• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Legendary Bosses: The 3 Gods (v3.2)

  • Like
Reactions: N1ghthawk and Hawk
PLEASE READ THIS!
Ughh... it's been a while since I updated this, uh?
Ok, so I got like 20-30 messages from people asking what's up with the map and why I haven't updated it. The truth is - I'M DONE WITH LEGENDARY BOSSES!
This was a REALLY fun project, but i didn't even have time to finish the official release of the Expansion...
I'm moving on to....Starcraft 2 mapping :) ! That's right, Legendary Bosses will be "Transfered" there, because in soon the Warcaft 3 Community will slowly start dying and the Starcraft 2 Editor is SOOO MUCH MORE ADVANCED!
I have to say goodbye now... and I'm sorry I didnt get to finish this!


---------------------------------------------------------------------------------------

The Map now has it's own forum: Click Here! Please join the Legendary Bosses Community - Help the Forums grow!

Quick Update (March 17th)
Added new boss, new items and fixed some things... those bosses took me a lot of time but I wanted to do them so much (mostly because of the models). Here they are:
worldedit20100313224829.jpg

wc3scrnshot031610222935.jpg

Hope you like the new C'Thun looking enemy and the new "Kalecgos" :) . And I know that WoW models are not welcome in any maps but I wanted to do 2 bosses with WoW models since I started this map so please let these pass :(

---------------------------------------------------------------------------------------

This is a map where you choose your class and become instant max level 10(maybe later the level gap will be increased). There are 9 classes: Priest, Crypt Knight, Spell Hunter, War Captain, Deadeye, Elementalist, Tauren Clawsmaster and Shaman. After choosing your character you are allowed to fight 8 bosses and after them there are more, each with unique spells and tactics. There are vendors, PvP arena, Save/Load System, Item Limitation System and much more. For more info check the Info section in game where you will find credits, instructions and History on each boss.
(Save/Load is disabled in Single Player)


--------------------------------------------

Boss Screenshots
lordsnowfall.jpg

sorangarthevolcanolord.jpg

trollguyz.jpg

leafprincedezzard.jpg

deathscream.jpg

fleshwarddreadking.jpg

waterlordkrakenous.jpg

ancientstonedevourer.jpg

lizein.jpg

natureprotector.jpg

archangelredempticon.jpg

konos.jpg



Other Screenshots
choosehero.jpg

--------------------------------------------


Priest (Heal, Healing Wave, Holy Bolt, Bright Haste, Inner Fire)

Crypt Knight (Sleep, Impale, Sinister Strike, Unholy Aura, Unholy Tactics)

Spell Hunter (Magic Overload, Scream, Increase Spell Hunting, Spell Steal, Energize)

War Captain (Bash, Beast Attack, Taunt, Thunder Clap, Devotion Aura)

Elementalist (Crafted Lightning, Brilliance Aura, Arcane Disruption, Lightning Shield, Frost Armor)

Deadeye (Wound Poison, Multi Shot, Critical Strike, Shadowstep, Shadow Walk)

Shaman (Shamanic Touch, Totem Mastery, Bloodlust, Feral Spirits, Face of Void)

Tauren Clawsmaster (Energy Slice, Earth Fury, Battle Roar, Endurance, Symphony)

Light Soldier (Holy Wrath, Holy Shock, Beacon of Light, Spiritual Attunement, Defensive Stance)

Some spells are custom so that's why you probably don't find them familiar. And 1 more thing - there are items that cause the spells to increase stats, do more damage etc.!


Each class is unique, and a mixture of the classes are needed to play this game.


There are 14 bosses (each with normal AND legendary Difficulty);
Normal Difficulty Tactics (will be deleted in the next upload)
Boss 1, Deathscream (Has some Debuffs and also summons Forgotten ones, but the problem is that he has 2 forms. In his second form he does damage waves and also summons sceletons, that must be killed in order to finish him)

Boss 2, Sorangar (Has a hard mana burn and Chain Lightning kinda spell. He is very simple to tank and the healers won't need to be on their toes for the fight. At the end he gets an aura that causes all of the Heroes to summon little fire elementals when on each attack on Sorangar and he can also Devour them to get Life. Elementalist with Lightning Shield is very useful here!)

Boss 3, The Trolls (This arena includes 3 trolls: a Healer and Buffer, A DPS and a Leader with more HP and Armor. Each time a troll is downed to 500HP they will become invulnerable and in order to finish the boss the other 2 trolls must be downed to 500 HP as well. A Crypt Knight and a War Captain should keep The Leader and the DPS troll while the other party members down the Healer. Spell Hunter is a good touch for this fight for his Spell Steal.)

