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Lightfall - A Fading Home


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Lightfall: A Fading Home is Chapter 1 of the Lightfall Campaign. Set in the times during & after the Fall of Lordaeron, the Story follows General Adeline, one of the last Paladins of the Silver Hand, and her soldiers.

Requires WCIII Reforged.

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While the restless Scourge and the unholy Forsaken are fighting over the scarred remains of Lordaeron, Arthas has long left the land again and has joined the Lich King on top of the Frozen Throne.

Amidst this chaos, some shards of humanity have yet persisted.

General Adeline Cuiterre and her knights, who are some of the last remaining members of the Order of the Silver-Hand, are on their way to the harbor city of Gen‘lian to escape from the clutches of the Undead.

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The Gameplay is standard WCIII RTS Gameplay, without basebuilding. It goes more into the directon of the Rexxar campaign, although in Chapter 1 there will only be one playable hero. Major difference is the handling of the hero itself.

General Adeline is a major battle-deciding factor in the gameplay. Mana costs of Abilities are extremly low & the same goes for cooldowns. Intense micro-management & understanding of the environments as well as keeping your units alive is key to coming out alive.

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  • Big & rich world, with secrets to explore, hidden quests to discover and stories to be unraveled
  • Over 2000 words of custom voice lines
  • Up to 2 hours of gameplay
  • Custom items with their own stories & abilities
  • Custom units added to the roster
  • Extensive hero and squad micro-management
  • Custom Inventory System with 7 different Item Slots (Neck, Chest, Ring, Gloves, Legs, Boots, Weapon)
  • Secondary Progression System through Talents
  • Custom UI
  • and much more
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To be added.

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Contents

Chapter 1 - A Fading Home (Map)

Reviews
Really an evolving masterpiece! I'm looking forward for more content :D Approved!
Level 22
Joined
Jun 11, 2017
Messages
640
Well, I completed it and I can say that it was an pleasant feeling through whole walkthrough. \
What I can say in more:
  • Using of custom UI is good choice, but why you didn't used an custom inventory? I barely can't hold much items as I want, and seems I don't understood how storage works - or it doesn't?
  • About story - I know that it's only a first chapter, but I have some suspicious about our friend sir-paladin. I think that he's a dreadlord in disguise, or maybe… Our heroine is dreadlord. But overall - map trailer is nice, whole story atmosphere is nice, but where're our ranger-friend go?
  • About balance - map isn't hard, but isn't easy: I often losed my units just by catching off-guard. Enemy Heroes aren't hard and after receiving 3.5 lvl, I feel that it game became easier… Maybe it's only my feeling and for someone difficulty would be decent;
  • About gameplay - heroine is well-set, but I properly understood that you can't receive all talents in chapter 1, right?
  • Encountered some minor misspellings like "Altar of SacrifiCe" or missing DISBTN icon for first-green heroine chest item, maybe that's all of them :D
Also my replay, maybe you find it useful for accounting/changing/etc…
At the end - map is good, waiting for next chapters/whole story!
 

Attachments

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Level 24
Joined
Feb 28, 2007
Messages
3,480
First of all - great work on this one! It's cool that quality maps are still being released in this day and age.

Disclaimer: I have not yet played until the very end. I restarted before the charge against the baroness and wanted to skip the cinematic causing it to freeze and me to have to ALT+F4 to exit Wc3. Maybe I will finish it later/at another time.

Also, I didn't take any notes while playing so some of my comments below will be a bit vague because I do not remember exact names of things but hopefully the feedback can still be somewhat usable.
  • There were a few typos here and there, including in the opening cinematic:
    1648200602754.png
  • I also spotted a couple of green DISBTNs so it might be worthwhile going through those an extra time.
  • One of the zombie units' custom model appears to lack a camera so the portrait was going a bit wild.
  • About inventory management I will agree with the guy above and say it was slightly painful to manage. I would recommend going the RDZ approach and having a secondary "backpack" hero with an additional six slots of inventory.
  • I never understood how the teleport item worked since I couldn't find where the friendly town hall was located.
  • I'm not sure but I can swear the UI didn't look centered on the screen which was relatively annoying, if not a huge deal.
  • In the charge against the baroness (before I restarted) the friendly paladin hero got stuck and just stood there doing nothing.
I'm sure there were more things but that is what I can remember straight away.

