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Manticore

Blah, just another model to approach hall of fame (26 models I think). I don't want to go cheap way by doing some simple attachments or doodads, yet no more complex models cuz I don't wanna bitchin' about portrait and stuff. It's supposed to be an elf multishot weapon. Bro tip: set attack - animation damage point to 0.666 for maximum goodness

Em! will go crazy when he will see I submitted a new model without making him know.

Keywords:
ballista, manticore, wbc, elf, hall of fame
Contents

Manticore (Model)

Manticore (Model)

Reviews
16:34, 30th Jan 2011 anarchianbedlam: Change the rope spool's texture filter from "blend" to "none". It makes the mesh invisible when other mesh is behind it and looks odd ingame. If you are worried that the rope will look weird with geoset clipping...

Moderator

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Moderator

16:34, 30th Jan 2011
anarchianbedlam: Change the rope spool's texture filter from "blend" to "none". It makes the mesh invisible when other mesh is behind it and looks odd ingame. If you are worried that the rope will look weird with geoset clipping, then just make the rope stick further out. I like the model, its a cool concept and well done. The portrait camera should be zoomed out more but otherwise good job

EDIT: Changed made resource approved.
 
Level 10
Joined
Apr 18, 2009
Messages
576
On request added quadruple arrow projectile.

Am I doing something wrong when my missile is fired sideways (turned 90 degrees from what you'd expect; arrows facing the target)?

Also, I personally believe that it would look better if you'd add those white lines behind each arrow to indicate that they're flying at high-speed (just like the regular WarCraft III arrows), but maybe that's just me.
 
Level 3
Joined
Apr 29, 2010
Messages
54
That is one beautiful model design. Love the Textures totally! You need to recieve a high ranking vote from me and it is a 5/5! Great, great work!
 
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