Boss 4, Lord Snowfall (Has Frost Nova and also buffs himself with Frost armor that should be stolen by a Spell Hunter. The first thing he will do when his life starts going down is to Freeze all units so they have decreased Movement speed and almost have no attack speed. Running in this situation is best. After that 2 more things follow when he is almost downed - He summons 2 Elementals that have a good Chaos Damage and are immune to spells so a Crypt Knight should take them. Also he will make the center of the Arena erupt and Frost Novas, dealing VERY HIGH damage will probably get someone killed so he must not be tanked at the center.)

Boss 5, Leafprince Dezzard (Buffs himself with an awesome Movement and Attack speed buff that is a treasure for every Spell Hunter :) . Consider getting a Spell hunter for this fight - This buff might cause the party to go down. The Hardest thing about this boss is that he will randomly cast a Flamestrike like spell that does super HIGH DAMAGE per second so if you see him casting it run and also a silence for the boss or stun should interrupt the cast. He will also start spawning little sludges out of his body at some point that have low HP so they will probably not be a problem. At the end he will start teleporting randomly and the earth below him will explode, dealing damage to nearby units so consider staying away. Also the boss now has an Artillery type of attacks - you will see what I mean!)

Boss 6, Ancient Stone Devourer (One of the hardest bosses except the secret once due to his high damage dealing. Tanking should be done with a Crypt Knight near him so he can sometimes take the aggro for a few seconds while the tank is healed. It is best to have a Buffer priest and a Elementalist with Brilliance Aura and Frost armor so consider avoiding a spell hunter - it wont help that much. The first thing he will do when he starts going down is to reduce your stats with an aura that so this cannot be debuffed. After a while explosion will start dealing HIGH DAMAGE to units near him so when you see the black stomps avoid getting near the boss AT ALL COSTS. Finally he will drain Movement speed and Attack speed from you and will increase his stats so prepare for a hard Enrage like time.)

Boss 7, Cho'Lizein (Probably the biggest problem with him is that he does Chaos damage. First thing you are going to have to deal with is him increasing his movement speed for a short period of time. Once he does that there is now way that you will be able to run away from his attacks so heals and stuns are important! After his movement speed is back to normal and you manage to down some of his health he will release 4 Bugs outta himself. They deal Chaos damage and they are Strong on armor so you might wanna avoid wasting time killing them - they will vanish after a while. However, if the manage to gang your healer or someone with low hp and armor a Crypt Knight or a Spell Hunter SHOULD take them. After that when he is almost downed he will release 3 waves of Explosions, each Dealing a HUGE amount of Chaos Damage, so nobody must be near him when you see the Thunder Clap Effects. After he is Nearly dead he will receive Vampiric Aura for 10 Seconds. Here Heal isn't that important as HARD DPS and Stuns!)

Boss 8, Lord Stormfall (Finally the big Challenge is Upon you! You must know that When he casts Storm Shift ALL of your mana will be downed to 0% so saving heals is a very important part of this fight. And also make sure that the Healer or the Healers have the item Scepter of Light, because they will be needing alot of mana during the fight. Also AVOID stepping on the Lightning in the arena because they will damage you and this might lead to a surprising death. The boss mostly relies on Spells. The only thing that will happen when downing him is that at some point he will receive the Storm Hammers ability, allowing him to attack multiple targets at once and at the end he will be making the earth beneath him explode as hell, each explosion dealing 200 damage so once you see the Thunder Clap Effects avoid getting near him! Once you down him cheer and if you like the Map then stay tuned for more Bosses!!!

Boss 9, Fleshward Dreadking (What's hard about him is the damage - that f*cker deals high damage that will probably smash anything except tanks with 3-4 hits. 1 more bad thing is that he has bash and this can easily screw the group. He can also curse a group member, giving him a chance to miss and also he might curse you, decreasing armor. The first thing he does is to set the health of all heroes in 300 range to 10% so 1 hit will probably kill anyone which means healer or healers must be careful. Then he will move to the opposite side of his starting location. Once near 6700 health he might start Casting Frenzy on himself - Spell Hunter MUST STEAL IT !!! Near his death he will reduce everybody's Mana to 10%. Hopefully you wouldn't need much mana when he is near his death. Once killed he will drop amazing items if you are lucky and if he doesn't drop anything please do NOT Nerd Rage :)