Again, I think overall this was a great map and I hope you will continue working on it, both in terms of polishing this chapter and also releasing additional content.

Kudos!

Edit: I remembered another bug that occured: During the quest to collect mushrooms or whatever from the spider lair bugged when I went to complete the quest and it triggered both the initial and completion cinematics at the same time (probably the initial trigger was not properly turned off). I think I still received the reward but it was still a bit jarring.
 
Last edited:
Level 3
Joined
Jan 21, 2009
Messages
6
I really enjoyed the first map. It's clear that you put a ton of thought and effort into making it.
I especially liked the way the bosses and secrets were handled. Nothing over the top, but still different enough from what you'd find in the Blizzard campaigns.

Contrary to some previous comments, I think the inventory system is fine the way it is - you just need to tutorialize it somehow. It took me a while to realize that I'd need to use the items to actually equip them. But a little ping and text explaining just that when the player picks up the first item should do the trick. Might want to do the same for talent points and readables, too - those buttons on the bottom right don't exactly stand out.

But I also noticed a few bugs:
  • Some items don't have a DISBTN.
  • The teleport item is unusable because there is no valid town hall.
  • The quest completion dialogue with the Elf Ranger moved onto the next line while the audio for the previous one was still playing.
  • I accepted the cleric's quest for the herbs before triggering the main quest cutscene in the little village. When I handed in the herbs, the quest acceptance cutscene played again and the completion cutscene also played on top of it, jumping back and forth on the dialogue and overlaying the audio of both.
  • After putting the third skill point into the healing spell, I suddenly had a level 1 and a level 2 version of it on my hero (but no level 3). If it matters, I also had the first and third Holy talents and one skill point in the single-target damage spell at the time.
 
Level 2
Joined
Feb 25, 2016
Messages
20
Hello I'm new to this game, Your maps look interesting but I after download and place in map section I still cant find your map ingame
 
Level 2
Joined
Feb 25, 2016
Messages
20
I think that you want to play it on non-Reforged version. You need Reforged to play this map, also I recommend playing on classic graphics.
Ahh thank you. I got another question. I downloaded most of the maps in the maps section(Non reforged) and still can't see it ingame even if I see some of it, it kicks me out. Tried it in singleplayer and multiplayer, the result are same. Help please.
 
Level 22
Joined
Jun 11, 2017
Messages
640
Ahh thank you. I got another question. I downloaded most of the maps in the maps section(Non reforged) and still can't see it ingame even if I see some of it, it kicks me out. Tried it in singleplayer and multiplayer, the result are same. Help please.
Seems that almost of your downloaded maps are designed for WC3:Reforged and wouldn't start on lower versions.
 
Ahh thank you. I got another question. I downloaded most of the maps in the maps section(Non reforged) and still can't see it ingame even if I see some of it, it kicks me out. Tried it in singleplayer and multiplayer, the result are same. Help please.
Recommended version: 1.31
Recommended version: Current

If the map you download requires either of these, you need their respective patch to play it. If you are below 1.29 (usually 1.26 or 1.28.5) and the Recommended version is 1.29 or 1.30, you also need their respective patches or higher.
 
Level 4
Joined
Aug 28, 2021
Messages
4
We love the map, it's a ton of fun to play! However, a bug that stood out was from the talent Holy Bulwark(Talent 5). The aura affects both allies and enemies. Looking through the editor, the error comes from the "Stats - Targets Allowed". To fix it you just need to remove "Not Self" from both of them. Can't wait for mission two, have an awesome day!
 
I have been following the development of the map in your map development thread, and it was a nice play, however there were certain aspects that weren't too optimized/polished.

