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Lord Garithos Reforged Unmounted

Hello,
This is Grand Marshal Garithos Unmounted with his horse by his side.
Model was done by VictoryZ and some small updates on the models were later done by Fugrim.

Information:
Garithos:
  • Fully animated with custom footman animations but right handed done by VictorZ with some small updates done by Fugrim
  • Custom Portrait done by VictorZ with some small updates done by Fugrim
  • Updated proper sounds and other events added by Fugrim
Horse:
  • Fully animated with horse animations done by VictorZ and some updates to the armor and animations done by Fugrim
  • Custom Portrait done by VictorZ with some small updates done by Fugrim
  • Proper sounds and other events added by Fugrim
Check out the rest of our models here:
Feel free to use and edit if you want.
Hope you enjoy!
All feedback is welcomed.
Previews
Contents

Garithos Horse (Model)

Garithos Horse Portrait (Model)

Lord Garithos Reforged Unmounted (Model)

Lord Garithos Unmounted Portrait (Model)

Reviews
Ardenaso
Works fine without any issues whatsoever, RECOMMENDED ! For HIGH QUALITY: give him Attack Slam, Spell/Stand Channel and Spell Slam, and as well an Alternate series of animations for the Avatar, perhaps something like his eyes and armor become shining...
Nice! Could you also make a dismounted Female Death Knight and the Resurrection Valkyr with Rexxar animations?
Female Death Knight with rexxar animation is possible, I'm not sure about the Resurrection Valkyr

This model is so good that it works well in many scenarios.:cute: I know it's a hassle to modify the animation, but I really want to have a dismounted archmage.
Sound great, both model ( Female Death Knight with rexxar animation and Archmage Unmounted ) interested me. I will try to make it as soon as possible because I'm busy this time.
 
Level 35
Joined
Mar 11, 2017
Messages
626
Hey! The model is great! I changed the default one with this ,but I have a tiny issue.Garithos is a bit short. Any way to make a scaled version of him? Say he could be as tall as arthas or any of the other paladins? It's funny to see him been shorter then Kael :))

1643238432986.png
 

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,811
Hey! The model is great! I changed the default one with this ,but I have a tiny issue.Garithos is a bit short. Any way to make a scaled version of him? Say he could be as tall as arthas or any of the other paladins? It's funny to see him been shorter then Kael :))

View attachment 394049
in the editor, art - scaling value
 
Level 4
Joined
May 19, 2020
Messages
319
Hmm but if I do this in world editor will this work for the entire game? I mean if I go in the original campaign were the model is now unmounted will the scale also apply?
After the arrival of Reforged, RMS was updated and incorporated a lot of new stuff. Scaling up the model is no longer a painful job like in MdlVis.
Using RMS-Retera's ModelStudio, you can easily do this in less than 30 seconds.
Download the latest version of it:

Open the model and select "all" Geosets and Bones referring to its skeleton structure, use "Scaling" to the size you want, reposition the model, moving it to the correct position on the X, Y and Z axes. And everything is ready.

ps. Typically for original campaigns, the template will have the default look built into the .MDX. Maybe in a custom campaign you can change it through the Editor or using Triggers.
 
Last edited:
After the arrival of Reforged, RMS was updated and incorporated a lot of new stuff. Scaling up the model is no longer a painful job like in MdlVis.
Using RMS-Retera's ModelStudio, you can easily do this in less than 30 seconds.
Download the latest version of it:

Open the model and select "all" Geosets and Bones referring to its skeleton structure, use "Scaling" to the size you want, reposition the model, moving it to the correct position on the X, Y and Z axes. And everything is ready.

ps. Typically for original campaigns, the template will have the default look built into the .MDX. Maybe in a custom campaign you can change it through the Editor or using Triggers.
also. when changed in map editor whatever its melee, costum map, or campain, the scale stick in game play, as it's shown to be in editor.
 

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,811
After the arrival of Reforged, RMS was updated and incorporated a lot of new stuff. Scaling up the model is no longer a painful job like in MdlVis.
Using RMS-Retera's ModelStudio, you can easily do this in less than 30 seconds.
Download the latest version of it:

Open the model and select "all" Geosets and Bones referring to its skeleton structure, use "Scaling" to the size you want, reposition the model, moving it to the correct position on the X, Y and Z axes. And everything is ready.

ps. Typically for original campaigns, the template will have the default look built into the .MDX. Maybe in a custom campaign you can change it through the Editor or using Triggers.
the face geosets and nodes will be modified so you will also need to make custom facefx after doing that
 
Level 35
Joined
Mar 11, 2017
Messages
626

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,811
Works fine without any issues whatsoever, RECOMMENDED !

For HIGH QUALITY: give him Attack Slam, Spell/Stand Channel and Spell Slam, and as well an Alternate series of animations for the Avatar, perhaps something like his eyes and armor become shining gold and his skin and clothes adds a slight colorization of white
 
Level 35
Joined
Mar 11, 2017
Messages
626
Works fine without any issues whatsoever, RECOMMENDED !

For HIGH QUALITY: give him Attack Slam, Spell/Stand Channel and Spell Slam, and as well an Alternate series of animations for the Avatar, perhaps something like his eyes and armor become shining gold and his skin and clothes adds a slight colorization of white
Well :D as you know if I can not make the animation to have a high quality of smoth transition between them you can ask for anything but I will not make some crap animations that maybe look decent. But maybe @VictorZ got the magic :D
 
Last edited:
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