Boss 10, Waterlord Krakenous (Krakenous is a fight that you haven't encountered before in this map. He does high damage and has a lot of armor. He can Stomp and stun enemies and also cast Crushing wave that can be fatal for the party. Once downed a bit he will start shaking the ground, dealing 50 damage each 0.5 seconds in a random area with 200 range. The camera will shake and it might be a little hard for the healers to do their job, but that's only for a short period of time. After a while he will start spawning little makruras that deal small damage, but have an AMAZING attack speed. These things are immune to spells so Deadeye's Multi-Shot or Elementalist's Lightning Shield won't do a damn here. They must be killed or else they can rape your healers or your DPS if they are ranged. Then follows a cleaving wave that will allow him to punch several units at a time so if possible he should be tanked at one of the corners. Cleave attacks will last 10 seconds. The next problem you will encounter is that he will receive a bash-like attack that will stun Heroes for 2 Seconds on every hit. This should be no problem if he is after the Tank, but during this period you should slow down your DPS-ing so you don't take the Aggro. And last but not least he will summon a Makrura at each corner for 10 seconds. Don't waste time fighting them, but make sure you watch out if they f*ck up somebody. After killed enjoy the happiness and try to find out what to do with the items he drops if they are the Stupid ones :D)

Boss 11, Archangel Redempticon {Search on legendarybosses.ownforum.org}

Boss 12, Al'Konos {Search on legendarybosses.ownforum.org}

Boss 13, Nature Protector {Search on legendarybosses.ownforum.org}

Boss 14, T'Xaniz {Search on legendarybosses.ownforum.org}

Boss 15, Jah"Zodeth {Search on legendarybosses.ownforum.org}


Each boss is different then the other, with different tactics to defeat the boss, instead of just tank and spank the boss with high hp and and damage.

-You can fight other players for Medallions of Courage
-There are items for each class pacificly
-Save/Load system
-And much more ingame!



1.1d - Increased Cooldown of Magic Overload; Changed Skin of Deathscream
1.2 - Fixed a good amount of bugs and some Cooldown Changes.
1.3 - Reduced Amount of Mana regenerated via Brilliance aura, Increased damage of Cho'Lizein, Added the Storm Shift effect to Lord Stormfall, Fixed some item and ability Bugs.
1.4 - Different Spells, New Boss, New Items, New Class, Bug Fixes.
1.5 - A lot of bug fixes and -repick !!!
1.6 - a Minor bug fixed that was really getting on my nerves...
1.7 - Change mana, Health and Damage to Heroes and Bosses and remove the Runes for every Boss except the Trolls and Deathscream.
1.7b - added -roll and fixed a 2 spells
1.8 - 2 abuses with the save system fixed and added a new boss :)
1.9 - New boss and LOADS OF TERRAIN IMPROVEMENT!!!
1.9b - Fixed Robe of Nature..finally
2.0 - New Bosses, Items and stuff...
2.1 - ABUSES AND BUGS FIXED :D .. and new save/load
2.2 - New Class: SHAMAN !! :)
2.2b - fixed all known bugs known to this version
2.3 - New Class - maybe used for tanking :)
2.3b - Fixed the Symphony Spell on the Clawsmaster.
2.4 - New Set Items, New Boss and Tauren Class will now save!
2.4b - Priest is no longer invisible..
2.5 - 1 Item change and new spell on Shaman
2.6 - Changed 2 Bosses a little and a new Elementalist Spell
3.0 - Official Release of the Map - Entire story to this point complete+all known bugs fixed!
3.0b - Small Balancing and description typo fix
3.0c - Better Saving Chance
3.1 - Reduced the Movement speed of the Ancient Stone Devourer and also the range that his Explosions strike
Awakening Alpha - Legendary mode for some bosses, new class, new items
Awakening Alpha2 - Added the new Rep Tablets


Please comment constructive criticism!

Keywords:
legendary, bosses, warcraft, war, craft, deathscream, arena, prison, soul, boss, sorangar, devourer, troll, Jah, Zodeth, T'Xaniz, difficulty
Contents

Legendary Bosses: The 3 Gods (v3.2) (Map)

Reviews
17:28, 28th Jan 2010 ap0calypse: Approved
Level 11
Joined
Aug 25, 2009
Messages
1,220
Ok, I took the time to mabye help with your description.
This is a map where you choose your class and become instant max level 10(maybe later the level gap will be increased). There are 5 classes: Priest, Crypt Knight, Spell Hunter, War Captain and Elementalist. After choosing your character you are allowed to fight 8 bosses each with unique spells and tactics. There are vendors, PvP arena, Save/Load System, Item Limitation System and much more. For more info check the Info section in game where you will find credits, instructions and History on each boss. A few places the terrain is not good and I will probably need help with it but this is just one of the first releases of the map so all comments and reviews are appreciated. And soon Screenshots and a video is coming.
(Save/Load is disabled in Single Player)


Priest (Put abilities here)

Crypt Knight (Put abilities here)

Spell Hunter (Put abilities here)

War Captain (Put abilities here)

Elementalist (Put Abilities Here)


Each class is unique, and a mixture of the classes are needed to play this game.


