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Lords of The North 1.2

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The shadows of Angmar rise again in the North. While Arnor is trying to recover, orcs and black men come down the hills of Rhudhaur to threaten the Dúnadan realm again. The greedy Dwarves and the haughty Elves will likely interfere in the conflict to monopolize the human lands.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of The North !
You will have to thrive, find new allies and protect your lands in these uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...







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Kind of Map : Anno-like (Rpg/Builder/Diplomacy)

Number of Players : 1-8

Players : Arnor, Angmar, Elves, Dwarves and 8 players.

Gameplay : You choose a Lord (hero) to begin with and a location (town) on the map. You will then have to make your region prosperous, sell your goods, make alliances, declare wars, seize new towns... You can actually play this game the way you want... And still win!

Victory : Reach the victory conditions set by the host (difficulty), according to the Way you chose : Mayor, General or Outlaw. See Victory for more information.




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Leveling

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Before 1650 T.A (Third.Age) -The influence of Gondor decreases in the South, while the one of Umbar is growing. The ambitious prince Sangahyandion, son of the current consul of Umbar, takes the head of a powerful army and in only 1 year, conquers all Harondor which he makes his realm.

~1650 T.A -The talented and fiery strategist was taken by his run-up and invades Ithilien. During the Battle for Ithil, he seizes Minas Ithil. He also plunders Pelargir but doesn't manage to control the city.

~1653 -In spite of its successes, the armies of Sangahyandion are manhandled in Ithilien because of guerillas. So he decides to continue his plan as fast as possible and begins the siege of the capital of Gondor : Osgiliath; but the armies of Gondor are now organized and repel his attack during the bloody Battle For Osgiliath. After this failure, the prince is chased away from Ithilien and Pelargir began its recovery.

~1660 -After a time of raid and guerillas, the Gondorians launch a counter offensive against Harondor and Umbar. During the Battle to Umbar, the King Tarondor manages to force Umbar to stop its support to Harondor by making a daring blockade of the Heaven and after a few naval victories.

~1664 -The Harondor begins to decline and Prince Sangahyandion takes refuge in Ramlond, leaving his realm to the assaults of Gondor and Umbar which agreeded on sharing out the realm at the Treaty of Linhir. This period is a time of opportunity for all ambitious Lord.
In the scenario Lords of Middle Earth, you control one of these lords that have been ruined by the late wars and take a new beginning.

~1672 -The political instability of Northern Middle Earth reaches its height with the unstopping raids of Angmar on Arthedain and the freezing relationship with the Elves and the Dwarves. A large-scale War is in the air and the strife-torn land of the North might not handle a new outburst of violence. As a Lord in Lords of the North, you will have to take advantages of the wars of the Great Powers, thrive and expand to become the new leading faction of the North.

Write the next instalment of this story ! Rule Middle Earth !

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Map Screenshots

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Political Map



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Staff



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Original map creator, Producer and Editor : GolluM[KoMe]

Map based on Lords of Middle Earth which is based on Battle to Umbar which is based on Battle for Osgiliath which I started from scratch :p

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0.3



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-Brace yourself, Weapon System have been wiped out ! You don't need any weapon in your stock to produce any soldier from now on
-When you add 1 Horse, you now get 5 in your stock, 7 if you're a General and 9 if you specialized as a Marshall
-Now Factions declare war on one an other (or Peace) + to their ally players whenever their Faction Power becomes too high or too low. WWIII in Middle Earth !
-Costs of the Goods you can sell have been increased AND balanced ;)
-Now the Specialization Godfather gives you a Tax Rate bonus
-Picture of the Outlaw Warfare added
-The number of Charges that can carry a slot (per item type) have been greatly increased
-Some annoying creeps have been moved
-Pets of friends added on the map, gotta catch'em all !
-Many little/average/big bugs removed :p

Notes


If you enjoyed the map, please rate the map, it helps a lot!

Open



You can increase your 'Town Level' at your main building, which requires wood, gold and also a specific amount of Inhabitants (See Advanced for more information about population). Each level will unlock new buildings and units, but also diplomatic options and new heroes.

After reaching level 2, you will be asked to choose your Way: this is the way you want to play the game. It will change your gameplay as you'll have different objectives to reach to win the game.

Mayor : your main goal will be to expand your town as much as possible to get more Inhabitants, but also to produce a lot of goods to get Gold. Nevertheless, you will also have to seize foreign towns to be able to reach the conditions to win: you have to win economically to have the best army.
You get bonuses on Trade Rate and Tax Rate, and even more if you specialize after level 4.

General : your main goal is to expand militarily to seize as many Towns as possible while Killing a maximum of units. Nevertheless, you will also have to build up an economy important enough to support a constant army to reach the conditions to win.
You get bonuses on Upkeep Rate and Food Rate.

Outlaw : your main goal is here simple: get as many Gold as possible while Killing a maximum of units. Nevertheless, your diplomatic conditions are tough: you are constantly at war on the four factions and you can only ally other Outlaws.
You get bonuses on Upkeep Rate and Selling.

