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Lion Knight

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Here is another model for my Darknut Legion.

I don't know if something like this exits in greek mythology, so if it does then: Cheers to me!

Credit goes to @Kuhneghetz for the lion-skin and for the following Geoset-parts: Tail, Head and Mane.

Don't worry i asked for permission. Here's proof

There are two Models.
-One with Sword and Shield
-One with an Axe

-----Update 24. May. 2017-----
- Fixed the issues that @HappyCockroach mentioned.

---notices---
- I may or may not create BTN's/DISBTN's for them


If you use this model then give credits to me for this idea and credits to @Kuhneghetz for his Lion-Skin,
but don't distribute him and don't edit him without my permission!?!
Contents

Lion Knight (Axe) (Model)

Lion Knight (Sword & Shield) (Model)

Reviews
HappyCockroach
Even if the texture's a bit plain on their chest, they look alright in-game. There's an issue with their decay animations though. At the sword-wielding one, the corpse disappears at the end of Decay Flesh, and reappears on Decay Bone. At the axe one...
General Frank
The issue on the stomachs region is not fixed as of yet. You might want to add another 'level' of vertices in that specific area to be able to wrap the texture a bit better - or - you might want to add some kind of plate armour scales that specific...
Level 11
Joined
Mar 31, 2016
Messages
657
Nice lion centaur mythological unit. Only thing that I'd change is to make the chest a little bigger, maybe throw some more armor on too - the torso looks a little skinny in proportion to the rest of the body. Overall, creative concept, and great work - especially on the textures.
 
Even if the texture's a bit plain on their chest, they look alright in-game. There's an issue with their decay animations though. At the sword-wielding one, the corpse disappears at the end of Decay Flesh, and reappears on Decay Bone. At the axe one, a random axe appears in Decay Flesh, and it keeps glitching until Decay Bone starts. Fix that and it's approved.
 
Level 30
Joined
Mar 14, 2014
Messages
1,215
Even if the texture's a bit plain on their chest, they look alright in-game. There's an issue with their decay animations though. At the sword-wielding one, the corpse disappears at the end of Decay Flesh, and reappears on Decay Bone. At the axe one, a random axe appears in Decay Flesh, and it keeps glitching until Decay Bone starts. Fix that and it's approved.

With Sword-Wielding One: Could i get a gif, because i don't see any problem using mdlvis with the model.

Edit: Of course it could also be that i had already fixed the problem and had simply forgotten to update the model.

Edit2: forget it; problem found and terminated.
 
Last edited:
Level 19
Joined
Oct 7, 2014
Messages
2,209
Cool concept and nice execution. I like this.

If I may suggest to add more armor mostly in the torso & where the saddle supposed to be located and make the humanoid body bulkier. With regards to animations the head looks weird when walking, maybe you can add defend or victory animations.
Some more variations would be great too (archer, mages and stuff) haha
 
The issue on the stomachs region is not fixed as of yet.
You might want to add another 'level' of vertices in that specific area to be able to wrap the texture a bit better - or - you might want to add some kind of plate armour scales that specific area.
This are merely suggestions and it will improve the look of the model. It is up to you how you fix the problem.

On a smaller note, you might want to rename LionKnight (Axe).mdx to something like LionKnight_Axe.mdx or something. The reason is that spaces and special character might cause minor and mayor errors with some versions of WE.

Setting to awaiting update.
 
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