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Magnooka

It's finally (acceptable to me) done!!!! Had lots of coughs while doing this but my will prevailed.

Many thanks to Retera who helped me debug it and got me out of a hell hole of a mess.
Many thanks to Mythic who gave pretty tips.
Thanks to Magos (aka. the only modeling software I'm not dumb to use)

I didn't see any mistake in this final *cough*... final version, but if there's something let me know so I can fix.

You can say it's a condensed fireball, constrained by the runes for maximum damage :p

158976-642dcf724f7dc85402082d6731348a85.gif


custom textures made using gimp 2
meshes stolen off wc3 mpq (which is why they are bad)

I just realized it's a bit big (filesize), but that's mostly cause of the 3 custom textures that I didn't bother scaling down too much. I'll try to optimize them in near future.

Inspired by a game I used to play long ago.

text tags:
sparkly sparkle rune magic fiery blast nuke missile fire death bazooka orange red cloud mushroom spinnerooni spinnies spinning spin
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Magnooka (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 1
Joined
Jun 22, 2017
Messages
96
ARA ARA~~ O KAWAII KOTO (IMOSHIROI!!)

Translation:

Woow~ That Looks Cool (sry)


(also i tried using Magos' model editor i still don't understand it lol)
 
Last edited:

sentrywiz

S

sentrywiz

That's SOME effect. Orb is kinda slow on the image, but the boom and burn is good!
 
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