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Mag'har Orc, Wyvern Knight

New Mag'har Orc, Wyvern Knight! (fancy name :p) It's worth like 2 skins, in 2 ways:
1. It replaces 2 units (Wind Rider and Wyvern (Riderless)
2. It's 512x256 ...
So I had to work hard today... there's also one sad thing... my B...Bamboo...Bam... Bamboo one... is... "dead".... *cries*... it's broken T_T
A minute of silence for my good friend and assistent, Bamboo One - the Graphic Tablet
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...
...
...
...
Ok, back to reality... There are no CnP-s, but there are some parts that are recolored.
I would like to hear some comments and critics, how to improve my skin! ^^

Note! Red parts on the skin (right picture) are not, I repeat, NOT Team Color! Team Color areas are on his saddle and Wyvern's Wings.

You may edit this skin, but only with my permission! Do not distribute or upload this skin to any other site! Give credits if you're using it in your map/campaign! ^^





Keywords:
Orc, Wind, Rider, Wyvern, Dragon, Wings, Wing, Fly, to, the, sky, Spear, Lance, Thrower, Green, Brown, Red, Maghar, Mag'har, Outland, Nagrand, Hellfir
Contents

Mag'har Orc, Wyvern Knight (Texture)

Reviews
23:52, 26th Jan 2009 THE_END: Awesome, very nice. Just make all these damn Orcs into a pack please

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M

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23:52, 26th Jan 2009
THE_END: Awesome, very nice. Just make all these damn Orcs into a pack please
 
Nice, mate, I like them all But I thing Mag'Har Hellscream would own!!!

I mean he owns anyway but... he would more in brown color... :xxd:

I have seen simular wywerns in WoW, the flying mounts... they have that kinda mask and armor on tail and wings...

None of theese guys above didn't wote... :xxd:

I wonder will you make trolls in that style? <--- it may is a stupid question... :grin:
 
Last edited:
Level 23
Joined
Nov 17, 2008
Messages
17,312
lief1 actually, after the re-opening of Dark Portal maghar and orcs were connected again(for example in WoW maghar is an Horde only faction) And there are vyverns in Nagrand - orcs brought them from Azeroth.

FrIkY you made another great model! )))

People I have a question.
How is it better to make a maghar camp in WC3?
With centaur buildings or spirit lodges of different size?
 
Level 8
Joined
Sep 28, 2008
Messages
196
just as all your mag'har skins awesome. The only thing I think u could add is some elements releted to mag'har. In-game it is difficult to say if it is mag'har or orc. It needs some symbols I guess

i would suggest you to make the crow head black or brow :) pls :D 5/5
I guess black or dark brown would be too dark. But you're right that it should be recolored...
 
Last edited:
Level 8
Joined
Sep 28, 2008
Messages
196
I have some ideas here:
You can make a beastmaster skin to make him more... mag'har.
Just one thing. Beastmaster is MOK'NATHAL not MAG"HAR. It's half orc half OGRE, while mag'har is a race of uncorrupted orcs. However I guess it could be modified into mag'har but I prefer to see heroes like mag'har Grom or Drek'thar (Far Seer) than mag'har beastmaster. I guess Friky has a good idea for the race so that it will be cool project :cool:
 
Level 23
Joined
Nov 17, 2008
Messages
17,312
Just one thing. Beastmaster is MOK'NATHAL not MAG"HAR. It's half orc half OGRE, while mag'har is a race of uncorrupted orcs. However I guess it could be modified into mag'har but I prefer to see heroes like mag'har Grom or Drek'thar (Far Seer) than mag'har beastmaster. I guess Friky has a good idea for the race so that it will be cool project :cool:

I know that beasmasters are moknathal, im just saying that a skin for beastmasters what will make them look like maghar would be great.
 
Level 1
Joined
Apr 30, 2007
Messages
4
No clue what Maghar is but this could be used as an epic flying mount for WoW maps. looks kinda similar to the horde one.
 
Level 13
Joined
Mar 23, 2008
Messages
1,214
dude. it can be that in WoW the mag'har orcs ally with the horde. BUT! wow is a fucked game when it comes to the warcraft history. many things are directly WRONG in WoW.
it can be its good game (some say) but its FUCKEd history.
 
Level 6
Joined
Oct 26, 2007
Messages
211
These Mok'Nathal skins are nice but they would be NICER if:

A) Less-black, 'coz black looks demonic. The Beastmaster model has black, yes, but it does'nt look demonic-black; the shaman skin, in contrast, looks demonic, really.

B) Less 'steely-shiny'. Mok'nathal are supposed to be rather crude - though they do bear steel items - so maybe make the steel on them less refined and less dominant - maybe swap some for cloth and stone.

But I really like the skin you made for the grunt.

follow the quote to source to c including reference pictures of mok'nathal in WoW
 
Level 5
Joined
Sep 25, 2021
Messages
28
It looks nice in-game and works well with some models that mainly depend on WyvernRider texture.
The wyverns face can be distracting with such a vibrant red nose, also with the yellow eyes and the red strip beneath them, but it give it a distinct look from the green wyvern rider texture.

The path though, on 1.30, is Textures\WyvernRider.blp instead of Units\Orc\WyvernRider\WyvernRider.blp to be used by in-game model of Wyvern Rider.

Although, take note that old custom models will still require the previous texture path should you want to use this skin along with it.
 
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