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Makrura

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This model is basically a slightly edited standard Makrura mesh with the rig/skeleton of its WoW counterpart, with added portrait and decay animations, attachments, particle emitters, collision shapes and event objects.

Recommended unit settings:
Art - Animation - Cast Backswing: 0.650
Art - Animation - Cast Point: 0.350
Art - Animation - Run Speed: 280
Art - Animation - Walk Speed: 260
Art - Death Time: 3.34
Art - Projectile Launch - X: 3.72
Art - Projectile Launch - Y: 153.59
Art - Projectile Launch - Z: 51.91
Art - Scaling Value: 1
* Melee Attack
Combat - Attack 1 - Animation Backswing Point: 0.500
Combat - Attack 1 - Animation Damage Point: 0.500
* Ranged Attack
Combat - Attack 2 - Animation Backswing Point: 0.650
Combat - Attack 2 - Animation Damage Point: 0.350
Movement - Speed Base: 270

Keywords:
makrura, lobstrok, lobster, crayfish, shrimp, crab, water, sea, aquatic, WoW
Contents

Makrura Green (Model)

Makrura Purple (Model)

Makrura Red (Model)

Reviews
General Frank
Might be useful to some, but edits are too minor and not original enough. Good effort though.

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
Huh!

I'm not generally a fan of sticking WoW's more flowy animations into Wc3, and I wonder what the point of doing so for Makrura was (are the standard in-game animations not so good?), but... Heck these look spiffy. Especially those Portrait anims.
 
Huh!

I'm not generally a fan of sticking WoW's more flowy animations into Wc3, and I wonder what the point of doing so for Makrura was (are the standard in-game animations not so good?), but... Heck these look spiffy. Especially those Portrait anims.
well kinda :xxd: probably the main reason is that now they can swim nicely, with this model
 
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