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Mass Infection v0.92

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A zombie system more similar to the infections found in most movies. Units hit by zombies become infected, which deals damage over time, and will become zombies upon death.

More details on the spell itself can be found in the trigger comments.

I realize that the system is simple, but it could be useful, and is MUI and leakless. Tell me if there's something you'd like to see added.

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Changes
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-Fixed RemoveLocation being called regardless of conditions.
-Dummy no longer decays and cannot be raised.

Keywords:
zombie,zombies,plague,undead,death,infection,virus
Contents

Mass Infection (Map)

Reviews
02:23, 1st Dec 2009 TriggerHappy: There is no spell involved with this. So I cannot approve.

Moderator

M

Moderator

02:23, 1st Dec 2009
TriggerHappy:

There is no spell involved with this. So I cannot approve.
 
Level 7
Joined
Mar 2, 2008
Messages
180
Um... its too simple if you ask me.
Your dummy can raise and its decays, which makes necromancers to spawn skeletons from nowhere..
You are using "A unit is attacked" which means a zombie can walk arround and attack everything just once, then just wait for thme to die.

Regarding decays: oops, I'll fix that

About the hitting thing: isn't that what zombies are like in the movies anyway? To make it more balanced, you could 1) Give them a very slow attack 2) Give them low move speed 3) Give them low health, or 4) Make the infection wear off if it hasn't killed them soon enough. It's dispellable, by the way.
 
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