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Maiev Shadowsong

Recomended object editor settings:
Death time: 3.00
Animation backswing: 0.850
Animation damage point: 0.550


Another collaboration between Proxy and Jesushipster! yay!

Based on JesusHipster's watcher model, we went a bit further together, whereas I enhanced the mesh and wrapped and he corrected and edited the animations more to make her look more like Maiev's WoW equivalent.

Give credit to us both if you use it and have fun.

  • Update: Fixed some bugs, enhanced the portrait and created awesome particle effects. Check it out!
  • Update: Fixed the attack animations so they would be more slicey and less punchy (thanks Grendel!)
  • Update: Added more fitting animations, got rid of the meh ones (like old spell throw), replaced attack-two, optimized portrait and the model, etc, etc. Be sure the check new attack animations out! Proper attack sounds were added too.
  • Update: Added the fan of knives sound to the spell slam animation.
  • Update: Fixed normals here and there. Made those Sprite First, Second and Third attachement points great again [see the screenshot].
  • Update: improved portrait camera and fixed death animation weapon clipping.
Testmap: Download (outdated).

Keywords:
Maiev, Warden, NightElf, Armored, Guard, Phantom, Assasin, Cloak, Cape, Vengeance, Legion, Black Temple, Lore, Canon, Batman.
Previews
Contents

MaievShadowsong (Model)

MaievShadowsong_Portrait (Model)

Level 50
Joined
Dec 29, 2014
Messages
1,950
This definitely is better then prevoius one JH made. The animations are well edited to fit the meele attack. I only dislike texture choice of that blade things on her shoulder pads, it clashes with rest of the HQ textures. Anyway, this is hell of a model. Good job, both of you.
 
Level 34
Joined
Sep 19, 2011
Messages
2,119
Hey mate, thanks again for finishing this model. I'm glad now it will be finally usable among wc3 models. You've done a great job. The reworked mesh is just outstanding and edited stand animations fit it very well. Initially i thought that going for the WoW look was not a good idea, but you've managed to both make it true to the concept and make it look well in wc3 at the same time! Honestly, i don't even know where to start of describing how awesome it is to collab with you!
 
Level 51
Joined
Dec 8, 2008
Messages
4,358
Hey mate, thanks again for finishing this model. I'm glad now it will be finally usable among wc3 models. You've done a great job. The reworked mesh is just outstanding and edited stand animations fit it very well. Initially i thought that going for the WoW look was not a good idea, but you've managed to both make it true to the concept and make it look well in wc3 at the same time! Honestly, i don't even know where to start of describing how awesome it is to collab with you!

<3
 
Level 34
Joined
Sep 19, 2011
Messages
2,119
i dunno about those attack animations. the spell slam is ok, it looks like she's using her weapon to actually slash enemies but the other two attack animations looks like she's using it to punch them.
Good call, will fix it.

EDIT: so i think the model is finaly finished along with all the needed animations, sounds and etc. Big thanks again to PROXY for this awesome and sudden collab!

Working testmap:
 

Attachments

  • Maiev_Testmap_Routine.w3x
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