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Lord Archimonde

I present to you...
One of the greatest leaders of the legion...
Lord Archimonde! (silent and respectful reverence) :D

I tried to resemble this as much as I could to the design of the original WoW model, So I hope you find it usefull, Enjoy It! :infl_thumbs_up:

Update 1:
- Fixed a little problem with a vertex on the left bracer

Update 2:
- Added New version with WoW animations.
- Added two Eredar Boss versions with team color
Previews
Contents

Archimonde WoW Anims (Model)

Eredar Boss (Model)

Eredar Boss Fel (Model)

Lord Archimonde (Model)

Lord Archimonde Portrait (Model)

Reviews
Archian
Thank you for making this ♥ Although, you made my ass look dreadful. Nawh! Seriously though, excellent model and a very useful one. I dont recall any other Archimonde models that matches this high level of quality. Very nice "wrap job" and tinting...
Level 23
Joined
May 9, 2016
Messages
106
Hey @FerSZ How long do you usually take to create such a high quality model?

It depends :) for this model It took me 7 days approximately (Considering that I made this model multiple times trying to improve it) the design took 5 separated days I think, then other stuff (like mesh transport, final retouches, etc) the remaining days. ;)

Edit: You're welcome, and This is a serious answer
 
Last edited:
Level 23
Joined
May 9, 2016
Messages
106
this is a carefully re-wrapped WoW model, right? o_O i'm wondering if it could be a lot more optimized..

edit: and also very cleaned of unnecessary polys already..

Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.
Wow animations.png

This is the same model with wow animations.
 
Level 30
Joined
Mar 14, 2014
Messages
1,215
Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.
View attachment 264628
This is the same model with wow animations.

Do you upload the one with the wow animations too?
 
Level 7
Joined
Dec 13, 2013
Messages
151
As far as wow animations go, ive seen many models on this website that used wow animations. From what I know, ripping models then uploading them is not allowed but, using wow animations for your own custom made models is perfectly acceptable.

Anyways, another excellent model FerSZ!!
 

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
"Acceptable", yes. "Appropriate/Fitting"... That's another thing. Not always, but sometimes, I find that WoW animations don't 'mesh' well visually with Wc3 animations; they tend to have a sort of 'rocking/bounce' to them that Wc3 ones don't.
 
Level 8
Joined
Jun 13, 2008
Messages
344
here's my favorite character from warcraft universe!

The one that proxy and jesushipster did for me is more like a "wc3" model than this which what I prefer but doesn't change the fact that this is a 5/5 quality product^^.

Arms/hands are a little bit too big though:)

And maaaaybe remove that beardish black color below his mouth?^^
 
Last edited:
Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.

well.. the thing with WoW animations is that, aside from having a bouncing and rocking motion, as Kyrbi0 mentioned, they really have waaay too many frames to them, which majorly bogs down the filesize. and, while sometimes it isn't such a big deal, on some models it can really make it unusable. so yeah, if you manage to optimize the animations to shave off a ridiculous amount of filesize, i see no reason why you shoudn't include the WoW-anim models. but that can be tedious and can sometimes bork the model, because they aren't exactly the same format as war3

anyway.. i'm not sure what on this model can be further cut down in polys, while retaining the current shape, so.. i'd call it.. done and dusted? :)

..although.. all those singular, tiny teeth details on the armor could use being made of 2 polys each.. unless you already did that..
 
Level 50
Joined
Dec 29, 2014
Messages
1,948
Actually not, the whole armor is made from scratch, It's easier to do it from scratch than just re-wrapping wow models with in game textures.
About the head, Yes I used an already made head from a rip, cause I was too lazy to do another one from scratch, but as you said, it's optimized (removed unnecesary polygons and the form was smoothen) the same with the tail.
The torso and hands were made from scratch, using as a reference the form of old wow Archimonde, the same with the legs and hooves.
In summary, I used the original wow model (Archimonde WoD) as a template to give my model the right dimensions, And I do this in all my models because for my map I use WoW animations. But as in this forum, people are not used to WoW animations, I transport the geosets to Wc3 skeletons, so that the model could be a bit more useful for them.
View attachment 264628
This is the same model with wow animations.
Now that you mentioned that you used some mesh part from another rip model I'm dissapointed, really. I don't like when people use some parts from rip models. If you could create the torso and hands from scratch you could have done the same with the head, or just use original head of Archimonde in Warcraft III and edit it. Just my opinion. For me the head looks way too small and the hands are huge, it could be done better..
Edit: Now I have doubts that you didn't completely made your previous models from scratch.
 