First out, I'd like to congratulate you on the voice acting, and the quests. The quests are great, and so is (most of) the voice acting. The only voice actor I feel was a bit worse than the others was Eleanor (hope I'm not offending any of your real life friends). It was nice to play a map with custom UI. Overall I enjoyed the map, and found no major/game breaking bugs.

There should, in my opinion, have been more spells. Not only for the hero, but for the normal units as well. Maybe even another hero entirely to add more diverse game play. The talent tree could have been expanded on a lot more than it already was. The 6-slot vanilla bag was also a pain to deal with, and you should have rather made your own UI bag to go along with your UI inventory (which I liked a lot by the way).

The item variety was great, and I got progressively better items. The only thing I was missing is maybe another chest piece item as the only one I found was the one at the vendor in the city.

I found a Fel and Void Keystone, but couldn't figure out what to use them for. I think I explored pretty much everywhere (at least I completed all the optional quests), but there must have been something I missed. Maybe with the arcane catalyst? I could never figure out what to do with that. I got an arcane item, and could also not figure out what to do with it.

Also I like how you managed to make the old-style terrain look good. It's well made. I think some more custom models (especially trees) would do it great justice (that's just my personal preference though). Nonetheless; Good job.

Some things I'd like to mention;
  • I think closing the books you're reading should just re-open your notebook instead of closing the whole UI completely.
  • When I had 6 items in my bag and tried equipping an item to an occupied inventory slot it would force the already equipped item to be dropped rather than just going back into my bag.
  • After I completed the quest "Old Hatred" Eleanor and Adeline's voice lines started playing simultaneously.
  • There are lots of pathing issues. Lots of rocks I can walk inside, and pathways through trees etc.
  • The units I purchase don't change team color (they're red).
  • There are missing DISBTN icons.
  • Not sure if intentional, but there are some troll critters with rubber ducks floating around in the ground. They look like aquatic critters, but are floating on the ground.
  • I'm not able to use the teleport stone for some reason.
  • There are many language mistakes. Grammar, pronouns and general spelling errors.
 
Last edited:
Level 6
Joined
Jul 22, 2021
Messages
50
It was a pleasant experience.
The amount of detail for terrain was astonishing, also I really like the fact that it was made with classic graphics.

Other reviewers already touched upon the things there are to improve/fix. If I was to add something from myself, it's that the map can be a bit overwhelming in the first few minutes, especially for more casual players.
What I mean by that is - we as players got too many choices (especially at the beginning), too many side paths from the start. I believe, even in open-world games, we should experience linearity to some degree (at least in the first few minutes).
Also, I don't know how should I feel about minimap with hidden terrain at all times, was it necessary? Was its purpose to invoke feelings of danger for the player? If so I guess it made a trick because I got lost few times and wasn't sure if I was at a given place or not, so I kept my guard 😎
 
Level 3
Joined
Jan 21, 2009
Messages
6
I found a Fel and Void Keystone, but couldn't figure out what to use them for. I think I explored pretty much everywhere (at least I completed all the optional quests), but there must have been something I missed. Maybe with the arcane catalyst? I could never figure out what to do with that. I got an arcane item, and could also not figure out what to do with it.
Get the Magic Device from the mage who you kill for the Golem. Use it at the Arcane Catalyst. This will create a bridge which in turn lets you access a vault. That vault contains three items, among them also an Arcane Keystone. With all three Keystones (Arcane, Fel, Void), you can go to the little ruined area east and then south of the southern tower. Put all three Keystones in their corresponding sockets (actually 'give' the item to the socket) and you will be able to access a final secret.
 