After reaching level 3 or Specialization, you will be able to pick a new Hero according to the Town you chose at the beggining and your Warfare.


Warfares

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Arnor Warfare

Angmar Warfare

Elvish Warfare

Dwarven Warfare

Outlaw Warfare



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Basics : When you reach level 2, you can choose between Arnorian, Angmar, Elven or Dwarven Warfares; unless your Way is Outlaw which automatically get you the Outlaw Warfare. The Warfare ONLY determines the kind of units/items/upgrades you'll be able to produce; it has no impact on diplomacy. The only other impact of the Warfare is the heroes you'll be able to pick at level 3 and after specialization.

Differences : you should choose it wisely as it will shape of your army:

Arnorian Warfare: Versatile army with the best cavalry and the best siege weapons. The updates are mainly based on the armor. The Arnorian heroes have not been made yet (there will be some Istari); they will be mainly based on Intelligence.

Angmar Warfare: Huge army with cheap units, with the best tanks : Trolls but the worst archery. The updates are based on the troop production. There are already 8 Angmar heroes which are mainly based on Strength.

Elven Warfare : Expensive elite units with the best archery. The updates are mainly for archers. There are already 5 Elven heroes which are mainly based on Agility.

Dwarven Warfare : Resistant units with the best infantry but no cavalry at all. The updates are mainly based on the armor. The Dwarven heroes have not been made yet and will be mainly based on Strength.

Outlaw Warfare : Versatile army with the best specialized units; this warfare is shaped for the Outlaw Way. The updates are based on looting/plundering. The Outlaw heroes have not been made yet and will be mainly based on Agility.





Victory Conditions

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At the very beggining, the host can set a difficulty of the game which shall determine the goals of each player according to the Way they're going to choose at Level 2.

Nevertheless, the host can also set specific victory conditions with specific criteria with a certain amount to reach for each : Gold, Population, Number of Towns and Bread or Whine in Warehouse. The new created condition set will be for each player (regardless of their ways) and replace the classic one. This is not adviced to make up your own set if you don't know the game or if you want it to be the fairest for each people. This is for advanced players that look for new challenges.


Town Development

Production

Population

Diplomacy

Factions

Commands


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The first thing to do when you get your Town is to develop Raw Material production. Each Town has its own set of production possibilities (that are based on its position on the map). To use them, you just have to click on a production site (circle of power on the ground) and upgrade them. They shall then be upgradable after each new Town Level.

Then, you shall be able to pick them up in your Warehouse in order to sell them. The goods can be sold in selling places in Fornost, Carn-Dûm and Khazad-Dûm. The easiest way to send the items there in to place them in a Packsaddle Horse and then use its Automatically Go to the Picked Place, a location that you can change (shortcut : 'e').

The smartest way to make money is not to sell directly your raw materials, but to manufacture them before, thanks to building that shall turn for example Grain into Bread which costs much more.

Hints : you should check the multiboard to know in which place it's most profitable to sell a specific good: if you sell your goods at the same place, the prices there will go down quickly and you would lose a lot of money : the prices fluctuate from 130% to 70%.

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There are three kinds of Inhabitants according to their wealth : Poors ($), Middle Class ($$) and Upper Class ($$$).

Jobs : each building you make will provide a certain amount of jobs for each kind of inhabitants.

Housing : you can make three types of houses for each kind of inhabitants.

Growth : each x seconds, a new inhabitant will settle in your town if it has a vacant job and a housing, still according to the wealth.

Hints : you should check the multiboard rather often to know if your town misses a few more houses : having a lot of inhabitants is always a good thing as each inhabitant pays taxes according to his wealth.

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There is a complex diplomacy in this game and this is a big part of the gameplay so you should read it carefully (though it's explained ingame ofc)

To use diplomatic options, you click on Diplomat in your city hall. Here you can pick between 8 possibilities :

Alliance with a Player : the game checks each persons you can ally with and opens a menu in which you pick who to send the request:
Restrictions
The player must be at least level 2
You/the player musn't have an other ally player
You/the player musn't have different ally faction
Outlaws can only ally other Outlaws
The player musn't be at war against your ally faction​
Consequences
You share vision
You share ally faction : if you/the player is already/becomes allied with a faction, the other one will too
You can send each other resources (instantly) thanks to the trading post
You DON'T share victory ;)

Declare War on a Player : the game checks each persons you can declare war on and opens a menu:
Restrictions
The player must be at least level 2
You/the player musn't be your ally player​
Consequences
You can attack each other​

Break Alliance with a Player :
Consequences
Cancels the alliance between you and your ally player
You can once again declare war on each other​

Peace with a Player :
Consequences
The player can accept peace... or not :)

Alliance with a Faction :
Restrictions
You can ally only one faction
Your ally player/you musn't be at war against it​
Consequences
You share vision
You help increasing the Faction Power of the faction : number of town controlled by the faction and its allies. It impacts on how powerful the faction will be (number of soldiers produced) and how other factions feel about this one

Declare War on a Faction :
Restrictions
You musn't be allied with the faction​
Consequences
You can attack each other
The faction will send troops to your main town, but also at the towns on the map next to ones that are owned by this faction

Break Alliance with a Faction :
Consequences
If you own towns that first belonged to the faction (at the very start of the game), the faction will declare war on you
Your ally player will get the same effect as you as you share ally faction

Peace with a Faction :
Restrictions
You musn't own its capital
Your renown must be below 120​
Consequences
All the drawbacks of the war are cancelled
The faction will send troops to your main town, but also at the towns on the map next to ones that are owned by this faction
You must pay a certain amount of Gold : 2000+1500*number of towns originally owned by this faction


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The factions are played by the computer and don't have a true AI, but they will react to what happens during the game (sometime randomly).

