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Matriarch

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
After the success of my Crypt Guard model, i decided to make another exotic unit, an undead caster, unlike anything the Hive had so far. At first, i used the Armies of Exigo's Matriarch unit as my concept, but during the course of its creation, it started differing more and more in some way from the concept. Instead of making many tentacles on the back and a Naga Siren like body, i made a load of tentacles instead of legs or a robe. I also intended to make it a unit at first, but then i found the Lich's anims be more suitable, so i also changed my mind in this point and made it a hero.


About the hero:
The Matriarchs are the princesses and highborns of the Doom Elves. Formerly, these were a tribe of Elves, a mix of Shadow and Highelves which later fall into the dark side, merged and hybridized with undead, Void, fallen and other eerie creatures. After this, they became the Doom Elves, the Elves that are doomed for what they did and became. Now they're an evil and revengive race, full of atroscious but skilled warriors and vile casters.
The Matriarchs are very cunning spellcaster, masters in the schools and techniques of Necromancy, Dark, Frost and Lightning witchcraft. They can rise skeletons and ghouls from all kinds of corpses, hit multiple enemies with chained or forked lightnings, immobilize enemies with frost spells, persuade enemy soldiers into changing the sides and also shade the sunlight or even cast an eclipse. During the eclipse, holy and light spells are reduced by one fourth of their effectiveness, enemy units have only half the site range than before and every enemy's damage is greatly reduced. Their Eclipse and other Dark Magic spells however have a serious drawback: they're completely ineffctive against Undead, Fallen and other Doom Elves. In the battle field, the Matriarchs can take on many tasks, from rising dead to assist their own troops, up to weakening every single enemy. Most enemy soldiers tremble at the sight of a Matriarch, some also turn pale when they only hear the word "Matriarch". These casters are extremely much feared!

Feel free to use this model in any imaginable way (incl. editing if desired). I hope you like it. Have fun with it! :wink:


EDIT 1: made the arms, especially the lower arm parts a bit shorter, scaled the skeleton according to the arms' proportion change and made the tentacles appear tealt-bluish, like the Banshee Ranger body parts. :wink:

EDIT 2: fixed a bit the bodies proportion and attached the eyes in the portrait to a proper bone. IMO, additional changes in proportions are unnecessary, as it's an undead-monster hybrid creature and there is no direct template which it should resemble all to much. :wink:

Keywords:
matriarch, undead, fallen, Armies of Exigo, sorceress, which, caster, evil, corrupt, shadow, darkness
Contents

Matriarch (Model)

Matriarch (Model)

Reviews
18:00, 3rd Jun 2014 MiniMage: Work on the proportions.

Moderator

M

Moderator

18:00, 3rd Jun 2014
MiniMage: Work on the proportions.
 
Level 10
Joined
Jun 27, 2010
Messages
612
You should make the tentacles match her skin color. Also the arms and torso are pretty stiff.

Other than that, it's an amazing idea. 4/5 for now and +rep
 
Level 7
Joined
Aug 13, 2011
Messages
142
i once did a newbie Azshara (naga) model like this but i was noob back then (still a noob tho). Anywayss i like the idea but i dont like the proportions, unless they're supposed to be like that. i think it's useful somehow. 3/5, i'm giving room for improvemrnt
 
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The proportions look a little off.
I know, the hands are quite long, but IMO it fits in some way to an undead monstrosity that has tentacles instead of legs.

I'd say, gimme more 'faceless feel' and less lich .u. make her feel more terrifying
Eh? :eekani: Except the anims and the one body part i don't see all too much lich style in her....i'd even say she has more BansheeRanger than Lich stuff. :wink:

Yep.

exactly my thoughts.
Nevertheless, it looks interesting:)
ty :ogre_hurrhurr:

I totaly agree with Misha!
The model is really good and brings a nice feeling! :)

Good work!
thx a lot :ogre_haosis:

hmm.. wonder if tentacles could be longer and barbed.. and maybe if one of her arms could be disfigured, morphed and barbed.. some global anims moving the tentacles independently could be cool as well (as i did on my nightmare weaver) complimenting the anims
I don't want to make her too much like a kraken or jellyfish.....as said, my concept was the Matriarch from Armies of Exigo, and not the faceless ones. The matriarch in this game has tentacles too, mainly on her back though, but they don't move that much. I don't want to make the tentacles move too much as she isn't a faceless or octopus creature, but an own category. :wink:

The proportions need a bit of improvement and u could tint the tentacles to the skin color via geoset animations.
well, i guess the hands should be made somewhat shorter, after so many demands about the proportions. :wink: Yeah, that's a good idea, IMO. :thumbs_up:

I could see some uses for this.
I'm glad to hear that. :grin:

She looks like my girlfriend. 5/5 +rep
Rly?? :vw_wtf: Jk, jk. :wink: thx a lot :ogre_hurrhurr:

O oh 0_o LOL I guess jokes never die:)
Make it spit lava!!!(I'm joking)
why lava and not villagers? :wink:

You should make the tentacles match her skin color. Also the arms and torso are pretty stiff.