Level 51
Joined
Dec 8, 2008
Messages
4,358
Well, I completed it and I can say that it was an pleasant feeling through whole walkthrough. \
What I can say in more:
  • Using of custom UI is good choice, but why you didn't used an custom inventory? I barely can't hold much items as I want, and seems I don't understood how storage works - or it doesn't?
  • About story - I know that it's only a first chapter, but I have some suspicious about our friend sir-paladin. I think that he's a dreadlord in disguise, or maybe… Our heroine is dreadlord. But overall - map trailer is nice, whole story atmosphere is nice, but where're our ranger-friend go?
  • About balance - map isn't hard, but isn't easy: I often losed my units just by catching off-guard. Enemy Heroes aren't hard and after receiving 3.5 lvl, I feel that it game became easier… Maybe it's only my feeling and for someone difficulty would be decent;
  • About gameplay - heroine is well-set, but I properly understood that you can't receive all talents in chapter 1, right?
  • Encountered some minor misspellings like "Altar of SacrifiCe" or missing DISBTN icon for first-green heroine chest item, maybe that's all of them :D
Also my replay, maybe you find it useful for accounting/changing/etc…
At the end - map is good, waiting for next chapters/whole story!
  • A custom inventory surpassed my skillset tbh, and i disliked the clunkiness of not being able to properly drag and drop items. I understand that its a limitation this way as well. I will however add a second backpack to remove storage issues.
  • Dreadlords? Nah... or maybe? Who knows...
  • Balance is definetly a strong point I have to focus on, which didn't yield enough results from initial testers. Generally, the difficulty will probably increase a bit.
  • Exactly, you can't recieve all talents, as suggested by the librams that are checked off when found - they are the only source for talent points.
  • Missing DISBTN's have been bugging me a while now, gonna do a recheck of all the icons.

Thanks a lot for your feedback, I really appreciate it. The replay does not seem to be working though, but this is probably a problem in how the map is built rather than anything else.

First of all - great work on this one! It's cool that quality maps are still being released in this day and age.

Disclaimer: I have not yet played until the very end. I restarted before the charge against the baroness and wanted to skip the cinematic causing it to freeze and me to have to ALT+F4 to exit Wc3. Maybe I will finish it later/at another time.

Also, I didn't take any notes while playing so some of my comments below will be a bit vague because I do not remember exact names of things but hopefully the feedback can still be somewhat usable.
  • There were a few typos here and there, including in the opening cinematic:
    View attachment 397096
  • I also spotted a couple of green DISBTNs so it might be worthwhile going through those an extra time.
  • One of the zombie units' custom model appears to lack a camera so the portrait was going a bit wild.
  • About inventory management I will agree with the guy above and say it was slightly painful to manage. I would recommend going the RDZ approach and having a secondary "backpack" hero with an additional six slots of inventory.
  • I never understood how the teleport item worked since I couldn't find where the friendly town hall was located.
  • I'm not sure but I can swear the UI didn't look centered on the screen which was relatively annoying, if not a huge deal.
  • In the charge against the baroness (before I restarted) the friendly paladin hero got stuck and just stood there doing nothing.
I'm sure there were more things but that is what I can remember straight away.

Again, I think overall this was a great map and I hope you will continue working on it, both in terms of polishing this chapter and also releasing additional content.

Kudos!

Edit: I remembered another bug that occured: During the quest to collect mushrooms or whatever from the spider lair bugged when I went to complete the quest and it triggered both the initial and completion cinematics at the same time (probably the initial trigger was not properly turned off). I think I still received the reward but it was still a bit jarring.

Thanks a lot! I'm happy that you liked it :)

  • Typos will be fixed, thanks a lot! Gonna do a another recheck of all of them.
  • Missing DISBTN's have been bugging me a while now, gonna do a recheck of all the icons.
  • A secondary backpack was something I considered. There are a few obstacles there, but it will probably be the way to go.
  • I double checked, and the town hall bug seems to be present again (I thought I had fixed it already). Will be taken care off in the next version.
  • Ah yes, you are not wrong about the UI. The hero buttons are actually supposed to be another row on the right side of the UI, but I forgot to change them. Doing so will yield a more centered look :)
  • Theodor just doesn't want to fight for you ;) Jokes aside, I'll look into that, thanks.
  • That quest recieved a lot of feedback and seems to be the most bugged one - funnily enough because its probably the one I tested/played the MOST of all of them, lol. Will look into it.

I really enjoyed the first map. It's clear that you put a ton of thought and effort into making it.
I especially liked the way the bosses and secrets were handled. Nothing over the top, but still different enough from what you'd find in the Blizzard campaigns.