They will send troops to the towns (map area)
owned by its ennemies (player and/or factions). Troops will spawn repetitively until a town is seized. These attacks are only triggered if a Town owned by the faction or an Ally Player is next to it; the spawn will be made in the nearest one.
The strength of the attacks are based on the Faction Power of the attacker (see diplomacy) and on the Renown of the target (the 'threat' of the attacked Town).
They also send troops directly to Player Towns, directly in it, regardless of the position on the map. The strength of these attacks are also based on the same criteria.

If a faction reaches certain amounts of Faction Power, they might be considered as a huge threat by the others. Therefore they might declare war on it and on its allies.


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Here is the list of commands you can type to ease your gaming experience :

To get the hint list:
-hint

To change view type:
-min ; -med ; -far ; -very far

To choose your height :
-set number (~beetween 500 and 3500)

To order to all your units to Hold Position:
-hold
/ -stophold

To order to all your units to use Defend:
-def
/ -stopdef

To debug your Warhouse :
-debug


To know your Renown :
-renown


To know everybody's Renowns :
-renowns


To know from how many time you play :
-time


To Debug your warhouse that can be stuck :
-debug


To Find the Colonies on the map if you are an Outlaw :
-colonies


To know the Faction Power of each faction :
-factions


To know the Number of Towns controlled by each player :
-towns


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Scenario

Map Story

Map Influences

The Map In Numbers


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I started to work on Battle For Osgiliath (from scratch) in 2007 thanks to Lindëfirion, with my poor knowledge of roc maps with my late map Battle For Middle Earth 6.5. Most of the units/skills of LoME/LoTN are still from this map.

After ending that rather bad but appreciated map, I started Battle To Umbar by erasing the terrain of Osgiliath. After a while I thought about doing a trilogy, so I gave the management of the first map Battle For Ithil to my half brother that is still working on it (also originally based on Battle For Osgiliath).

Battle To Umbar was really appreciated but the map never really worked and in January 2010 I decided to make an other kind of map with the same terrain to save time and to keep spreading the story of this period : Lords of Middle Earth. The map came out in March 2010.

As the terrain was not really fancy to be played on because of the sea, I decided to move the war in the northern Middle Earth, with more fantasy creatures which is really appreciated by the players. I wanted the game to be simpler and faster while remaining complex. So I started Lords of The North in September 2012 and ended the first version in March 2013, hoping I filfulled my objectives and your expectections ;)

You can find these maps on my poor website : http://warlotr.free.fr/

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Of course, my main influence comes from the Tolkien's universe and from the maps of the Lord of the Ring on Warcraft.
Influences also come from old strategy games such as Age of Empire, Age of Mythology, Starcraft... but mostly from management games like Anno (1701/1404/2070), Sim City (3000, 4), Total War or even Mount and Blade.
I've also been inspired by books such as Game of Thrones, The Pillars of the Earth or even 1984.

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[TD] 765 custom units
264 custom items
338 custom destructibles/doodads
471 custom abilities
195 custom buffs
68 custom updates

1258 triggers
95321 lines of code
644 variables
510 regions
553 imported files

966 units on the map
18000 doodads/destructibles

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Political Map

Fornost

Carn-Dûm

Rivendell

Khazad-Dûm

Tharbad

Cameth Brin

Barrow Downs

Khazad Gate

Orthanc


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Playable Towns

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Morkai

Athilin

Wrakyaburg

Maethelburg

Seren

Barnas

Undrond

Dunlostir



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Gameplay Screenshots




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Staff

Model Makers

Skin Makers

Icon Makers

Sound Makers

Documentation

Testers, Advisers and Support


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In no particular order :

  • OlofMoleman : Trebuchet
  • Fingolfin : Gondorian style Walls, Roof, Towers; High Elf Cavalry, Archer, Swordsman and Lancer
  • StormLegacy : Lancer
  • HappyTauren : House
  • Nasrudin : White House
  • Tranquil : Draw Bridge, Dwarven Phalanx, Dwarven Catapult
  • Urkdrengi : Dwarf Warrior
  • Communist_Orc : Windmill
  • Willthealmighty : Effects and Auras
  • Mr.Bob : Library, Market, Lumbermill, Stables, Town Halls
  • paulH : Heavy Dwarf
  • CHILLA_KILLA : White Plaza (on request)
  • GolluM[KoMe] : A nooby aura
  • Sorry for those I forgot ! Please slap me in tha face if you find a model of yours in the map ;)

