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Low Poly FG RPG Goblin Hero

oRPG Goblin by Forgotten_Warlord

So here is my goblin I took the time to animate him finally

this was my first unit model I've ever made, and this is my first attempt at animation

combined file size is relatively low.

Everything about this model was made from scratch...

If you have any pointers PLEASE let me know! This model is very low poly and this is NOT my high poly goblin, this is completely different lol.

GIVE CREDIT IF USED :) DO NOT EDIT W/O permission


Update 1
Added Animations:
Spell
Stand - 2
Attack Slam
Added Rarity

Update 2
New texture

Update 3
Portait(Camera) Added

Update 4
Made the walk animation less robotic.

update 5 6/15/10
fixed a small bug where the attachment points left and right were mixed up. And attachment points were set to match the villagermale1 and 2


Keywords:
goblin, unit, hero, rpg, weaponless, low, poly, forgotten, warlord
Contents

Low Poly FG RPG Goblin Hero (Model)

Reviews
15:30, 10th Mar 2010 DonDustin: the texture is a mess right now. Please improve it or request a better one :/ 5th May 2010 Model is approvable now.

Moderator

M

Moderator

15:30, 10th Mar 2010
DonDustin: the texture is a mess right now. Please improve it or request a better one :/

5th May 2010
Model is approvable now.
 
Level 13
Joined
Feb 8, 2009
Messages
1,193
Can you make his ears more pointed his ears look weird for a normal goblin but besides that nj I was thinking about getting someone to do a goblin but this will work.
 
Level 15
Joined
Jan 25, 2008
Messages
450
Omg! its here and you did it! but i should say, seeing as this is your first attempt at animation (i presume) i'd suggest doing all the animations again from scratch. You'll find you've made them much smoother and more dynamic, regardless of how they are now. And yes, I'm speaking from experience when i accidentally forgot to run zero joints and had to do all the animations again with my baby cubs and mantis respectively. I've had a lot of positive feedback on the animations of those two models in particular, you should at least try it. Of course, keep the original file though, don't make that mistake.
 
Level 48
Joined
Apr 18, 2008
Messages
8,416
Hmm, yes, the model itself is pretty nice - but there are a few things I'd like to point out.
The texture is on an extremely low resolution and looks very blurry - I recommend completely redoing the texture on a 256x256 resolution. The animations are very stiff and don't look too great, but I think it's passable since it's your first time animating. I'd still recommend re-animating him though. His hands are HUGE, his feet are rotated in a weird way and his ribs look smashed, especially in comparison to his huge ass. The texture, despite being blurry, also looks very strange - mainly the teeth and the eyes. Goblins have big, yellow, evil-looking eyes. It also lacks team color and proper decay animations - read General Frank's tutorial about Geoset Animations to learn how to make a corpse disappear, and find a corpse inside Warcraft 3 and modify it to fit your model to use as a Decay Bone animation.
 
Level 12
Joined
Feb 11, 2008
Messages
809
I do for some reason really like this model and always have since he first made it just the design of it is both warcraft like and slightly unique its just an all around could model.

The only thing that i could suggest is to make the texture a much higher quality or request a better texture since the current one can be blurry at times.
 
I really liked the overall look of this model once i saw it, but as people has been saying, the animations need a bit of improvement.

the stand ready animation is good as it is (i really like the flow of the ears, nice detail there), but in the stand animation, i think his whole torso has to move, not just the separate components.

The stand - 2 anim.. well, what can i say. i totally lol'ed as soon as i saw it. Surely, it breaks off amusingly from the regular stand. Make him do something more than just wave his arm roboticly.

In the other animations, just make sure you add more motion. The death animation looks all like "Uh, imma lay down here for a while and rest", or maybe, "oops, banana shell!". More motion to his arms, chest, and head.

Finally, in the attack animation, it looks as he is doing a lot of movement with his arms, but his body in general is not moving that much. Make hos torso move back and forth as he redistributes weight to strike the blow.

Everytime you are about to start an animation, just stand yourself on the floor, and try to imagine how it will look.
When you have it somewhat figured out, try to replicate it with your movements a few times, and everytime, you focus your attention on a new body part.
Always think: how does my back move when i do like this? In what direction does my knees go when i crouch like this or run like that? Just look at the bones on your model and make sure every one of them has a few keyframes in each animation.
 
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