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League of Heroes 1.1.1 Beta

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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- Hero Defense
- 3-4 Players recommended

- Four players defend World Tree. Each player have only 1 hero (Player choose hero). You can buy items and upgrade items on better (Combine). Defend/Survive 40 minutes until the return Furion who help you kill Archimonde.


Gameplay: League of Heroes have good gameplay with unique /Triggering/ spells, heroes and items.

Heroes: Choose one from 8 Unique Heroes and fight versus undeads, use spells, combine items and defend Tree!


1.1.1 Beta
- New Item Orb of Slow
- Bugs Fixed



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Special Thanks:
  • Beta / Demo Testers
Creator:
  • DeuceGorgon

Keywords:
Heroes, League, League of Heroes.
Contents

League of Heroes 1.1.1 Beta (Map)

Reviews
Vengeancekael Date: 2013/Jan/26 22:27:30 [Please do not send me a message, use Staff Contact] Reasons: Memory Leaks are not destroyed: Leaks tutorial Credits to be posted in-game + in the Hive Description. Comment:Add a lobby description...

Moderator

M

Moderator

Vengeancekael
Date: 2013/Jan/26 22:27:30
[Please do not send me a message, use Staff Contact]


Reasons:

Memory Leaks are not destroyed: Leaks tutorial
Credits to be posted in-game + in the Hive Description.

Comment:
Add a lobby description.
Remove the abilities from the hero picker. (Peasant)
Credits are required both in-game and in the hive description. (all of the authors)​
Not Rated
[tr]​

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Rules
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
Some tips:
  • Nearly all the descriptions are lacking. They are very breif and do not describe the spell well. Example. The Witch Doctors first ability said something like blast enemies. It didn't mention anything about knock back. Also, the descriptions appear very childish since they lack proper syntax and grammer.
  • There is a huge excessive use of the custom tree model. It looks like a green blur. This seriously reduces my frame rate (lags the game). You need to space them out to ultimately cut down the number of trees. It will look better spaced out too, more like a forest rather than a green blob.
  • Looking through your coding, its done very inefficiently. Its just not how anybody would do it. Things like bugs, redundancy and inefficiency. However, this point doesn't detract from the quality of the game. Just to point out a couple.

    • LvL Up effect
      • Events
        • Unit - A unit Gains a level
      • Conditions
        • ((Leveling Hero) is A Hero) Equal to True
      • Actions
        • Special Effect - Create a special effect attached to the origin of (Leveling Hero) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
        • Wait 2.00 seconds
        • Special Effect - Destroy (Last created special effect)
    If this run twice, or any other special effect runs at the same time as this, it will glitch. If you want to wait before you destroy a special effect, you need to save in into a variable first, and reference the variable.

    • Player - Add 6 to Player 1 (Red) Current gold
    • Player - Add 6 to Player 2 (Blue) Current gold
    • Player - Add 6 to Player 3 (Teal) Current gold
    • Player - Add 6 to Player 4 (Purple) Current gold
    Store all the used players into a variable. Pick all units in the variable, and do this:

    • Player - Add 6 to Picked Player's Current gold


I didn't play all the way through, but it's a nice map man. I like the custom spells, a new interface. Cool game.
 
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