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  • GolluM[KoMe] : Flags of Umbar and Gondor; White Tree paving (based on the work of Mr.Goblin
  • Deligaris : Map Preview picture
  • Kwaliti : The UI of the map (which I customized a bit)
  • Sorry I can't remember if I actually used custom texture :p

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  • GolluM[KoMe] : All LoTR icons + some miscellaneous (like weapons)
  • Am I lazy enough not to search in the whole site to look for the names of all the icons I've used ? Yes. And sorry :p

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  • Le_Bucheron : optimized the sizes
  • GolluM[KoMe]

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Lindëfirion : Lindëfirion wiki: Lindëfirion: An Encyclopaedia An amazing website made by Sampsa Rydman

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In no particular order :

  • Clan HEA : Great support and testers
  • Railto
  • Hoth
  • Hell_Master
  • Purparisien
  • Demonex
  • texugo1337
  • FLACCl
  • Spiderligh
  • ldragogode297

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0.3

0.4

0.5

0.6

0.7

0.8

0.9

1.0

1.1

1.2

TO DO LIST

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-Voices of Elven Archers fixed
-Weapons needed for events/demi-heroes removed;
-Cost of knights increased
-Message explaining which town you are about to pick at the beggining telling you the name, the production buildings and the nearest faction.
-A few little/average bugs removed;
-Brace yourself, you can now find a golden ring that can give you the ability to become invisible ... but maybe much more ! Only the luckiest and those who know the best Middle Earth will find it ! Are you the chosen one ? (event not quite finished on the diplomatic level (if you see what I mean ^^))
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-Some diplomatic bugs removed
-Random weather made (according to the climate)
-You can now make basic units in each town you seized (according to your warfare). With elvish warfare, can produce ents in fangorn this way ;)
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-Some diplomatic bugs removed (sorry for the little mistake on 0.5 that made you unable to ally anyone ^^)
-Item price/CD balanced
-It's easier to get the One Ring
-A few units still needed weapons in stock ...
-New pets on the map :p
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-Little bugs removed thanks to you ;)
-Moria and big plains filled
-All existing hero skills have been revised
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-5 New heroes for Arnorian Warfare: Arvegil, King of Arthedain; Mindacil Vinyarion, City Prefect of Fornst; Saruman the White, Maia, Istar of Aulë; Gandalf he Grey, Maia, Istar of Manwë; Alatar the Blue, Maia, Istar of Oromë.
-Elrond, Arwen, Arvegil, Mindacil, Saruman, Gandalf and Alatar now have their private weapons in the smithy.
-Wells no longer regen mana.
-Little bugs removed
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-Towns seized now produce 5 or 10 food (according to the importance of the city)
-Wood is quicker to produce at level 3 and 4.
-You can now get the new heroes of 0.8 as a third hero (sorry this was not expected :p)
-A bug with neutral heroes reviving at the center removed
-Quest tables remade
-New pets on the map :p
-You can now see in the quest at Victory Conditions what are your goals, how much do you fulfill the conditions and how the others are doing. (remember you can also type -victory to know it)
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-The message telling when an Outlaw invested a colony is fixed (told the names of LoME colonies)
-The Pack Horse journey from Maethelburg to Khazad Dûm is fixed
-New models for dwarven units and for the Witch King
-New UI (by Kwaliti); Tell me what you think about it/how I could improve it
-Two new heroes for Dwarven Warfare : Durin VI, King of Khazad-Dûm and Dain, High General of Moria
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-Siege weapons can't destroy non-ennemy buildings anymore
-New UI removed (took too much space :p)
-Foods issues with outlaws fixed
-Jewel made with gems fixed
-Terrorist abilities fixed
-Troll Cage and Elite Barrack limit : 1--->2
-Well selection size new fits its size (and not its ability range)
-Making 2 demi-heroes of the same type is fixed
-Many many little stuff remade/fixed
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-While making 1.1 I had to destroy a few triggers and didn't check all they were doing ... Sorry ;) ---> Demi Heroes remade; Now destroyed building producing raw material goods respawn with level 0 (like before)
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Tell me which ones you want to be made first please :). And if you have any suggestion, post them on this forum !

Terrain
  • Vast and empty plains
  • Moria
  • Dol Guldur
  • Specific tiles when buildings are produced and specific doodad for houses according to the warfare
  • Citizens/animals hanging around in the towns (according to the population)

Units
  • Balance the prices
  • Fix the Horse Trapp Terrorist's ability
  • Add mercenary camps on the map

Heroes
  • Fix all the abilities and balance them for the map
  • Add 5 Arnorian heroes : 3 Istari : Alatar, Curunir and Olórin + the King of Arthedain + 1 shtoopid lord of Arnor
  • Add 5 Dwarven heroes : Durin VI, NEED IDEAS
  • Add 5 Outlaw heroes : Well I've got the ideas ;)
  • I need a lot of ideas for their skills !
  • Make their teleport ability to be able to be used on any of your town (main one and seized one)

