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Marine Hero Survival [2.3]


Manage your supplies and kill the alien horde to survive in this epic, 8 players marine survival map.

  • Your objective: Survive the 4 waves and kill the last boss

  • Supplies: Supplies are generated over time and required to by ammo, med-kits, grenades and stimpacks. Supply generation can be upgraded to produce more over time
  • Ammo: You need ammo to attack, search the area or buy it from the shop.

  1. 1.0 - 23/08/2019 - Release
  2. 1.1 - 23/08/2019 - Balancing, bug fixes
  3. 1.2 - 23/08/2019 - Fixed issue with lv 5 headshot passive upgrade not working, slightly increased recovery time between rounds
  4. 1.3 - 23/08/2019 - fixed respawn timer, when you die you respawn with 10 ammo instead of loosing all
  5. 1.4 - 24/08/2019 - increased starting health & ammo, reduced starting respawn time
  6. 1.5 - 24/08/2019 - slightly increased experience gain, increased starting time before mobs come, made supplies drop every round but reduced amount each level
  7. 1.6 25/08/2019 - improved beserk ability, slightly reduced health of last 2 enemy waves, improved enemy attack ai
  8. 2.0 19/09/2019 - added energy mechanic, fixed various bugs, made game slightly easier.
  9. 2.1 21/09/2019 - balancing
  10. 2.2 22/09/2019 - balancing
  11. 2.3 03/11/2019 - bug fixes, major balancing, reduced difficulty

Previews
Contents

Marine Hero Survival [2.3] (Map)

Reviews
eubz
Marine Hero Survival [1.6] Submitted by opiemonster 1.The map idea is cool and I really like it. 2. But in the private difficulty it really is difficult even during the first spawn group. I suggest to please make difficulty easy at this stage. 3. The...
Marine Hero Survival [1.6]
Submitted by opiemonster

1.The map idea is cool and I really like it.
2. But in the private difficulty it really is difficult even during the first spawn group. I suggest to please make difficulty easy at this stage.
3. The terrain is ok to me but I suggest also that when a hero is at or near the fire, which you have placed everywhere in your map, should at least be damaged.
4. I did not see anything wrong with the triggers, you have cleaned most of the leaks, good point here.
5. Could you have a look about the mini map shown as this game loads, I think it is just a yellow question mark, which is thw default, I think, warcraft mini map. See what you can do to fix it or is it just your style?
Just some little things you might do.


EDIT

1. The difficulty still needs to be lowered at the PRIVATE level. Needs to lower hitpoints and damage of enemy units.
2. Owner of Enemy Units should be "ALIEN" and NOT "PLAYER 22" or "PLAYER 23" whatever.
3. Add Cinematic at the end of the game.
CANNOT REALLY WIN at this rate now.
 
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