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LotR Stone

Changes
-Added Mid-Project Screenshot
-Updated Background to not look black on the minimap
-Added a shadowy outline to all edges, makes it look more 3d
-Updated Texture

Keywords:
Stone, War, Of, The, Ring, Rings, Lord, Rock, Tile, Texture, Ground, Slate
Contents

LotR Stone (Texture)

Reviews
16:54, 6th Dec 2014 Kwaliti: Wow, you pulled this off really well. It really fits the game environment!

Moderator

M

Moderator

16:54, 6th Dec 2014
Kwaliti:

Wow, you pulled this off really well. It really fits the game environment!
 

Deleted member 219079

D

Deleted member 219079

This is really good artwork, imo it fits Warcraft 3's art style very well.
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Can you tell how can I import the custom terrain ?
Sure

So the way it works is you import a custom tile, like this stone, and you have to overwrite an existing tile

For example, you'd import LotrStone.blp to your map, then double-click and edit the path to read [TerrainArt\LordaeronSummer\Lords_Rock.blp]
Then you save, close, and re-open your map - now the Lordaeron Summer Stone will use the custom tile texture instead

Hope this helped, good luck with your project!
 
Level 3
Joined
Dec 16, 2021
Messages
19
Sure

So the way it works is you import a custom tile, like this stone, and you have to overwrite an existing tile

For example, you'd import LotrStone.blp to your map, then double-click and edit the path to read [TerrainArt\LordaeronSummer\Lords_Rock.blp]
Then you save, close, and re-open your map - now the Lordaeron Summer Stone will use the custom tile texture instead

Hope this helped, good luck with your project!
Thanks I thought I should just add TerrainArt and can you explain about the end of the texture just can add rock or grass ?
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Thanks I thought I should just add TerrainArt and can you explain about the end of the texture just can add rock or grass ?
Sure man :)

So, if I import a Rings_Dirt.blp as a Village Dirt tile like this:
TerrainArt\Village\Rings_Dirt.blp
...then nothing would happen, as the game doesn't look for Rings_Dirt.blp when loading texture data

However, if I import it and give it an already existing tile path, like this:
TerrainArt\Village\Village_Dirt.blp
...then the next time I open the map, the Village Dirt tile will use my custom imported texture instead
This is because the game first checks your imports, and then loads the rest of the game data when booting up your map.

Here's the paths for the Lordaeron Summer tiles:
TerrainArt\LordaeronSummer\Lords_Dirt.blp
TerrainArt\LordaeronSummer\Lords_DirtGrass.blp
TerrainArt\LordaeronSummer\Lords_DirtRough.blp
TerrainArt\LordaeronSummer\Lords_Grass.blp
TerrainArt\LordaeronSummer\Lords_GrassDark.blp
TerrainArt\LordaeronSummer\Lords_Rock.blp

Here are the Ashenvale tiles by comparison:
TerrainArt\Ashenvale\Ashen_Dirt.blp
TerrainArt\Ashenvale\Ashen_DirtGrass.blp
TerrainArt\Ashenvale\Ashen_DirtRough.blp
TerrainArt\Ashenvale\Ashen_Grass.blp
TerrainArt\Ashenvale\Ashen_GrassLumpy.blp
TerrainArt\Ashenvale\Ashen_Leaves.blp
TerrainArt\Ashenvale\Ashen_Rock.blp
TerrainArt\Ashenvale\Ashen_Vines.blp

I'll attach a .txt file with all of the tile paths in the game, and the paths of hidden spell/model effects that aren't normally visible in the World Editor
 

Attachments

  • Paths.txt
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Level 3
Joined
Dec 16, 2021
Messages
19
Sure man :)

So, if I import a Rings_Dirt.blp as a Village Dirt tile like this:
TerrainArt\Village\Rings_Dirt.blp
...then nothing would happen, as the game doesn't look for Rings_Dirt.blp when loading texture data

However, if I import it and give it an already existing tile path, like this:
TerrainArt\Village\Village_Dirt.blp
...then the next time I open the map, the Village Dirt tile will use my custom imported texture instead
This is because the game first checks your imports, and then loads the rest of the game data when booting up your map.

Here's the paths for the Lordaeron Summer tiles:
TerrainArt\LordaeronSummer\Lords_Dirt.blp
TerrainArt\LordaeronSummer\Lords_DirtGrass.blp
TerrainArt\LordaeronSummer\Lords_DirtRough.blp
TerrainArt\LordaeronSummer\Lords_Grass.blp
TerrainArt\LordaeronSummer\Lords_GrassDark.blp
TerrainArt\LordaeronSummer\Lords_Rock.blp

Here are the Ashenvale tiles by comparison:
TerrainArt\Ashenvale\Ashen_Dirt.blp
TerrainArt\Ashenvale\Ashen_DirtGrass.blp
TerrainArt\Ashenvale\Ashen_DirtRough.blp
TerrainArt\Ashenvale\Ashen_Grass.blp
TerrainArt\Ashenvale\Ashen_GrassLumpy.blp
TerrainArt\Ashenvale\Ashen_Leaves.blp
TerrainArt\Ashenvale\Ashen_Rock.blp
TerrainArt\Ashenvale\Ashen_Vines.blp

I'll attach a .txt file with all of the tile paths in the game, and the paths of hidden spell/model effects that aren't normally visible in the World Editor
Thanks Man I really need Know how to import custom Tilest.
 
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