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Last Snow

(2)Last Snow

General Info:
Players: 1v1
Size: 90x92
Created for "Melee Mapping Contest #6"

Neutral Buildings:
4 Goldmines
2 Shops
2 Labs
2 Mercs
1 Tavern

Creepcamps:
6 Green
10 Orange
2 Red

Creeping:
-For level 2 you can creep the orange camp next to your base and any other camp on the map
-For a fast level 3 as human you creep the orange camp next to your base, then the green camp next to it, then the green camp with the wolf while simultaneously creeping the murlocs with militia (this results in the exact same time for lvl 3 as on CH)
-AOW can be placed to creep the orange camp next to the base, and can later move over to the more difficult orange camp next to it; Also it is possible to build the AOW in between the orange and the green camp to creep both of them early



Update (26.08.20)
- added a green camp next to the base and changed some creeps
- since I did not mention the last couple of updates yet that happened over the last week, here's a list:
- changed the layout of the green camps in the middle
- changed all treelines on the map to minimize the amout of hiding spots for wisps
- changed the amount of gold in the expansion gold mines to 20k (similar to AZ)
- added some doodads and cliffs to make the map more visually appealing
Update (18.10.20)
- changed terrain in some places

Update (05.12.20)
-moved the red spots closer towards the edges of the map

Update (17.12.20)
- changed the red creep camp

Previews
Contents

Last Snow (Map)

Reviews
mafe
Approved based on the results and reviews of the 6th melee mapping contest: Hive Cup 2020: Melee Mapping Contest #6 - Results Additional comments: -The only downside I see on this map is that it is lacking a unique selling point, instead there...
Level 29
Joined
May 21, 2013
Messages
1,635
Minimap look very good.
but why do I feel like Hu can do tower rush game here?
Idk...

I understand that when you play competitive tournaments. there are observers and referees,
it is usually forbidden to send your peons and tower-rush, militia rush in the start.


90x92 is a valid map size. just as comparison Last Refuge is 84x84
Last Refuge - Liquipedia Warcraft Wiki
 
Last edited:
Level 29
Joined
May 21, 2013
Messages
1,635
AZ is 80x80 and tower rushes are almost never seen anymore. Since when its forbidden Oo? 0 problems with that here

I read once in a single cup that do the militia rush or tower rush at start was forbidden, considered as a distance problem (of the map) exploit.

my mistake for consider this as a general thing, when I only read it once. I
already deleted my text of my previous post to avoid confusion

But also I think that send all peons at start and militia/tower rush the enemy and win in 2 mins is not exactly fun to see or cast.
fun games are of 15 mins, with creeping, expanding, hack expandings, a full confrontation and gg.
 
Last edited:
Level 21
Joined
Oct 1, 2019
Messages
83
"But also I think that send all peons at start and militia/tower rush the enemy and win is not exactly fun to see or cast.
fun games are of 15 mins, with creeping, expanding, hack expandings, a full confrontation and gg."

Every good player can defend it to the point that it got extremly rare. especially the just run over at the start wihout hero is totaly never seen cuz its sooo bad
 
Level 29
Joined
May 21, 2013
Messages
1,635
"But also I think that send all peons at start and militia/tower rush the enemy and win is not exactly fun to see or cast.
fun games are of 15 mins, with creeping, expanding, hack expandings, a full confrontation and gg."

Every good player can defend it to the point that it got extremly rare. especially the just run over at the start wihout hero is totaly never seen cuz its sooo bad

good to know thanks.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
This is a very good map. Nevertheless, some questions/suggestions:
1. While the rocks, mushrooms etc in front of trees look nice, they can cause treants to be stuck. In particular in locations where they are on the north side of the trees, so that they might even be hidden by the trees on most camera angles.
2. Flowers/shrubs near expansions can look kinda our of place on blight if undeads expand there.
3. With just one expansion per player, and all mines on 12500 gold, the map might create stalemate situation where all mines run out of gold, all creeps are killed, and attacking is not really an option either. Like it sometimes happens on EI. I personally dont like this. Maybe you can somewhat increase the gold amount in the expansion (as it is done on AZ).
4. Looking at the earlygame creep routes, it seems to me that in nearly all games, taking the green (lvl 2 permanent) camp next to your base is the only viable option (when going for militia-/AW-creeping). Everything else seems very risky to me. This reminds me of LR, so it is not automatically bad. But I feel that there could be another option to make the first minutes of the game less predictable.
5. Currently there are virtually infinetly many "untouchable wisp" trees, i.e. trees where melee units cannot attack wisps. This is the case everywhere were a corner, but not a an edge, of the tiles occupied by a tree is adjacent to walkable terrain. Removing this would be annoying, but for competitive maps, this is essentially a must.
6. I would have expected a tome at the shops/merc camps as a secondary item drop.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Approved based on the results and reviews of the 6th melee mapping contest: Hive Cup 2020: Melee Mapping Contest #6 - Results

Additional comments:
-The only downside I see on this map is that it is lacking a unique selling point, instead there several minor changes from the norm
-A different merc camps would stand out in the competitive map pool, but not so much among the other maps of the contest, where some also have different merc camps.
-Good mix of established and rarely seen creeps.
-Typical familiar warcraftish look.
-I like the choice of multiple creeping options right from the first moment the heroes are out.
-While I dont think we need more maps with one expansion in the mappool, I wouldnt complain replacing AZ with this map.

To be honest, this map was my favorite to win, and I was surprised to see it "only" in 5th place. But at least it's getting a chance in the cup.
 
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