Other than that, it's an amazing idea. 4/5 for now and +rep
thx a lot :ogre_hurrhurr: yeah, i think that tentacle issue should be done. :wink:


i once did a newbie Azshara (naga) model like this but i was noob back then (still a noob tho). Anywayss i like the idea but i dont like the proportions, unless they're supposed to be like that. i think it's useful somehow. 3/5, i'm giving room for improvemrnt
as above: the hands will be made somewhat shorter :wink:. Ty :ogre_hurrhurr:
 
You have some small bugs on that model uncle.
-----------
Portrait:
1. the eyes texture wrap could use more work:/
2. During the portrait talk, portrait talk 2 sequences her eyes(the round geosets) don't move and such clip through her head:/
-----------
Main model:
1. Those tentacles look better colored that way, however during most of the animations they look like they're trying to strangle her.
2. Those Gargoyle hands look odd (I would add fists instead uncle)
3. During the walk animation, her hands look pretty stiff and forced, if you have time fix them:)
4. Where's the Dissipate animation?
5. The model floats too high in-game, is she flying?
-----------
P.S I'm sorry for complaining too much :(
 
This is pretty cool. Very creative. If there was one thing I could say, it's that the textures don't really fit that well together. But that's the price of using ingame textures.

Also, the wrap on her back is a bit messed up.

Other than that, good work :)
ty :ogre_hurrhurr: O.K. I'll take a close look at here again. Thx for telling me. :thumbs_up:

Yes, the wrap could be improved and as Misha said the tentacles better animated(and make them a lil' longer if you deem that good).
Here's a better one: shoot ogres with burning clubs:wink:
Which part especially? As said, the creature is supposed to be more elvish than faceless. At first i though of animating the tentacles more, but i didn't do it coz i didn't want it to become to octopus like. It's an undead creature that hovers over the ground and not a kraken-mermaid that glides above the coral reefs. :wink:

Nice idea, but why ogres and not ghouls, zombies or gheists?. :wink:

well you got good points uncle .u. i just have this feeling that she needs something else changed.. not too sure what that would be atm :xxd:
i agree that there might be some issues that would require minor changes, but i can't rly thing of anything bigger, unless the aim is to create a new creature. :wink:

Cool. Maybe you could also make an Azshara model based on this.
Ty :ogre_hurrhurr: well, i generally make undead, Troll and LOTR stuff. I am not that familiar with most Nightelf and Naga stuff. :vw_sad:

looks good to me, adds some more like her. make some with out tentacles too.
thx a lot :ogre_haosis: i am planning to make more Elven-Creature models. :wink:

Do you maybe want to make a Faceless version of this? Similar model, purple in color, but with more tentacle movement and more disfigured?
eh....not rly. :vw_sad: There are already some faceless creatures that come close to this, made by other modellers. I like the faceless ones, but i think there are modellers around who are better in the creation of pure faceless stuff. :wink:

You have some small bugs on that model uncle.
-----------
Portrait:
1. the eyes texture wrap could use more work:/
2. During the portrait talk, portrait talk 2 sequences her eyes(the round geosets) don't move and such clip through her head:/
-----------
Main model:
1. Those tentacles look better colored that way, however during most of the animations they look like they're trying to strangle her.
2. Those Gargoyle hands look odd (I would add fists instead uncle)
3. During the walk animation, her hands look pretty stiff and forced, if you have time fix them:)
4. Where's the Dissipate animation?
5. The model floats too high in-game, is she flying?
-----------
P.S I'm sorry for complaining too much :(
Bugs? :eekani:

Portrait:
1. the eyes with the surrounding are or the pupils in specific?
2. OK.....that clipping through the head sounds a bit strange to me. I checked out the model before uploading it for such things, but i guess another look won't hurt. :wink:

Model:
1. He? I didn't see them ever moving to her throat.... :eekani:
2: I didn't quite find anything else for the hands that rly convinced me. I know the gargoyle hands differ from modelling style from the rest of the model. Did you check it out ingames or in Magos? I can't check it out ingames unfortunately. :vw_sad:
3. the hands or the entire arms?
4. she has the same dissipate effect (+dissipate anim) as the Lich (the skull-like ghost thing that moves from the body to the air). :wink:
5. No, she's floating a bit over the ground, same height as the Lich. If you want to have her float deeper, it's most easily done in the Unit Editor of WC 3 Editor by changing the Movement Height. But be warned: making her float deeper might cause the bottoms of her tentacles to clip into the ground when the bottom is uneven. :wink:

It's OK, actually i am glad that you point these things out, so that i can fix them before the model gets used in a map or campaign that's uploaded @ the Hive. :thumbs_up:
 
let's see.. why don't you try crypt fiend hands/arms, giving her wider hips to better work with tentacles, but also the better waist and torso, to reskin the tentacles with crypt-fiend texture and maybe try something with the mouth or other flesh-bits on the cryptfiend texture for the underside of the tentacles? also to replace lich texture with something with a darker feel.. don't be afraid to rummage through campaign or UI textures
 
let's see.. why don't you try crypt fiend hands/arms, giving her wider hips to better work with tentacles, but also the better waist and torso, to reskin the tentacles with crypt-fiend texture and maybe try something with the mouth or other flesh-bits on the cryptfiend texture for the underside of the tentacles? also to replace lich texture with something with a darker feel.. don't be afraid to rummage through campaign or UI textures
While making it, i thought of using the cryptfiend hands/fingers, but the problem is that they would require additional animation to look good and i also wanted to have a model that's half undead elf and half faceless. Putting more crypt/nerubian influences would make it look like a criss-crossed-hybrid from many races, which was not my intention on this one. Some of my future Doom Elves (undead elves) will have such influences too. :wink: Some of the UI textures are already reserved for my next doom elf models. :wink:

I really like this. Good job.
ty :ogre_haosis:

I'd say the biggest issue for me is that the head just does not fit with that body.
The body is too long. Thus, either make her head bigger/taller. Or make the lichbody shorter.
Rly? Is the head so much smaller? For me it seems O.K. from the size..... :eekani:
 
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