Gameplay
  • Make the Fortresses (Dol Guldur, Angrenost, Amon Sûl, Gram) : can be captured, don't attack, are more or less fortified, can produce unique units/have unique abilities, are not attacked by factions
  • Ability to ask (for gold) your ally faction to declare war to a faction/player
  • If a player declares war on you, your ally faction declares war on the player if it's not one of its allies
  • Random events that can be benefic or not (like Baby Boom : decreases the time for people to settle in your town or Monsoon that stop for a time grape production, etc etc etc etc)
  • Ability for Pack Horse (Pick Where To Send) opens a menu in which you choose between the 3 factions you can sell goods to and automatically make safe rally point(s) for your sheep/horses/pack horse to reach the selling place
  • New Way : Adventurer (or Hero of Middle Earth) ---> you cannot improve your town (or even loose it dunno yet), you swear allegiance to a Faction, follow its diplomacy (even if you can declare war to its ally players), you get +3 heroes. After getting enough renown you can choose between Fellowship (+2 heroes to a total of 6) or War Heroes (+1 hero, + buffs or I don't know what). Conditions to win would be based on number of Towns Owned by the faction and the Lowest level of your heroes. Note : heroes can be choose between all warfares.
  • Enhance the leaving out of the towns
  • Outlaws' town is attack by several factions (only one for now) as their renown is getting higher


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Keywords:
Lords of the North, Builder, Anno-like, Strategy, Complicated, Lords, Middle Earth, North, Lords of Middle Earth, North.
Contents

Lords of The North 1.2 (Map)

Reviews
19:54, 3rd Apr 2013 Orcnet: map approved
Level 4
Joined
Mar 24, 2013
Messages
117
I actually found two bugs:
1: I was attacked by Umbar during one of the random neutral events, like the starving orcs and such.
2: Around when I built my fur coat making structure, the place that gives items for the things I have stopped showing the actual items for about five minutes and I stopped getting income.
Good luck by the way, the terraining is as excellent as always!
 
I was attacked by Umbar during one of the random neutral events, like the starving orcs and such.
Ye, why not ?? xD
Around when I built my fur coat making structure, the place that gives items for the things I have stopped showing the actual items for about five minutes and I stopped getting income.
Yes I dunno why this occurs but it actually turns right again a few seconds later if u wait (when u get some new items I guess (which resets the warehouse). btw otherwise there is the command '-debug' to reset the warehouse too ;)

Good luck by the way, the terraining is as excellent as always!

Thaaaankks dood for the feedback !
 
Level 5
Joined
Aug 30, 2010
Messages
138
wow.. i though i would never live long enough to see a another map made by gollum_kome gotta test it as soon as my group of friends wake up sigh.
well building in the building menu isnt gray when the requirements are not meet and it seems buildable when its not :/
elite elven archer with female voice lol i though he was female for a sec.
no quest building on the capitals? :/
Below arnor capital there are bandits in the wood that dont respawn.
not sure but do creeps camps spawn slowly till its full? like i killed a camp of around 7 murlocs? then the green dot showed up again and there were only 2
havent seen the old traveler merchant D:
declined an alliance offer from friend A and i got into an alliance with friend B somehow
mason guild working as a fountain and aoe repair :eek:
well also heals buildings
map cant be Loaded when saved DX it says corrupt file just after the loading bar ends then wc3 crashes.
 
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elite elven archer with female voice lol i though he was female for a sec.
ouche ye surely, I just never play with wc sound ^^ that's why all the voices suck xD
no quest building on the capitals? :/
There are taverns already ! but no quests yet ;) ---> this is really really long to make (and boring) and so many things have to be improved first. But ye in a further version ;)
Below arnor capital there are bandits in the wood that dont respawn.
not sure but do creeps camps spawn slowly till its full? like i killed a camp of around 7 murlocs? then the green dot showed up again and there were only 2
>Yes actually my respawn system doesn't work well :p but I don't really care since there are a lot of creep spots on the map ;)
havent seen the old traveler merchant D:
There are three of them ! btw if you can't find one you can still organize a Town Fair at your plaza ;)
declined an alliance offer from friend A and i got into an alliance with friend B somehow
Ouch you sure ? never seen before and I truely don't see how it could have happened seeing the trigger. maybe you pushed 'enter' right after whereas B was asking you ? can't tell for this one
mason guild working as a fountain and aoe repair :eek:
well also heals buildings
Yes it's its purpose ;) (it only heals buildings btw, even if there can sometimes be the special effect of the healing(dunno why ^^))
map cant be Loaded when saved DX it says corrupt file just after the loading bar ends then wc3 crashes.
Ye . . . It usually happen with custom map, especially when there are A LOT of variables. There might be a solution but I dunno which one ...

Thanks a lot dude !! this really help, I'll fix what I can !
 
