• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Laser Projectile

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: deepstrasz
I hope you like me new Projectile
you can also change the
Projectile Launch and Impact
just look at the Image
Previews
Contents

Laser Projectile (Blue) (Model)

Laser Projectile (Red) (Model)

Reviews
General Frank
Useful, but a bit too simple. Moved to Substandard.

ILH

ILH

Model Reviewer
Level 26
Joined
May 8, 2012
Messages
1,233
So it turns out that the laser is a ribbon projectile. Not a bad idea though, but I think its too long. It even went behind the attacker. The Attack Points you suggested in the screenshot doesn't work as well, probably because the projectile launch point doesn't rotate with the unit.
 

Attachments

  • laserz.png
    laserz.png
    20.9 KB · Views: 229
So it turns out that the laser is a ribbon projectile. Not a bad idea though, but I think its too long. It even went behind the attacker. The Attack Points you suggested in the screenshot doesn't work as well, probably because the projectile launch point doesn't rotate with the unit.

Or maybe my calculation was wrong but its working properly on my map IDK why it is happening
I use marine model for my calculation that must be problem
 
Last edited:
I tried making a Teamcolored Projectile but when I tested Error Popup
well ribbons really rely on a material, and team-glow should be one.. but regardless, what about the missile itself? i have no clue about ribbons, and i really want to see the mastermind's mind-control 'beam-arch' recreated. which.. is really a simple beam that curves up and down in an arch, from the unit that's firing, to the unit that's hit, and following it smoothly, extending or contracting the arch. and the 'death' animation is just a small ring-ripple effect
 
well ribbons really rely on a material, and team-glow should be one.. but regardless, what about the missile itself? i have no clue about ribbons, and i really want to see the mastermind's mind-control 'beam-arch' recreated. which.. is really a simple beam that curves up and down in an arch, from the unit that's firing, to the unit that's hit, and following it smoothly, extending or contracting the arch. and the 'death' animation is just a small ring-ripple effect

you mean from red alert master mind tank when control his missile r just a ribbon that curves when he control something
 
Top