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Lordamere Lake

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Lordamere Lake
6 expansion gold mines
4 shipyards
4 goblin merchants
2 merc camps
2 markets
1 tavern

4 red camps
26 orange camps
6 green camps
full

full

Goal here is to have enjoyable ship map.

Strategy: Natural expansions are vulnerable for ship attacks from the back. Tavern Hero could grab a ship and fast expand on green goldmine pretty fast. Map doesn't force boat use but it encourages it.

Edit: Made 2v2 version for fun.
Contents

Lordamere Lake (Map)

Lordamere Lake (Map)

Reviews
mafe
So, while I'm not seeing anything that could objectively be a bug, there are a lot of questionable design choices which will make the map unenjoyable for you "ordinary" melee ladder players. For example: 1. Map is just way too large (probably even for...
Level 26
Joined
Jan 4, 2020
Messages
364
I'm not a good warcraft player, but for me I feel like this map is a bit large. For overall it look quite good though. It took quite a long time to get to the enemy main base and island expansion camp, very hard to rush or do backdoor. So many orange camp so it seem like this map had give player a feeling of expansion time more than a battle map. This is almost impossible for a short game. I didn't look in the item drop yet cause I can't play or open the map I don't know why either. But that's all for me here.
 
Level 24
Joined
Nov 9, 2006
Messages
2,558
I don't mean to be offensive, but people don't play boat maps.
This map won't really work out since it's too big.

I suggest you try making a 4v4 map as it might be more up your street based on what i'm looking at.
The less players a map has the more strict it gets when it comes competitive standards.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So, while I'm not seeing anything that could objectively be a bug, there are a lot of questionable design choices which will make the map unenjoyable for you "ordinary" melee ladder players. For example:
1. Map is just way too large (probably even for the 2v2 version).
2. Most itemdrops are somewhat weaker than what you would expect. There should be more tomes at brown creepspots for example.
3. Ships yeah..... I mean the way they are used here is ok, just generally I dont think their design fits into wc3 in general.
4. Countless of "untouchable" wisp spots. It's obnoxious to get this right, so in the future: Place trees exclusively with the size 2 circular tool, and in a way that new trees align perfectly without gaps with existing trees. Otherwise it will cause potentiall balance issues in favor of nightelves.

Nevertheless, if this is your first attempt at making a map, then is quite good. You did well with creeps, general layout and spacing

Map approved due to lack of bugs, but feel free to adress the "unfun" stuff anyway.
 
Last edited:
Level 24
Joined
Nov 9, 2006
Messages
2,558
SaveHighKing said:
@Nudl9 4v4 yes could work. People don't like boats huh? Okay. Its still fun to make boat maps
Well maybe there is a unicorn out there that likes boats, i don't know.
There are well designed boat maps out there, Thawing Snow comes to mind.
The reason why you won't see them though is that it's just extra effort to use boats.
Why spend 5 clicks doing something as simple as moving when you can do it with 1?
Boats just create extra labor and you don't play video games to do labor.

My comment wasn't meant to discourage you, but rather suggest you spend your time making maps people might play.
Only the cream of the crop of melee maps gets played right now.
4v4 maps gets rotated pretty frequently, but 1v1 maps not so much.

I think there's promise in your maps, like the right stuff there.
What's lacking is direction.
Planning a simple shape, maybe a theme, some scenario go a long way.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Why spend 5 clicks doing something as simple as moving when you can do it with 1?
Since Warcraft III is basically all about microing, I see no issues. Intense microing at the pro level is indeed a labour.
Anyways, I guess it will work someday since they even officially wrote that they are considering changes for boats to work in melee.
 
Level 24
Joined
Nov 9, 2006
Messages
2,558
Since Warcraft III is basically all about microing, I see no issues. Intense microing at the pro level is indeed a labour.
Micro is a choice or rather meaningful actions you can do.
Movement is not.
When the most basic tasks become too complicated it needs to be simplified and with boats theres nothing you can about it.
At best you can set up a map for boats to have meaningful interactions like on Vile Reef or Thawing Snow.
But boats require sacrifice of buildable surface area, so it's never going to be good.

Anyways, I guess it will work someday since they even officially wrote that they are considering changes for boats to work in melee.
It won't. Boats are inherently flawed and classic team are incompetent hacks.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
But boats require sacrifice of buildable surface area, so it's never going to be good.
Well, Warcraft III is not Sim City. You build where there is place for it. Who builds all around anyway?
Ramps also sacrifice buildable area, although for anoher reason and less space.
It won't. Boats are inherently flawed and classic team are incompetent hacks.
We shall see.
 
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