Contrary to some previous comments, I think the inventory system is fine the way it is - you just need to tutorialize it somehow. It took me a while to realize that I'd need to use the items to actually equip them. But a little ping and text explaining just that when the player picks up the first item should do the trick. Might want to do the same for talent points and readables, too - those buttons on the bottom right don't exactly stand out.

But I also noticed a few bugs:
  • Some items don't have a DISBTN.
  • The teleport item is unusable because there is no valid town hall.
  • The quest completion dialogue with the Elf Ranger moved onto the next line while the audio for the previous one was still playing.
  • I accepted the cleric's quest for the herbs before triggering the main quest cutscene in the little village. When I handed in the herbs, the quest acceptance cutscene played again and the completion cutscene also played on top of it, jumping back and forth on the dialogue and overlaying the audio of both.
  • After putting the third skill point into the healing spell, I suddenly had a level 1 and a level 2 version of it on my hero (but no level 3). If it matters, I also had the first and third Holy talents and one skill point in the single-target damage spell at the time.

Thank you :) It's great so hear that the effort is being noticed.

  • I probably played too much Gothic during the last few years, where tutorials are barely existing haha. But you are right, I will add some small tutorial on how to use it.
  • Missing DISBTN's have been bugging me a while now, gonna do a recheck of all the icons.
  • Mentioned quest bugs will be taken care of.
  • I feared for that combination of triggers to bug out - and so it came, haha. Will check into it.

Thanks again!

I have been following the development of the map in your map development thread, and it was a nice play, however there were certain aspects that weren't too optimized/polished.

First out, I'd like to congratulate you on the voice acting, and the quests. The quests are great, and so is (most of) the voice acting. The only voice actor I feel was a bit worse than the others was Eleanor (hope I'm not offending any of your real life friends). It was nice to play a map with custom UI. Overall I enjoyed the map, and found no major/game breaking bugs.

There should, in my opinion, have been more spells. Not only for the hero, but for the normal units as well. Maybe even another hero entirely to add more diverse game play. The talent tree could have been expanded on a lot more than it already was. The 6-slot vanilla bag was also a pain to deal with, and you should have rather made your own UI bag to go along with your UI inventory (which I liked a lot by the way).

The item variety was great, and I got progressively better items. The only thing I was missing is maybe another chest piece item as the only one I found was the one at the vendor in the city.

I found a Fel and Void Keystone, but couldn't figure out what to use them for. I think I explored pretty much everywhere (at least I completed all the optional quests), but there must have been something I missed. Maybe with the arcane catalyst? I could never figure out what to do with that. I got an arcane item, and could also not figure out what to do with it.

Also I like how you managed to make the old-style terrain look good. It's well made. I think some more custom models (especially trees) would do it great justice (that's just my personal preference though). Nonetheless; Good job.

Some things I'd like to mention;
  • I think closing the books you're reading should just re-open your notebook instead of closing the whole UI completely.
  • When I had 6 items in my bag and tried equipping an item to an occupied inventory slot it would force the already equipped item to be dropped rather than just going back into my bag.
  • After I completed the quest "Old Hatred" Eleanor and Adeline's voice lines started playing simultaneously.
  • There are lots of pathing issues. Lots of rocks I can walk inside, and pathways through trees etc.
  • The units I purchase don't change team color (they're red).
  • There are missing DISBTN icons.
  • Not sure if intentional, but there are some troll critters with rubber ducks floating around in the ground. They look like aquatic critters, but are floating on the ground.
  • I'm not able to use the teleport stone for some reason.
  • There are many language mistakes. Grammar, pronouns and general spelling errors.