Level 4
Joined
Aug 4, 2011
Messages
71
Silent and respectful reverence? I think you mean just straight up awkward silence as he molests yet another tree. Poor Nordrassil, his/her scars still haven't fully healed. That monster!!!!
 
Level 23
Joined
May 9, 2016
Messages
106
Now that you mentioned that you used some mesh part from another rip model I'm dissapointed, really. I don't like when people use some parts from rip models. If you could create the torso and hands from scratch you could have done the same with the head, or just use original head of Archimonde in Warcraft III and edit it. Just my opinion. For me the head looks way too small and the hands are huge, it could be done better..
Edit: Now I have doubts that you didn't completely made your previous models from scratch.

Ok, I shouldn't have to give explanation to anyone about this, but here I go. Yeah I'm able to create anything from scratch, so why didn't I do the same with the head? The answer is simpler than it appears but a bit extensive to write. I've made this model some time ago and by that time I was trying to buy time, for I wanted to see my map finished as soon as it could be possible. Then I started to make a lot of models (which were posted in other forum and can be checked, also the quality is really questionable) until I faced the necessity of an archimonde model, As Misha mentioned, firstly I tried to re wrap a WoW archimonde with in game textures, but it was really difficult to do with the armor, so I decided to make it from scratch. But this last decision took me a lot of time (I was really short of time) but I managed to finish it, the problem now was the body, and I realized that unlike the armor, the body was easier to re wrap with in game textures. And so I did It.
Old One.png

Nowadays I'm "remastering" old models and creating new ones (in replacement of other very low quality ones) and In the re-creation of archimonde I didn't want to dismiss my old work (i'm referring to the armor) so I rewrapped the armor and with it I decided to keep archimonde's head. In the new model I made a new body because the WoW model (old archimonde) has a lot of unnecessary polygons and details, so I tried to imitate the forms of WoW archimonde from WoD with the less quantity of polygons.
Comparison.png

Now, I’m sorry if I disappointed you, but I do what my time allows me, and of course if you like it or not is your issue bro. I won’t do anything to prove if my previous models were made from scratch because the evidence are the models themselves. (The different forms, number and positions of polygons and vertexes)
 
Level 50
Joined
Dec 29, 2014
Messages
1,948
Ok, I shouldn't have to give explanation to anyone about this, but here I go. Yeah I'm able to create anything from scratch, so why didn't I do the same with the head? The answer is simpler than it appears but a bit extensive to write. I've made this model some time ago and by that time I was trying to buy time, for I wanted to see my map finished as soon as it could be possible. Then I started to make a lot of models (which were posted in other forum and can be checked, also the quality is really questionable) until I faced the necessity of an archimonde model, As Misha mentioned, firstly I tried to re wrap a WoW archimonde with in game textures, but it was really difficult to do with the armor, so I decided to make it from scratch. But this last decision took me a lot of time (I was really short of time) but I managed to finish it, the problem now was the body, and I realized that unlike the armor, the body was easier to re wrap with in game textures. And so I did It.
View attachment 264696
Nowadays I'm "remastering" old models and creating new ones (in replacement of other very low quality ones) and In the re-creation of archimonde I didn't want to dismiss my old work (i'm referring to the armor) so I rewrapped the armor and with it I decided to keep archimonde's head. In the new model I made a new body because the WoW model (old archimonde) has a lot of unnecessary polygons and details, so I tried to imitate the forms of WoW archimonde from WoD with the less quantity of polygons.
View attachment 264697
Now, I’m sorry if I disappointed you, but I do what my time allows me, and of course if you like it or not is your issue bro. I won’t do anything to prove if my previous models were made from scratch because the evidence are the models themselves. (The different forms, number and positions of polygons and vertexes)
Amd that's all alright, but considering the fact you've made some very HQ models, with not so much polygons I expected from you to keep that up, make everything from scratch and not using anything that has something with rips. It's not that I don't like it, it's because you'll never learn then to make something difficult yourself, like that head now for example. With more practice we all learn to be better. Just an opinion and advice for you, mate, to keep it simple and warcraft III style as much as you can.
 
