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Lord Garithos

Well this was siting some time unfinished because of the lack of animations.

I decided to use the animations from @Tauer 's old OrgrimDoomhammer model. The permission is given by the Tauer and many thanks to him!

Give credits to @Tauer and me if use it and enjoy!
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Lord Garithos (Model)

Reviews
General Frank
Models work in-game and perform well. Good job!
Level 48
Joined
Apr 18, 2008
Messages
8,416
This one is exceptionally awesome. Love everything about it, and your faces are getting better. :thumbs_up:
Slight recommendation, and this goes to every face you've made: Look at some in-game WC3 portraits, particularly humans, and look at the way Blizzard handled the iris texture wrap. Notice that almost no models use the full iris; they often cut it off at the top. Additionally, in many occasions the iris plane is deformed to be wider than it is high. Although this seems illogical and like an oversight, it actually gives the eyes a more realistic look. Keeping the entire iris on the plane's wrap and maintaining a perfect aspect ratio gives characters a "spooked", surprised, or constantly angry look. Particular care must be given to the way both the eyes and the iris are wrapped around the face, I recommend you to play with the UV wrap a bit to try and make the eyes look more natural (again, this applies to your current models and future models). Also try to make sure that the iris' highlights are not mirrored! Garithos looks a little bit walleyed because of the perfectly mirrored textures. "Realistically", the highlight should occur at the same angle for both eyes, due to the way light falls.
Finally, and this is important - do not leave the characters' mouths open! This creates a dumb expression that somehow brings to mind people with mental disabilities. I am sure that's usually not your intention, so basically just close their mouths when they're not talking. And give them some teeth; many Warcraft 3 characters have a basic tooth mesh and there's plenty of inner mouth textures.
These things should help your characters look more human and less strange or uncanny. I hope my criticism is useful to you, either way, know that you have my respect and admiration, your work with meshes and in-game texture wrap is absolutely phenomenal, I am jealous. :grin:
 
Last edited:
Level 50
Joined
Dec 29, 2014
Messages
1,948
This one is exceptionally awesome. Love everything about it, and your faces are getting better. :thumbs_up:
Slight recommendation, and this goes to every face you've made: Look at some in-game WC3 portraits, particularly humans, and look at the way Blizzard handled the iris texture wrap. Notice that almost no models use the full iris; they often cut it off at the top. Additionally, in many occasions the iris plane is deformed to be wider than it is high. Although this seems illogical and like an oversight, it actually gives the eyes a more realistic look. Keeping the entire iris on the plane's wrap and maintaining a perfect aspect ratio gives characters a "spooked", surprised, or constantly angry look. Particular care must be given to the way both the eyes and the iris are wrapped around the face, I recommend you to play with the UV wrap a bit to try and make the eyes look more natural (again, this applies to your current models and future models). Also try to make sure that the iris' highlights are not mirrored! Garithos looks a little bit walleyed because of the perfectly mirrored textures. "Realistically", the highlight should occur at the same angle for both eyes, due to the way light falls.
Finally, and this is important - do not leave the characters' mouths open! This creates a dumb expression that somehow brings to mind people with mental disabilities. I am sure that's usually not your intention, so basically just close their mouths when they're not talking. And give them some teeth; many Warcraft 3 characters have a basic tooth mesh and there's plenty of inner mouth textures
These things should help your characters look more human and less strange or uncanny. I hope my criticism is useful to you, either way, know that you have my respect and admiration, your work with meshes and in-game texture wrap is absolutely phenomenal, I am jealous. :grin:
First of all, thanks for the critics. I am glad I finally managed to make good faces(I guess :/).
Yeah, you're totally right, the Wc3 models do tend to look better with some strange wrapping/mesh parts. I will experiment and try to make the face and his mouth better. Expect an update soon.
Thanks once again!
 

Deleted member 238589

D

Deleted member 238589

The attack 3 animation doesn't fit at all with his weapon kit and axe is also clipping through the shield.
 

Deleted member 238589

D

Deleted member 238589

Probably better to remove it then. The other two attack animations are enough imo
 
Level 14
Joined
Apr 30, 2018
Messages
351
This is an astounding model! I really like the UV mapping.

However, the most major problem is that the pauldrons clip too much in most animations.

There is also some shaking with the legs in the attack animations, this problem however is carried over from Orgrim Doomhammer's animations.
 
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