There are 8 bosses;

Boss 1, Explain Fight
Boss 2, Explain Fight
Boss 3, Explain Fight
Boss 4, Explain Fight
Boss 5, Explain Fight
Boss 6, Explain Fight
Boss 7, Explain Fight
Boss 8, Explain Fight


Each boss is different then the other, with different tactics to defeat the boss, instead of just tank and spank the boss with high hp and and damage.

-You can fight other players for (reason)
-There are items for each class pacificly
-Save/Load system
-And much more ingame!


-The terrain is lacking in certain places, I will try to improve them
-This is just the release, many things must be added still


Please comment constructive criticism!
 
Reviewinating:

Bad Points:
Boss area terrains need more work
Inform us of that item system (offhand, weapon, helm etc)
Annoying having that item destroying place
Maybe better hotkeys
You could've come up with better spells.

Good points:
Generally fun to play.
Sufficient description.
Good custom model use.
Best boss-fight map I've played.

Overall:
This boss fight map is really, really good. You've actually spent time on it and made it really enjoyable. 4/5 for sure. Nice work!
 
Level 5
Joined
Apr 10, 2009
Messages
100
Well the reason of the Item Destroying place is to avoid a really bad abuse in the game that happens if the items can be dropped. Also the terrain is really kinda bad, but I suck at terraining and I would need to search for some help. Thanks for the review!
 
Level 5
Joined
Apr 10, 2009
Messages
100
Well the drop is removed because if you get an item you can simply save, give it to another player and load with the same item. This is a very bad abuse that was used in a RPG I made some time ago. And if you Have a chance to learn all spells there will be no strategy with playing with the heroes - Here you must just wisely. And the thunder lord way is by killing the Stone Devourer and the Trolls; you must get 2 items from them and they combine to make the key. However, the items don't drop at a 100% rate. Hope this explains the "flaws" you mentioned :) .
BTW: I'm looking for a new boss idea - model+history(maybe read the history inside the map).
 
Level 5
Joined
Feb 9, 2009
Messages
170
I think the bosses should be a little harder because I had an easy time blowing through all the bosses with just 4 people without even knowing the strategies especially Lord Stormfall. Once he runs out of mana he can't do much because he keeps using phase which keeps using his mana and his phase is useless as all it does is give the tank more time to heal.

This map is impossible without an elementalist with brilliance aura as I never run out of mana as a priest when spamming heal with one.
 
Level 5
Joined
Feb 9, 2009
Messages
170
BUG: Robes of nature from the Devourer of Stones or whatever his name is doesn't do its "Cyclone ability" as it says it does.
 
Level 5
Joined
Apr 10, 2009
Messages
100
Yup, it IS different - impossible bosses is a 1 run map, but here I play this all day on Garena RPG Rooms and I have 20 people with me that I found and like the map so they are waiting for new boss releases and stuff. When I reach the later Map Versions you will see that it will be alot more different - events, more PvP + other shit :)
 
Level 5
Joined
Feb 9, 2009
Messages
170
Anyone here get critical errors once the game starts because that happens to some of my players ( yellow ) sucks really bad because I usually have a full house then some 1 errors and ruins it could be because of my hosting bot although, heres my buglist as well.

Bold = important bugs

Blue sometimes as I notice cannot enter Lord Stormfalls secret portal for some odd reason and if blue is the tank or healer you can't kill him either this is a very bad bug.

Robes of Nature the cyclone ability has NO cooldown which is pretty overpowered since as a healer the boss can never hit me or if I need a healing break I can just spam cyclone on him and heal my party as it doesn't cost mana its very spammable I don't know if you wanted this although.

Theres a mana rune in lord stormfalls area on the top left corner that you can't get... it taunts me o-o.

Also one time the destroy area got glitched and kept saying that only 1 person is allowed in the destroy area when no one was in it probably because some one summoned or morphed in there I don't really know my friend couldn't get stormfalls weapon because he couldn't destroy his original weapon so I guess this is a major bug if you can find out what causes it.

Suggestions:

• I suggest you make the high damage offhands that give less armor into daggers or swords instead of a shield icon because that make more sense since you're not gonna hit them with your shield like the pvp shield Dwarq that should be changed since it does 10 damage but a little armor on it is fine because you can parry with offhand weapons I guess.