Thanks a lot! The voice acting was done 100% on comission work, so no personal feelings involved :p
  • Inventory will be extended upon in the future. My capabilities where just not as good enough to create a proper custom one, and I also do not really like custom ones in general, because they lose many of the nice and satisfying features that vanilla inventory has (drag and drop, etc.)
  • Seeing as this is the first chapter in the campaign, I didnt want to add too many units and new spells. In retrosepctive, seeing how long the map takes to complete, it probably would have been good to include a couple more. I'll look into that.
  • Another chest piece can be found at
    Get the Magic Device from the mage who you kill for the Golem. Use it at the Arcane Catalyst. This will create a bridge which in turn lets you access a vault. That vault contains three items, among them a rare Chest item.
  • I'll do another pathing run, blocking of everywhere people are not supposed to go :)
  • Huh, its not troll critters, its goblins actually :D They were supposed to be a little easter egg in the center of the map, never noticed they were floating through the ground as well, lol.
  • Teleport stone is bugged, will be fixed in the next update.
  • I'll do another run of grammar checking, although voice overs cannot be changed now sadly.

    Thanks a lot for you indepth review, I'm incredibly thankful :)

    It was a pleasant experience.
    The amount of detail for terrain was astonishing, also I really like the fact that it was made with classic graphics.

    Other reviewers already touched upon the things there are to improve/fix. If I was to add something from myself, it's that the map can be a bit overwhelming in the first few minutes, especially for more casual players.
    What I mean by that is - we as players got too many choices (especially at the beginning), too many side paths from the start. I believe, even in open-world games, we should experience linearity to some degree (at least in the first few minutes).
    Also, I don't know how should I feel about minimap with hidden terrain at all times, was it necessary? Was its purpose to invoke feelings of danger for the player? If so I guess it made a trick because I got lost few times and wasn't sure if I was at a given place or not, so I kept my guard 😎

    Thanks! I was going for a "Classic +" approach with the terrain. Keeping the style of original campaigns, while making them more enjoyable and detailled.

    The open world was done intentionally. The feeling of dread and uneasiness that the heroes in the story experience - I wanted to carry on to the player. I do understand that it can be a bit much, but it's probably the way its going to stay for now.

    Get the Magic Device from the mage who you kill for the Golem. Use it at the Arcane Catalyst. This will create a bridge which in turn lets you access a vault. That vault contains three items, among them also an Arcane Keystone. With all three Keystones (Arcane, Fel, Void), you can go to the little ruined area east and then south of the southern tower. Put all three Keystones in their corresponding sockets (actually 'give' the item to the socket) and you will be able to access a final secret.
:goblin_yeah:



First hotfixes will be rolled out this week to fix the most immersion breaking bugs and input a few quality of life enhancements. Stay tuned :)
 
I'll do another run of grammar checking, although voice overs cannot be changed now sadly.
Ah I was mainly thinking of the text language, not necessarily the spoken language. For example, its vs it's (it's = it is, while its = something that belongs to someone. For example; it's sunny outside. The dreadlord sharpened its claws). Also the pronouns used for item descriptions are sometimes wrong. They should be gender neutral, or female since the played hero is female, but in the map I saw a lot of items using male pronouns like "giving him XXX agility" and such.

I'll be looking forward to the next installment of the series.
 
Level 2
Joined
Feb 6, 2022
Messages
2
这是一个很美妙的游戏!

只是发现一点问题需要报告:
英雄在到达亡灵城门前,开始播放动画,这时按了ESC,得到提示不能跳过动画,但是过场动画停止不动,不继续播放了,只能强制关闭游戏。
物品的描述有错误;全部物品的属性加成计算会发生各种莫名其妙的错误。

it is a wonderful game!

Just found a little bug need to report:
1, the hero in the reach of the gate of the death, the game start the animation. press the ESC, get tips can't skip the animation, but cut scenes to stop, don't continue to play, only enforce close games.
2 The description of the goods there is an error; All goods attribute bonus calculation of all kinds of puzzling error happens.

以上文字是由中文自动翻译,可能让你难以理解,见谅!
The above text is automatic translation by Chinese, may let you hard to understand, forgive me!

000.jpg
 
Level 16
Joined
Apr 20, 2014
Messages
522
A very cool campaign. I am not a huge fan of "RPG" campaign, but I decided to give it a try. Was not disappointed!

