea to toy with is the idea of modes, such as: Setting the Mini-game frequency, having a Bonus Tile mode a la Eeve TD, or perhaps a Teamed Mode (2/3/4 players on a team, divide Food Cap/Gold Bounty among them). I personally would love to have options like this, particularly the Teamed Mode, which I find give TDs LOTS of replay value.

My last piece of advice is mostly for polish; you should check your tooltips and Gameplay Interface. For instance, Lumber and Gold still say that they are mined from Mines/Trees (minor annoyance, I figured out what Lumber was for after I read the tooltip on Gold Tower regardless, but still). Also I saw a lot of minor tooltip errors. Off the top of my head, the most advanced Mage tower said it had 7000 range (extra 0 I'm assuming), and many things were typo'd or misspelled. You might also consider changing the tooltip format to be more informative, giving details about the Attack Speed, etc. It wouldn't hurt to re-color some of them as well, I remember it being somewhat hard to find the information that I wanted about each tower as I was building it.

Other than that, this is looking to be very promising! Please continue updating it. 4/5 for now (I would give 9/10, but alas). Good work!
 
Level 11
Joined
Nov 13, 2010
Messages
210
I have to say, one thing that threw me off at first was the fact that upgrading towers primarily upgrades their passive ability rather than their damage. The scaling on the damage was barely noticeable in most cases.
well it can be barely noticeable not the damage of the towers is made with a calculator and yes some of the towers is hard to say if they get more damage . but it was made for you can play the 5 Difficulty`s

You might also want to make the tiers of towers (from the Upgrade Center) more obvious. Right now the upgrade was named weirdly. I can't remember off the top of my head, but I was playing the Undead race, and it was named as though it was a ladder default upgrade. This confused me,
the named`s of the upgrade is weirdly but if you read the tooltip of you wll see that it says research this to get red/blue towers but the named`s can be better

coupled with the fact that the other base towers that were buildable showed up in the build list only after you research it. It might have been easier to understand if they Red/Blue level towers were always buildable, but with a Techtree Requirement telling me what to research.
well the red and blue maze stones is hidden by triggers but i can see what you mean it can be more easy to see i have to thing about it

The mini-games were okay, but they seemed to lack the intrigue and fun factor that a mini-game should have. Many of them were just "take control of this unit and use an ability to pwn creeps for Gold." Some were out of the user's control for the most part, and others were confusing and not well explained. One that I encountered was complete chance, with no real user input. Also, the one where you presumably team up against the boss guy (with the cutscene beforehand) was extremely glitchy; his AI didn't do anything for the first 10 seconds, then randomly started Sleeping me, before finally Storm Bolting me once or twice and then finally starting to Attack.
well the mini games is made so you don't get bored to fast and you getting a bit of exter gold so many of them is to pwn units and use the ability they have some are made for running and some are made for team work
and the boss in that mingame will not do a lot befor you get close to hem and yes some time he stop attacking but is to save energy and yes some of the minigames is hard but also some is easy

The mini-game idea in and of itself is actually quite often a good one. It can work with TDs, but the mini-games have to feel different enough, and fun enough, to distract you from the TD tedium while still giving some sort of bonus (presumably to your Gold for building towers). I would suggest taking a look at some of the mini-games in Ryoko TD or Uther Party for inspiration, if needed.
i have play this maps many times and i think 2 or 3 of the mingames iders is from Uther Party but when i made a mingame in this you have to make it so all plays die a the end cus this is how the triggers is made so it can be hard to come up with iders


Overall, I loved the variety in the towers and their abilities! However, it was difficult to know what to build at the beginning, when trying to pair up Damage Types to Armor Types. It would be really helpful if you made a section in the F9 that was a reference guide for which levels have which Armor types. For instance, I got screwed by one of the flying waves late in the game because almost all my Anti Airs were the Dragon Towers (siege damage) versus the enemy (medium Armor). Had I known that there would be a medium Armor air wave, I would have prepared differently.
heem i think i can make so you can read of armor type in f9 but i thinks is not that hard to find out your self

