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Lands Of Conflict - Moonglade

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A brief synopsis

The more indepth explanation is hidden, just in case you don't want to read it for any of the gameplay elements to be spoiled before you play.

Races: Humans, Undead
Creeps: Spiders
Neutral Buildings: Bombard Tower


Wazzz Presents

Lands Of Conflict- Moonglade
Created by Wazzz (with help from blizzard)

Map Info:

Lands Of Conflict is a squad-based rts with a twist. The idea of uploading this with only two complete races is that I want this project to change dynamically with the community that decides to play it.

Features:


  • Items function as upgrades, which must be placed inside your 'Forge' building. This creates competition to hold onto your upgrades as well as steal your enemy's upgrades.
  • Creeps hold the key to retrieving items. Usually a single unit is what will drop an item for you.
  • Neutral Buildings provide various effects. Neutral Buildings include:
    1. Bombard Tower
  • Instead of teching up, all units are accessible from the start. That is because even if you can get the 'most powerful' unit straight away, it won't necessarily help you.
  • Some researches provide you with options. Rather than teching up everything, you will have to make choices based on what suits your playstyle or what suits the situation.




Some other stuff about map:

It's really good.

Credits:

Special Thanks:
  • Illidan(Evil)X
  • Source(x)
  • Wazzz

Models:
  • HappyTauren
  • paulh
  • mc!
  • -Grendel
  • fuzzyfury
  • em!


Author's notes:

I made this map to take a break from overthinking things. I wanted to make a simple mod that was still fun to play and brought something new to the deal. I also like Dark Souls, so I wanted to make the Creeps as realistically hard as I could without it being to stupid.
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
He's a cool guy he gives me Director's Cuts all the time ain't no big deal.



Keywords:
Wazzz, Squad, Strategy, RTS, Wazzzhole, ike_ike, Really, Fun, Map.
Contents

Lands Of Conflict - Moonglade (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jul/12 17:02:44 Comment: [Approved] Resource Moderation - Rules
Level 28
Joined
Oct 28, 2011
Messages
4,759
Interesting features I'll check it out.

Interesting stuff you have here, but it sure need more polishing and more features, the squad system is really nice, but it can be better, look for Reaper's Age of War 2 map, for reference since they look like have the similar gameplay

Things that need some polishing:

  • Sounds (Well having a sound say need more farm will confuse players since human's population resource is Hovel)
  • What is the lumber resource for? Since you change the icon but not the name.
  • More units = More fun.
  • Reduce the squad unit count, just trained 10 squad each player will cause a hellish lag
 
Level 35
Joined
Feb 5, 2009
Messages
4,556
Yeah there's still a bit of polishing on that front, and I'm thinking more units will be added in as time goes by (as i don't want it to be just about adding new races, but also adding to the old ones, too :3)

The 'lumber' is meant to be mana, but I have yet to change the name. Another thing I forgot to do (I've been thinking over the things I forgot to do and going to try to address them all :3)

Population cap is another one of those things. I'm thinking I'll not only reduce the population cap (which I'm considering making different for different races), but also reducing the population given from structures. I don't want it to be too easy to get lots of units :p

As for sounds, I'm not entirely sure about that. The problem is the sounds are going to be outfitted for the melee game race rather than what you actually choose, so I'm not entirely sure how to change that. Especially in sound, in text that would be easy (just make a general statement that the player 'requires more population' or something like that :3)

ALSO I want to change the colours of the dummy players to match the players they're working with, and maybe giving a dummy ability to make it easier to determine which unit is the leader (i.e. which unit is the one that YOU control :p)

Thanks for playing, I'll aim to improve this with an update asap :3

Side note: One of the 'types' of neutral buildings I've been considering including is ones that allow you to hire units which are available for different races. Maybe even replace the Tavern with a potential 'leader' unit of sorts.

Also, additional race, buildings, maps as well as improvements to the current races are all up for negotiation. I want this project to be dynamic with the community that plays it so that everyone can feel free to suggest their ideas and have them worked in depending on whether they're good enough or not :3
 
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