I was able to complete the map quite easily, even found some really cool secrets ;)

Good luck for the rest of your campaign!
 
Level 2
Joined
Feb 25, 2016
Messages
20
Recommended version: 1.31
Recommended version: Current

If the map you download requires either of these, you need their respective patch to play it. If you are below 1.29 (usually 1.26 or 1.28.5) and the Recommended version is 1.29 or 1.30, you also need their respective patches or higher.
Thank you
 
Level 7
Joined
Mar 7, 2018
Messages
50
Jusdt finished it to and I have to admit is a very nice idea, can't wait to see more of it. One bug I managed to find was the next one,, If you pick the priest quest before turning in the first quest, and finish it , after you talk with the paladin the the town the quest will pop up again. But for obvious reasons it cannot be completed a second time as the regents are already colected first time when you pick up the quest
I first thought is a repatable quest but it turned out to be a bug. The rest.. well I like it I have not much to say about that Is new and neat , I can't wait to see more.
 
Level 20
Joined
Apr 17, 2021
Messages
188
I updated to classic solely to try out this map and boy am I not disappointed.
The custom inventory, terrain, gameplay... everything is really well done. The heroine model changing when equiping a new armor is absolutely awesome !
The difficulty could just afford to be a little more challenging (to get some use out of consumables and gold if nothing else)

Just a bug I think hasn't been mentioned : the trinket dropped by the Baroness. Its description states it gives +2 damages to all nearby friendly units but affected archers and priests only get +1

Also, I believe I cleared the entire map and I could not find the second book (or the "lady of twilight" the first book refers to) has anyone found either ?
 
Level 2
Joined
Aug 17, 2019
Messages
8
Not sure if it's been mentioned, but once you do the spider area quest and turn them in, if you skip the cutscene the rewards aren't given.
Also, are you able to get 3 skill points in this chapter? I could've sworn I collected all 3 librams but only got 2 skill points.
 
Level 2
Joined
May 12, 2022
Messages
3
I'm rly waiting for "Chaper 2". Big thanks for this one. Spent my time with pleasure!
For now, this is the one of 2 maps i rly LOVE.
 

Deleted member 247165

D

Deleted member 247165

Really an evolving masterpiece! I'm looking forward for more content :D

Approved!
 
Level 23
Joined
Jul 26, 2008
Messages
1,317
This looks fantastic Proxy. I am torn between trying it out now or waiting for future chapters to be released, because I know from past experience if I only am able to experience part of a story but not know the ending, I won't be able to sleep well at night for a few days.
 
Level 2
Joined
Aug 13, 2022
Messages
2
Hello, good vibes for this campaigne. Good balanced for ennemies and allies (but during the final battle all alies have die like... i have finish with main heroes i don't if it's volontary). But thanks for this first chap ! it was a great one !

Do you work on the second chapter ?
 
Level 7
Joined
Mar 11, 2020
Messages
94
one of the best maps i have ever played in my life wow i even got the secrets the voice acting its all so good the talent tree my god its so good hoping to see the full release keep the wonderful work amazes me what people can achieve with a dead game like warcraft 3 big clappers :piru::piru::piru::razz::jd::grin::thumbs_up::thumbs_up::thumbs_up:
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,827
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Lightfall - A Fading Home
Conversely for the HIVE resources you could generate a list by uploading your map to the Asset scanner
 
Level 8
Joined
Oct 24, 2018
Messages
78
I'm streaming and trying out this campaign right now. I played this one a bit and I have to point out that it's really been an awesome experience, I'm delightful with the outcome of this one.
I'm curious, I picked up a Tyr's Shard, and It says It should increase the Health by +50 and the Strength by +2, but It just increased the Health, is this a bug?
 
Level 8
Joined
Oct 24, 2018
Messages
78
If anyone is curious to see how the campaign plays like, check out my channel, more videos of me showcasing this campaign will be coming.

Here is the first video of the series Lightfall - A Fading Home Part.1.

Thanks to all who support me, and I want to give a shoutout to PROXY for this awesome campaign, my first time ever trying these types of Rpg style campaign.
 
