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Mal'Ganis the Eternal One

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
He's a turtle
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Added some variations on the same model
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Previews
Contents

Dreadlord Fully Colored (Model)

Mal'Ganis Team Colored (Model)

Mal'Ganis the Eternal One (Model)

Reviews
General Frank
Please add a TC background.
Level 1
Joined
Mar 31, 2013
Messages
2
Wow Amazing model, I would like to play with it, it has pretty detailed animations.

EDIT: Damn this model is so great.
 
Last edited:
Level 12
Joined
May 9, 2009
Messages
735
Reviving Mal'Ganis takes the whole wind out of Arthas's corruption... It makes him appear far more weak and pathetic and undermines the "use evil means to achieve desirable ends but become evil in the process" trope... since he doesn't even achieve anything this way!

It's a whack move unworthy of being called canon.
 
Last edited:
Level 23
Joined
May 9, 2016
Messages
106
Finally!, but like i said you before, i think that you should use the campaign dreadlord skin instead of campaign arthas (like in one of your old dreadlords).
Well, I thought the same at first. But I made it using Arthas' face, cause I wanted it to look different from other dread lord models, and a little bit more similar to HotS version.

Very nice! I appreciate the diffrent variations. Great work as always :)

Are you planning on making models for Warcraft 3: Reforged?

Great work. As @Archian mentioned, would you do it still when Reforged come out? ^^

If you do plan making models for Reforged... like two people above asked.

I hope the moderators divide the model pages: one for Reforged and one the Original version. You are a fine model maker and hope we don’t lose you for both versions.

Thank you.

Yeah, I think I'll have to upgrade my technique of making models. Plus I'm excited about new in game textures and animations. I guess I'll try :v

Reviving Mal'Ganis takes the whole wind out of Arthas's corruption... It makes him appear far more weak and pathetic and undermines the "use evil means to achieve desirable ends but become evil in the process" trope... since he doesn't even achieve anything this way!

It's a whack move unworthy of being called canon.

Eh... Okay.
 
Those animations are amaaaazing. o___o Especially the attacks.

Really cool take on the dreadlord model! Gorgeous armor too.

Reviving Mal'Ganis takes the whole wind out of Arthas's corruption... It makes him appear far more weak and pathetic and undermines the "use evil means to achieve desirable ends but become evil in the process" trope... since he doesn't even achieve anything this way!

It's a whack move unworthy of being called canon.

I agree, but I don't think that is a reason to rate this model 3/5.
 
Level 12
Joined
May 9, 2009
Messages
735
I agree, but I don't think that is a reason to rate this model 3/5.

The reason it's 3/5 is because: low detail on face, strange skin color, 'not-reseting' WoW-esque animations (at least in the viewer), not warcraft 3 styled so it would stick out like a sore thumb. Also the face just doesn't look like that of a dread-lord. It looks more like an elven female face. To be honest I might be generous with my rating now that I think about... I can't imagine it being useful without those non-resetting attack animations (animation end =/= animation start so it cuts back when the animation replays).

On second thought I think it might be an issue with the shading that makes the face look so bland. Overall there's issues with the shading on the texture of the model but the face sticks out the most it's almost all 1 single colour.
 
Level 1
Joined
Jul 3, 2012
Messages
3
if you want this animation run you need to write it into "Art-Required animation names" (write "Fast" there) then this model is perfect it has even alternative flying form!
 
Level 8
Joined
Dec 27, 2016
Messages
225
Can you just fix the Portarit??? it's talk once and then stops, not looping like other models
 
Level 18
Joined
Feb 19, 2009
Messages
799
If it's not too much to ask, can you make a version where the skin on his arms and legs is covered in black instead of exposed? I saw it that way in the editor while it was loading and thought it looked badass.
 
Level 2
Joined
Feb 26, 2018
Messages
6
The model is very nice and i love the animations, however, like a couple of comments said before, the face looks kinda odd, maybe you could use the same texture of your previous nathrezim model? And also the portrait talk animation doesn't loop.
 
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