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Lord Hyperion

Description
Lord Hyperion is the charred councils keeper of fire and heir of the Hell Forge.
I found that model on my HDD and though people might need it because I forgot what purpose this model had :p.
Credits
Give credits if you use it in your campaign/map, DON'T distribute to other sites and DON'T edit/take parts from this model without my permission.
Have fun with the model.
Model version
v 1.0: [17th December 2010] Base version.
v 1.1: [19th December 2010] Removed sorceress' eyes and tweaked the model so it less big.
Keywords:
Demon, Deamon, Lord, Hyperion, Lord Hyperion, General, Frank, General Frank, Red, Hell,
Contents

Lord Hyperion (Model)

Lord Hyperion (Model)

Reviews
12:37, 18th Dec 2010 DonDustin: awesome model
Level 23
Joined
Dec 20, 2009
Messages
1,907
lincoln_awesome.jpg


Great model

Review in Magos:

Mesh

The mesh is outstanding. I really love the details you put into it while keeping a wc3 feeling. Talking of details, the way you created the shoulder pads is freaking awesome. They look brutal and demonish as hell. Also the back of the demon looks akward (in the way you want a demon to look like =positive) I cannot find any major flaw in the mesh of this model. Only thing that bothers me are the eyes that have a pupil that somehow does not look really demonish but stoned. I would simply remove that and keep the eyeball totally yellow, which would fit a demon perfectly fine in my opinion! Apart from that this mesh is simply lovely.

Textures

Simply Amazing. Take a look at the breast. I think this is the best example for an awesome use of ingame usage. This breast looks freaking great. But it's not the only place were textures have been used in a great way. The shoulder pads are a fantastic piece of work, too
Overall it's an surpreme use of ingame textures.

Animations

The animations are decent, not outstanding compared to the rest of the model though, but the animations you choosed fit rather well. Especially the attack animations does it job great. However I am not totally sure about what happens to the tail in the death animation. having it standing up into the air looks a bit strange since gravity should normally pull it down like the rest of the body, but I am unsure wether this is visible ingame. So it's only a detail I assume.


Creativity

Basically it's a demon. Is that boring? Is that not creative? of course the basic idea is not, but the way you pulled it off is definetally not boring nor uncreative, but brilliant. It's well detailed with some creative ideas to it and I simply like this model. It keeps a hellish feeling while being individual and clearly your modelling style.

Overall

It's a very very good model, not only because of it looking fairly awesome, but also because it fits to wc3 perfectly while being more detailed than most other wc3 models. This is surely the result of your outstanding model skill and I really appreciate what you did there. WHO IS AWESOME? YOU ARE, DUDE!
 
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