Level 5
Joined
Aug 30, 2010
Messages
138
no b didnt want an alliance with anyone lol and i just declined A and suddenly i had an alliance with B.. that was really random
 
Level 5
Joined
Aug 30, 2010
Messages
138
new version :D time to test it!
lol the joke with the troll cage xD
how come the witch king comes with free items D:!
one friend got his second hero and the message displayed said third hero.
military parade cant be celebrated? it requires virtual stock of weapons
invasions on athilin failed? the invasors teleported inside town then outside and fled to the right into the fog of war
mason guild healing units :O
i believe players are not allowed to have 2 prefectures (i may be wrong idk) but my friend had 2 o.o and i can only build 1.
yet again declined and alliance invitation from A and i got into an alliance with B
declared war to angmar allied with A who was allied to angmar and i got allied with angmar yet angmar "invaded me" but was ally lool!
where are the so called unique updates and buffs from being marshall? also when choosing 2nd heroes and third heroes its kinda hard because you cant check them as when you see choose the first hero at the begining of the map :/
can also "break alliance with angmar" and yet they are allied because of my alliance with A
the "Iron Crown" of the witch king (god dammit i also want elven heros with free items) have a mispell (not sure how to write that) "Inmunates"
uhm i am still allied/on war with angmar at the same time as explaind above yet i am allied with arnor
reviving demi heros require virtual stock of weapons!
celestial arrow explosion on kill seems to damage my own archers when they are against melee units uhm meeling the archers?
accuracy aura not working with catapults?
dam couldnt test Elf/elven king ranged damage aura to see if it stacks with the accuracy aura and if its works with the catapults
since power went off for some reason around here.
 
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Level 1
Joined
Mar 16, 2011
Messages
7
i havent played in a while so all the custom maps i have downloaded are gone so this is the first in a while. for some reason when i choose the map it does not show and players in the tab under it and i'm not able to open it in the editor and when i try to click play it raises the window in the game and puts it back down. can someone please help me.
 
how come the witch king comes with free items D:!
WHaaaaaatttt !! must fix that asap ^^
one friend got his second hero and the message displayed said third hero.
hum weird !
military parade cant be celebrated? it requires virtual stock of weapons
Ouch ye I still must fix some stff with weapon requirement. The game is so vast :p I forgot a few sorry.
invasions on athilin failed? the invasors teleported inside town then outside and fled to the right into the fog of war
ouch you mean units cannot attack athilin ?? that really sucks ! gotta fix that !
mason guild healing units :O
are you sure it's not just the special effect ? I had it a few time and it didn't really healed units.
yet again declined and alliance invitation from A and i got into an alliance with B
declared war to angmar allied with A who was allied to angmar and i got allied with angmar yet angmar "invaded me" but was ally lool!
I guess those 2 are related actually. Well, I've got to check diplomacy ... nooooooo ! ! ! ^^
where are the so called unique updates and buffs from being marshall? also when choosing 2nd heroes and third heroes its kinda hard because you cant check them as when you see choose the first hero at the begining of the map :/
Well you actually don't get real updates, just bonuses, ye I should retype this, this is confusing ;) Btw ye you cannot check heroes ;( but it's a good thing to make people play more I guess ^^
the "Iron Crown" of the witch king (god dammit i also want elven heros with free items) have a mispell (not sure how to write that) "Inmunates"
Owww my bad. Ye elven heroes still don't have their unique items in the Smithy, but when I've time fow that I'll do some ;). If you have some ideas tell me !
celestial arrow explosion on kill seems to damage my own archers when they are against melee units uhm meeling the archers?
Yes ^^ this is terrible and I should fix it ^^
accuracy aura not working with catapults?
dam couldnt test Elf/elven king ranged damage aura to see if it stacks with the accuracy aura and if its works with the catapults
Well I just cannot tell from where I am today ;)




I'm very dissapoint the weapon system was removed, it was a very interesting addition. Looks good, as always!
Well, it was too heavy for player to take care of this I guess (btw there is still the horse system), and costed way too much money so the games lasted too long ;)




Town Square placement causes crash as arnorian warfare.
Crash with town square ? I dunno how this is possible ^^ and I just never had this bug before tell me if it crashes again to make sure it come from there ;)


Thaaaanks guys !! your feedback is really relevant; it's thanks to guys like you the map can move forward !
 
Level 5
Joined
Aug 30, 2010
Messages
138
i´m pretty sure about the mason guild healing units since i had no well on the front line near my towers and spike barricade yet my units were healed.
its always a pleasure to help you :D
 
Level 4
Joined
Mar 24, 2013
Messages
117
I never really play with others, this map is perfectly playable alone, which I love.
Oooh! Just a question, what do you think would be the best strategy to assault the Northern people, Angmar* I think they're called? (You know the evil people) I'm having a bit of trouble figuring out, especially now that A.I. forces actually move around the map.
Oh! Another question, do you belong to a clan, and does that clan have a forum you use as well?

Edit: I think I found another bug, when I'm attacked by Angmar, usually half of them retreat almost instantly. Is this a feature, or a bug?
 
