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Lord Kur'talos Ravencrest

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Model: Hayate
Texture: Chen
#contestentry

Team Angrypanther's entry for Paired Modeling/Texturing Contest #3

Was planning to add a Nightsabre for him, but meh, probably after the contest instead
I decided to use a non-helmet version for the contest because I think is fancier (There are very less warcraft hero wears helmet :V I feel like helmet is out of place in wacraft)


Nightsabre DLC Coming soon~~
Contents

Lord Kur'talos Ravencrest (Model)

Reviews
General Frank
Please remove the the ' from the skin path - the skin and the path are not identical and special character in the path or ANY imported resources could cause errors on some systems.
Level 42
Joined
Oct 20, 2010
Messages
2,935
@Hayate , some of these animations really beg for thorough poking from me :xxd: and i feel you could have used the 'teamglow' for the eyeglow with a much better result. ya know, choosing one color of teamglow and at least two triangles over the eyes

The animation is that bad? Well list it down i guess, i will make changes after i done my finals
 
Level 50
Joined
Dec 29, 2014
Messages
1,948
@Hayate , some of these animations really beg for thorough poking from me :xxd: and i feel you could have used the 'teamglow' for the eyeglow with a much better result. ya know, choosing one color of teamglow and at least two triangles over the eyes
Yeah, I agree. When looking at animations it seems like he's attacking his enemies with some club and not sword. Definitely not sword-ish animations...
 
Level 49
Joined
Jan 20, 2010
Messages
3,029
you should work on the model's animations a little bit more. his stand animation looks like he's about to topple over. straightening up his legs will fix it up. change his attack animations to a downward slash of his weapon instead of sideways since he has his weapon rested on his shoulder during his stand animations, it must mean its a heavy sort of weapon. walk animation could use some work too, he walks like he has something stuck in between his legs. spell slam looks like he just saw a jumpscare, it should have more "power" into it since its a "spell slam" animation. Death, Spell, channel and attack slam are fine as it is.
the texture could use some more work too. its too bland and pale in my opinion.
 
Level 42
Joined
Oct 20, 2010
Messages
2,935
you should work on the model's animations a little bit more. his stand animation looks like he's about to topple over. straightening up his legs will fix it up. change his attack animations to a downward slash of his weapon instead of sideways since he has his weapon rested on his shoulder during his stand animations, it must mean its a heavy sort of weapon. walk animation could use some work too, he walks like he has something stuck in between his legs. spell slam looks like he just saw a jumpscare, it should have more "power" into it since its a "spell slam" animation. Death, Spell, channel and attack slam are fine as it is.
the texture could use some more work too. its too bland and pale in my opinion.


Noted, will the the changes after the contest result is out

Thabk you for the valuable feedback
 
Last edited:
Level 2
Joined
Sep 5, 2019
Messages
13
I'm trying to get the helmetless version. However I can't seem to get rid of that green checkered box. Any ideas of what I'm doing wrong?
 
Last edited:
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