One other idea to toy with is the idea of modes, such as: Setting the Mini-game frequency, having a Bonus Tile mode a la Eeve TD, or perhaps a Teamed Mode (2/3/4 players on a team, divide Food Cap/Gold Bounty among them). I personally would love to have options like this, particularly the Teamed Mode, which I find give TDs LOTS of replay value.
well if i made team mode you have you make a hold new td cus i made this solo and race mode and i love that so iam not going to made team mode

My last piece of advice is mostly for polish; you should check your tooltips and Gameplay Interface. For instance, Lumber and Gold still say that they are mined from Mines/Trees (minor annoyance, I figured out what Lumber was for after I read the tooltip on Gold Tower regardless, but still). Also I saw a lot of minor tooltip errors. Off the top of my head, the most advanced Mage tower said it had 7000 range (extra 0 I'm assuming), and many things were typo'd or misspelled.

i will look a this and see what i can do

You might also consider changing the tooltip format to be more informative, giving details about the Attack Speed, etc. It wouldn't hurt to re-color some of them as well, I remember it being somewhat hard to find the information that I wanted about each tower as I was building it.

iam not going to add attack speed but maybe re color some of them so is more easy to read


Other than that, this is looking to be very promising! Please continue
updating it. 4/5 for now (I would give 9/10, but alas). Good work!

thanks for you iders and playing my map and ofc like it :D but i well update it ;D
 
Map is really nice, I enjoyed playing it.
But I can't approve it as it is right now.

All minigames are more or less same. You should try to randomize that a lot more.
Please do not use BLUE text, it's really bad for reading.
Red colored text should point out some critical facts or warnings.
Some tooltips need more polishing.
Some towers are useless (Night Elf archer is just weaker copy of Shandris).
Multiboard display empty icon.
Things like final 51 wave count lives or mingame countdown (with first 5 second notice being in same line with msg) as well mater and should be fixed.
Some abilities are wrong (Ranged multiattack don't deal damage you set in editor, it will just deal regular hero damage).
In game constants you can enable stats display on structures (towers).
Again please remove BLUE color.

Fix those, add few extra things and you will score 3/5 easy.
 
Level 11
Joined
Nov 13, 2010
Messages
210
Map is really nice, I enjoyed playing it.
But I can't approve it as it is right now.

All minigames are more or less same. You should try to randomize that a lot more.
Please do not use BLUE text, it's really bad for reading.
Red colored text should point out some critical facts or warnings.
Some tooltips need more polishing.
Some towers are useless (Night Elf archer is just weaker copy of Shandris).
Multiboard display empty icon.
Things like final 51 wave count lives or mingame countdown (with first 5 second notice being in same line with msg) as well mater and should be fixed.
Some abilities are wrong (Ranged multiattack don't deal damage you set in editor, it will just deal regular hero damage).
In game constants you can enable stats display on structures (towers).
Again please remove BLUE color.

Fix those, add few extra things and you will score 3/5 easy.

the mingames is random when the time go down the random trigger pick from 1 to the max of the how many mingames ther are
so you cant ask for more random then that.

the text colored vill be fix in a update

Red colored text should point out some critical facts or warnings. where do you want the red text ?

and for the useless towers well is up to you if you want to build them or not. maby some are i think all towers is good you have to think of ther is 5 mods and the low tower is chepper then the big tower so you need it .

Multiboard display empty icon. can you show me a pic of what you mean of this

final 51 wave will tack life i only made the unit for fun and so you can see if you made your maze good i was think of making hem a damage testing but i dont know how sorry so you can see if you can kill hem or not

and many ask ask for a text befor the mingame cus they dont look a the timer so is ther for the noobs ther dont look a timer

when i made all the abilities i made sure that all is working and i have control them many times to see if the work . and i just look in editor and it dos damage sorry to say.



I liked the map, definitely well done so far. Add more selectable towers for each race/builder though.

Otherwise currently I vote 3/5 as well approval.

ther will be add more builders but there is a reason why they dont have more is cus so you dont have 40 towers on one builder so you get lost in them also ther is more then 1 mod and that is also why then gold and nr of towers is made like that cus ther made in the mide of 5 modes
 
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