Level 3
Joined
Dec 13, 2018
Messages
10
Voice acting ranges from pretty poor but seviceable to really good. The writing is solid and the premise is thought out, engaging and fun.
The range of side characters and quests is broad - I particularly like the three stones secret so far.

With the power of a free resurrection, combined with a generous healing spell on a low cooldown plus high mana regeneration rate, it was not particularly challenging. Not necessarily a negative. The final confrontation brought out the heat though.
With all the items, talents and skills on my hero, I felt really powerful. That was fun and satisfying.

The mapping is great. Beautiful environments with a real lived in feeling. Some serious talent in the mapper.
Even the geographic layout of the channels, bridges and interweaving paved/forest paths felt great to navigate.
I wanted to right click into dark areas to see what else I could find.


I've jotted down some notes below in real time as I played. These are not critiques. I rate the map 5/5. Just observations of glitches/problems.



Note 1: The quest Drugs for the Priest glitched out. I triggered both the returning of the quest and the start of the same quest at the same time. This leads to him still being a silver question mark, the quest objective being active - but not in the quest ledger, and giving no rewards.
Both dialogues played at the same time, and the camera freaked out a bit.

Note 2: The merchant in Light's Overlook sells Armor of the Knight. This item has no "idle" image when the shop isn't activated by a nearby patron.

Note 3: Not being able to change the cluster formation of the squad, a toggle button usually available next to the minimap, is slighty dissapointing. Both formations have their use cases, and more options for control is always preferred.

Note 4: The chest at the Eastern Outpost is very hard to click on, since the selection circle of the guard tower covers it. Requires camera panning and/or zooming. I suggest moving it slightly.

Note 5: The Waypoint in attached image number 2 blocks the path, forcing units to walk around. Maybe the collision circle on these could be removed to allow for movement over?

Note 6: The Character panel being bound to the C key interferes with Grid Hotkey layout. Whenever I cast Hammer of Judgement, I also open the Character panel. Slighty annoying so I thought I'd mention it. I simply resorted to almost never using the ability as I prefer to cast with the keyboard and not click.

Note 7: Cannot get the Runestone of Recall to work. I've targeted everything in Light's Overlook. Says I require a friendly town hall.

Note 8: I did the Goblins quest and wiped the Troll Camp before talking to the wounded ranger, leading to her quest being quite... anti-climactic.
A suggestion is to position the terrain as such that running into her happens naturally on the way. Or perhaps requiring some item or skill set provided by the ranger to enter the base in the first place? Random suggestion to get the juice flowing. Not a 'problem' - just mentioning what sticks out.

Note 9: I used the Great Sword ability to revive Tuzuk. Funny interaction I thought was worth mentioning.
 

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Nyctaeus

Hosted Project: W3E
Level 18
Joined
Oct 16, 2021
Messages
179
Very skillfully crafted RPG map with welcome emphasis on RTS element. First chapter sells "fantasy post-apo" theme of post-Scourge Lordaeron particularly well not only as eternal battleground, but also as hollow, gloomy, and thought-provoking realm. As veteran urban explorer I can say that many abandoned places I visited in my life made me wonder about their past and this is a feeling I also experienced here couple times.

I love the fact that this project so far portrays little details of common denizens of post-Scourge Lordaeron, alive, undead, magical and any other. Writing and map design are full of nuances that makes this place alive... Or dead. Or undead. Or unsure about it's own nature. Void Revenant being something unknowable was my favorite thing. Sometimes heroic knights clad in shiny armors trying to save the world and treacherous demons trying to destroy it are not the way to go. This is what Blizzard fail to understand with every consecutive WoW expansion... But you understand this perfectly. And you can tell amazing story around small events happening around common folks, set in hauntingly beautiful world that also plays flowing, intuitive and friendly way. I rarely play RPG maps/campaigns, but this one was a deviation from my usual diet that I digested particularly well.

Tl;dr: A small but very polished gem. Give me moar. I will be waiting.
 
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