MOAR HEROES AND ABILITIES :D
 
Last edited:
Level 5
Joined
Feb 9, 2009
Messages
170
Yeah they we're weird but they did happen. Why not give the other heroes more abilities as war captain can be very very boring since all he has is passives and elementalist only uses water and lightning when hes suppose to use all elements like fire earth water lightning etc. More ability choices to customize your character even more would make this map awesome!
Yes I know this map is new but I'm just suggesting stuff for you to add in future versions.

More bugs:
• You have infinite lives when fighting Cho'Lizein you can just keep going into his dungeon over 'n' over so this makes him really easy as he never resets.
• Destroyers headcap ability when u morph it deals 200 aoe damage hurts your allies O-o

This is more of a suggestion but add more bosses with different armor and damage types maybe.
 
Last edited:
Level 5
Joined
Apr 10, 2009
Messages
100
10x for the suggestions and all the bugs you encountered. All of the versions I'm posting here are Betas. The Official Map is going to be on at v2.0 when it will be on Garena and will be posted all over the Net. And Yes - I am changing alot of the abilities...
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
DimoHell0o0o said:
IT SUX ! Legen of Blooth Was sososososo much beter :((((
Aaaam it a good map i wish u made it like "Legen Of Blooth" Or "The Rise OF Zim'Telek" ( BTW Upload the maps im talking about) any way good map for a beta version! :)
Dude, seriously: stop posting about other maps in this thread.
I really hope you understand that "making a map like another map" is about the worst thing a mapper can do.
What if I would make a map with 2 warring factions who have to defend 3 lanes with heroes, I name one "sentinels" and the other "the scourge", would that map get popular or not? (rhetorical question).
Exactly... that's what you're suggesting right now.

Stop whining/spamming: if you like those maps more than this one, go play those maps, or at least TRY to give some constructive critiscism, if you've even heard of that term before.


On-topic:
Description looks good enough, minimap terrain isn't really appealing, but I will just ignore that for now.
From all previous comments (apart from the guy I quoted above): approved.

I would suggest another minimap preview though (not that it isn't good, it's just too generic ^^).
 
Level 5
Joined
Feb 9, 2009
Messages
170
MOAR BUGS

• Fix the robe of nature having no cooldown or mana cost or anything.. you can just spam it and have a mana or healing break I reported this before but you haven't fixed it.

Major bug: when using shadow step on the new boss as a opening move when the boss wasn't attacking us and near the wall I teleported out of the map onto the dirt area lol....

• Lightning shield hurts teammates and can wipe a group if its lvl 3 and no one notices lmfao.

• Beast attack doesn't knock the target back as it says it does IF it only knocks players or normal non-boss units back then include that in the spells description.

• ( The invulnerability exploit only works when u get the 3 second invulnerability and not the 1 second one ) People turn invulnerable out of nowhere and this ruins the map as u cannot kill the boss and win if the tank goes invul this is the fault of the spell hunters magic overload invulnerability for 1-3 seconds when they're at 10% or less hp it makes you invulnerable forever instead of 1-3 seconds it ALWAYS happens whenever we have a spell hunter or to a spell hunter or war captain ( war captain gets healed the most which is why I suspect its magic overload ) when it happens this really needs to be fixed a quick fix would be to make a -debug command that gets rid of invulnerability on your hero but I suggest you just fix the 1-3 second invulnerability it should be easy If the invuln person kills the boss he can just keep killing the other bosses like nothing making this a big exploit.

• TYPO: Shadow steps description says trough instead of through.

Great job on the new heroes and spells especially getting rid of water elemental that summon was such a waste of mana dead shot seems like the most well made hero in my opinion hes my fav hero now ( his death animation is epic ) :D

Suggestions:

• Add -repick for the first minute of the map only at least please :D because when playing pubs noobs like to pick the "coolest looking class" and we end up with no priest and 3 cryptic knights.

• Make better dialogue for the bosses ( ESPECIALLY lord snowfall )
 
Last edited:
Level 5
Joined
Feb 9, 2009
Messages
170
I play on USEast usually with my clan NwS my rpg/orpg clan since I don't trust noobs that much; if anyone wants to play with my clan.
 
Level 5
Joined
Feb 9, 2009
Messages
170
Add a -roll command and that stupid bug where u can't destroy items anymore cuz it says some one is still in it when some one isn't keeps happening.

Also.. FIX LIGHTNING SHIELD HURTING ALLIES.
 
Top