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Oooh! Just a question, what do you think would be the best strategy to assault the Northern people, Angmar* I think they're called? (You know the evil people) I'm having a bit of trouble figuring out, especially now that A.I. forces actually move around the map.
Hum ! I guess you should ally with Arnor to see its every moves. Then you should attack the towns that are already damaged by Arnor, and those taken by Angmar to Arnor. To defend the towns you took, you should mainly use your heroes to save troops (money).
Another question, do you belong to a clan, and does that clan have a forum you use as well?
Well, I belong to a french clan called HEA, I've got a few friends there; but I assume we don't have any forum :p

I think I found another bug, when I'm attacked by Angmar, usually half of them retreat almost instantly. Is this a feature, or a bug?
This when you were attack in your main town or an other ? This is definitively a bug xD. Btw if it's your main town, tell me which one was it ! it's really important !

It only seems to take place in Seren. But I played in two other towns and it worked well, so could have been a one time thing.
I hope so !

Thanks dudes ;)
 
Level 5
Joined
Jul 21, 2011
Messages
178
Nice map, but i would add a menu with the possibility to chose the time between the income, I think 3 minutes is kinda long, you could make it possible to chose between 3, 2 and 1 minute or something like that, to speed up the game a bit.
 
Level 4
Joined
Mar 24, 2013
Messages
117
I found the bug with the third hero. When I was playing, I chose my second hero, and got both him and Thranduil, my third hero. I played exactly the same as I did last time, so I think it comes down to chance.
@texugo1337
I agree! It is fairly annoying when I have no money and have to wait 3 minutes so I can upgrade my schtuff so I can start selling.
 
Nice map, but i would add a menu with the possibility to chose the time between the income, I think 3 minutes is kinda long, you could make it possible to chose between 3, 2 and 1 minute or something like that, to speed up the game a bit.
Hum, maybe ... maybe in solo only ... I'm truely not sure. Your income is not actually based on the tax income, but on the selling ! Plus I just increased the price of goods ! It forces you to go out of your town, seize new ones and produce more goods. After you own 3 more towns, you catually get a HUGE amount of money already. Plus, tax income is not really insteresting in early game (poor inhabitants mainly), and you can thrive really quickly with the beggining with 15K gold. Thus, it would mean that at the time you begin to make a lot of money (thanks to a lot of selling), you begin to earn a lot from taxes, and I guess that if the timer is reduced, you would earn to much there, and it doesn't help so much in early game. :p I hope I made my point ^^

I found the bug with the third hero. When I was playing, I chose my second hero, and got both him and Thranduil, my third hero. I played exactly the same as I did last time, so I think it comes down to chance.

Hum, gotta check that ^^

One final bug, when one of my demi-heroes died I couldnt revive him because I needed a weapon. D:
Yep that one have been reported already ;)

Thanks ;)



EDIT :
Btw after a few tests, i can assure you mason's guild don't heal units (this is just units ealready having a regen)

And btw I really don't see how could get free items with the Witch King; I tried and just ... got the witch king ^^ (even if 3 new items could be made in my smithy ofc)
 
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Level 2
Joined
Feb 5, 2012
Messages
16
Ok few stuff - Dunlostir from start is great, izolated, so no early rushes ect. Problem in later game is its to much isolated and if he get elves or Dwarfs as enemy he can hope only for income. Nearest market is nearly half of map and trough Fangorn which is strong elves base. Ents and deadly "tower" wipe three armies before I capcure it.

Also when Enemy will be dwarf...no market in good position

Last thing, if you want involve to politics, your army must go long way arount montains

P.S.
When I do wool stuff and after that I do better breeding, my sheeps stop making me wool...I have 30 sheeps in barn
 
Level 5
Joined
Jul 21, 2011
Messages
178
Quick question: Is it impossible to play outlaw with the normal starting gold/wood or I'm missing some place where outlaws can sell their goods?
 
Dunlostir from start is great, izolated, so no early rushes ect. Problem in later game is its to much isolated and if he get elves or Dwarfs as enemy he can hope only for income. Nearest market is nearly half of map and trough Fangorn which is strong elves base. Ents and deadly "tower" wipe three armies before I capcure it.

Also when Enemy will be dwarf...no market in good position
Well, it's right it's hard to play Dunlostir for begginners,
It's mainly a place to be played if you're Outlaw actually ;) Soon there will be Orthanc, Dol Guldur(a bit moved from its right location) and Amon Sûl that will be able to be captured by any kind of player, and dunlostir shall be near two of them ;)
Btw you are not obliged to be allied with a faction ! It's actually a good idea not to if you are getting a lot of places. I added the drawback of getting new ennemies with a faction to make people (+their possible ally player) make their "own faction", stop being affiliated to one. I guess it both increases the feeling of being a great power AND reduces the impact of factions, which must actually be replaced by players.

When I do wool stuff and after that I do better breeding, my sheeps stop making me wool...I have 30 sheeps in barn
Ow really ? in Dunlostir ??? (sorry I never had this bug); tell me if it happens again ;)

Quick question: Is it impossible to play outlaw with the normal starting gold/wood or I'm missing some place where outlaws can sell their goods?
Yep it's anyway a normal beggining; + yeaaaahh you're missing the Black Market : put goods in a pack horse and it sells (from your town !) goods at price calculated on the average price in the three factions ((price 1 + price 2 + price 3) /3 )
 
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Level 30
Joined
Nov 29, 2012
Messages
6,637
Played it with my friend for more than 2 hours and we have fun. This game is so unique, lots of feautures that you cant see on Warcraft Melee maps.... I really love on how you changed the way of getting gold and Rocks/Wood instead of killing for gold and cutting trees for lumber. This game is so interactive. To be honest, words cannot explain on how this game is good. I review terrain on how goo are them but looks like in this game, you create your own terrain.... So I rate this 5/5! Wishing that Mods will change rating to 6/5 and its worth it!
 