Amd that's all alright, but considering the fact you've made some very HQ models, with not so much polygons I expected from you to keep that up, make everything from scratch and not using anything that has something with rips. It's not that I don't like it, it's because you'll never learn then to make something difficult yourself, like that head now for example. With more practice we all learn to be better. Just an opinion and advice for you, mate, to keep it simple and warcraft III style as much as you can.

speakin' of models and criticizing.. have you changed that frog-mouth on your kil'jaeden model? its awkward proportions that result in lanky limbs, its 'goatee' that ain't even close to how its supposed to look, its not-so-fancy clipping all over the place, and the tail that is not connected to his rear?

anyway, i don't think you have a legit point in your 'criticizing' of this model
 
Level 50
Joined
Dec 29, 2014
Messages
1,948
speakin' of models and criticizing.. have you changed that frog-mouth on your kil'jaeden model? its awkward proportions that result in lanky limbs, its 'goatee' that ain't even close to how its supposed to look, its not-so-fancy clipping all over the place, and the tail that is not connected to his rear?

anyway, i don't think you have a legit point in your 'criticizing' of this model
Are we going to argue about mine and your models? I fix my models from time to time, cuz Im busy. Now that you mentioned it, you're not doing better then me in updating models...
Better watch your models, not mine.
 
Are we going to argue about mine and your models? I fix my models from time to time, cuz Im busy. Now that you mentioned it, you're not doing better then me in updating models...
Better watch your models, not mine.
fair enough, after all, we're both from the same country and probably both knuckleheads, lol.
 
Level 8
Joined
Jun 13, 2008
Messages
344
apart from the small head and big/puffy hands, this is a very "director's cut" model imo. don't care if some parts belong to another original model or not...we being as the users only interest with these models' outcome.

head actually might be ok i dunno :confused:
 
Level 10
Joined
Dec 19, 2015
Messages
692
Another high quality model. I don't know why this bothers me, (the hands are too big for me, and his left face tentacle goes through his armor and body.)
I do suggest some animations for his hands when he casts a spell. And add flames to the shoulderpads on the portrait too.
 

Archian

Site Director
Level 61
Joined
Jan 1, 2006
Messages
3,046
Thank you for making this Although, you made my ass look dreadful. Nawh!

Seriously though, excellent model and a very useful one. I dont recall any other Archimonde models that matches this high level of quality. Very nice "wrap job" and tinting the ingame textures. It made me smile when I saw the Archimonde animations put on this new model. Nicely executed. The filesize is low considering the amount of polygons. Either way it doesn't matter now that Blizzard has increased the max filesize on Battle.net.
 
Level 10
Joined
Jun 27, 2010
Messages
612
I don't know while yall arguing but why hasn't this been nominated for DC yet? Or any of the other models by FerSZ for that matter?
 
Level 23
Joined
May 9, 2016
Messages
106
View attachment 264855

a vertex on his left bracer is borked

I didn't notice that little detail. Now it's fixed ;)

I fixed the vertex problem on his left bracer for myself but I noticed an another problem on this model...portrait has some black shadows around the mouth area which caused by the animation, I guess?

Good, but I can't see what are you referring to. I'd really want to see it, for fixing it as soon as possible

Thank you for making this Although, you made my ass look dreadful. Nawh!

Seriously though, excellent model and a very useful one. I dont recall any other Archimonde models that matches this high level of quality. Very nice "wrap job" and tinting the ingame textures. It made me smile when I saw the Archimonde animations put on this new model. Nicely executed. The filesize is low considering the amount of polygons. Either way it doesn't matter now that Blizzard has increased the max filesize on Battle.net.

Thank you so much Archian, I'm gonna put much more effort on my coming models ;)
 
Level 8
Joined
Jun 13, 2008
Messages
344
@FerSZ this is what it looks like with shaders enabled;



even if you turn shaders off on the material it still looks like as if he left dirty beard around his mouth, I mean his face is never fully clean like the original model's face. Its always dark a little bit.



but if you keep the shaders on, in game model doesnt look like the first SS but still keeps that "beard", and looks like or still a little bit worse the second SS.

Its not that much big of a deal but it still bugs me;)
 
Level 17
Joined
Nov 12, 2016
Messages
780
3333333333333333333333333333333333333333333 MB ????

lol i oversaturated that but THREE MB ??????? well i can only think of campagins.
 
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