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Kyx's Kings and Knights 2.7a(P)

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Kyx's Kings and Knights 2.7a(P) (Map)

Level 6
Joined
Nov 22, 2004
Messages
40
~~Version 2.7~~
-Fixed many unit tooltips
-Armies do slightly more damage to hero armor
-Balista has a better AOE damage at large and small AOE points
-Mage's Frost Shock has been nerfed
-King has lost his Intelligence base and upgrades because he is really a moron
-Rain of Arrows on the Balista has been buffed
-Kings take slightly more damage from armies
-Mages Water Elemental damage has been reduced slightly
-A few new items have been added to the inn shop
-Required XP has been increased on a curve at all levels except level 1-2
-Armor and Damage now can be trained up to mark 15 (up from 10)
 
Level 1
Joined
Aug 15, 2006
Messages
6
great game but a few improvemts i suggest would be :having more skills for kings but at each 10 levels or something. and letting the knights stay and ally another king when their king has been killed other than that great map :)
 
Level 6
Joined
Nov 22, 2004
Messages
40
2.8 will add a new system that when your king dies (as a knight) you and your partner knight will be granted a mini castle next to each of the 2 gold mines where you will have to rebuild the kingdom. If you are being overrun in your kingdom initially (a large siege that kills your king) you will most likely be destroyed instantly. If your king just leaves you will have a chance to rebuild with a partner inside the normal base that your king once owned.

What kind of skills do you think the king should have?
He is not getting divine aura and a heal for 10000 like previous K&K maps.

Kyx~
 
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