Level 2
Joined
Feb 5, 2012
Messages
16
hi again, one more think. Respawn of the gate of Isengard is nearly instant..Is it normal? Because I go inside with army and 3 units go inside and gate was back.

I have one Idea, but its up to you. When you siege some city and then when its ours, made main building also as barracs to recruite some amry...in Faldorn Ents, ect...

And second are you planing to do some siege with range better than towers? I dont try argonian yet so I dont know what their trebuchet can do, but for example you make some big one..normal dmg, slow speed 5 food slots or more and bigger range? So you can defend city without "losing" army but you have to wait longer.
 
Respawn of the gate of Isengard is nearly instant..Is it normal? Because I go inside with army and 3 units go inside and gate was back.
Ah ye sorry for that but anyway Orthanc is useless for now; It will be one the Fortress (a new kind of city that is not attacked by factions and can produce troops)
When you siege some city and then when its ours, made main building also as barracs to recruite some amry...in Faldorn Ents, ect...
This is actually a good idea i've been thinking of a few times ago for LoME and YEP ! if you have Elvish Warefare + control Fangorn ---> ent prod available (ents are already done (they were in elvish warfare on LoME)).
I might add it but with like a cooldown to produce more troops ;)

d second are you planing to do some siege with range better than towers? I dont try argonian yet so I dont know what their trebuchet can do, but for example you make some big one..normal dmg, slow speed 5 food slots or more and bigger range? So you can defend city without "losing" army but you have to wait longer.
Well ye Trebuchets can destroy Defence Towers without being targeted.
Sorry btw I don't get what you mean at the end :(

Thanks for the feedback btw ;) Try to rephrase your idea !
 
Level 2
Joined
Feb 5, 2012
Messages
16
Well ye Trebuchets can destroy Defence Towers without being targeted.
Sorry btw I don't get what you mean at the end :(

Yes that was what I mean: Trebuchets can destroy Defence Towers without being targeted, so only this can. Maybe do some workshop somewhere where other faction could buy trebuchet too
 
Level 5
Joined
Jul 21, 2011
Messages
178
Some feedback:
-You should increase mithril plate price to at least 4000g because at the moment it is the best cost efficiency item in the game
If you give 3 plates to each hero you can take towns with the heroes only (seren, morkai and barnas heroes do it easily)
-You could add an option to disable factions attacks spawning directly into your town, I would really like to be able to intercept those attacks outside my town, the attacks could be spawned at the nearest enemy faction city and marched to the city like the other attacks.

-Factions should reconstruct defense towers and repair the town center of conquested/attacked towns.

-Add ways of losing renown. (losing town control, hero dying and paying troubadours maybe)
 
Level 2
Joined
Feb 27, 2013
Messages
22
i played it once and other buildings like bakery is not producing bread.. wine also, i think it's a bug... i think the game pace is too slow.. needs more improvement. it's a little boring..
 
-You should increase mithril plate price to at least 4000g because at the moment it is the best cost efficiency item in the game
Hum okay I'll do that !
You could add an option to disable factions attacks spawning directly into your town, I would really like to be able to intercept those attacks outside my town, the attacks could be spawned at the nearest enemy faction city and marched to the city like the other attacks.
yes that point has been raised many times on LoME forum. I totally agree with that, but it's just too damn impossible to make otherwise. Troops wouldn't arrive at the same time (which would make terrible attacks ...). The other main drawback is that for example dwarves couldnt attack far players (which would be lame as you could declare to everyone and get only one faction attacking you if you see my point)

Factions should reconstruct defense towers and repair the town center of conquested/attacked towns.
Hum ye it could be fancy if they would remake defence towers but I disagree with the repair cause factions attacking each other absolutely need several attacks to seize a town.

Add ways of losing renown. (losing town control, hero dying and paying troubadours maybe)
Losing town already make you loose renown (check with -renowns: the faction that first lost towns becomes lower ;)). Hero dying is actually a great idea ! And well, for troubadours . . . maybe would it be unbalanced (you could get many towns without the drawbacks of renown), but I kinda like it cause you could focus on economy instead of army (reducing the attacks instead of increasing the defences). I might add a stuff about it ;)

i played it once and other buildings like bakery is not producing bread.. wine also, i think it's a bug... i think the game pace is too slow.. needs more improvement. it's a little boring..
Well ye it's a complex game (proof is you didn't understand the good production system), and ye it's boring and slow if you don't like the kind of game ... Argh sorry I just hate when pple rate it when they don't like the genre ^^ (I don't rate RPGs :p)

Thanks for the constructive feedback ! :p
 
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