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Kyx's Kings and Knights 1.6(P)

Contents

Kyx's Kings and Knights 1.6(P) (Map)

Level 6
Joined
Nov 22, 2004
Messages
40
This map is a brand new version of kings and knights. There are no stat tomes so there will be no hero attacking 400 times per second like in stupid "K&K sweet misary". As a knight you can CHOOSE your class you are not limited based on your color. The classes are: Warrior, Rogue, Ranger, Necromancer, Magician and Druid. All heros Kings and Knights can reach level 20. Creeps respawn in 60 seconds unless a necromancer uses its corpse for a pet. This allows late game to have less distractions from the goal of killing the other kings. 3 / 4 kings must die for the game to end regardless if they are playing or not.





**Kings**


Kings can now roam freely around the map and level (no abilities or inventory but can gain stats for more damage / hitpoints)


Kings control the game by building shops for their knights and createing and army and defenses to vanquish his / her enemies.


The buildable shops include: A potion shop, A weapon shop, An armor shop, A jewlery shop and An orb shop.


Kings can build an army with 6 buildable attack units includeing:


Soldiers (foot men with fast attack speed and low damage)


Elite Soldiers (Knights with slow attack but high damage and armor)


Gunners (Riflemen with long range and medium damage with medium HP)


Siege Soldiers (Mortar team high siege damage low hp and low speed)


Clerics (Priests VERY low attack low hitpoints but can heal and provides a +2 permenent defense aura)


Wizards (male Sorcerer VERY low attack low hitpoints but can slow and invis friendly units)





**Knights**


Knights have a personal house that no one can enter but themself. It serves as a good place to go if you need to AFK quickly or just to run from a big mob of people. In the house is a fountain and a stashbox.


Knights all have custom abilities and skins (accept the necro) and gain stats based on their class each level.


Here is the class listing with a little detail





Warrior- High hit points, High damage, Slow attack speed. He is the tank of the game he is made to stand there and take damage while giveing out slow strong hits himself. His ultimate is Heart of a Warrior which grants him even more hitpoints defense and damage for a brief time.





Rogue- Medium hit points, Low damage, Very fast attack. She is the sly sneeky person of the game who is able to get around the map easily and deal quick attacks to anyone. Her ultimate is Swiftness which grants a permenant attack and speed buff.





Ranger- Medium hit points, Medium damage, Fast attack speed. She is the ranged unit of the game who deals fairly good damage with her bow while still being able to take a few good hits. Her ultimate is Arrow of the Fang which does very high damage when casted and a moderate damage over time for 60 seconds.





Necromancer- Low hit points, Low damage, Slow attack speed. He is the evil extreme of the caster class in this game. He can summon a skeleton pet to do damage for him and cast some other useful spells. His ultimate is Call Undead which explodes massive amounts of corpses in an area of effect dealing a % of damage for 10 seconds.





Magician- Low hit points, Low damage, Slow attack speed. He is the good extreme of the caster class in this game. He can summon his water elemental to do damage for him and cast some strong direct damage spells. His ultimate is Magic Storm which hurls down balls of pure magic at his enemies in an area of effect.





Druid- Medium hit points, Medium damage, Medium attack speed. He is the healer of the game. He can regenerate people very fast while provideing a thorns aura and a root. His ultimate is Healing wake which does an area effect heal to all nearby friendly units.





There are 3 custom skills for each hero as well as 1 ultimate play the game to find out all of them =P each normal skill has 6 levels and the ultimate has 2.





**Commands**





*Kings*





-Hire color (Yellow, Orange, Green, Pink, Gray, Lightblue, Darkgreen, Brown) allies you with the selected knight and lets them know you want them to work for you.





-Fire color (Yellow, Orange, Green, Pink, Gray, Lightblue, Darkgreen, Brown) unallies you with the selected knight and lets you attack them once again.





*Knights*





-Join color (Red, Blue, Teal, Purple) allies you with the selected king and lets them know you want to join their kingdom.





-Leave color (Red, Blue, Teal, Purple) unallies you with the selected king and lets you attack them once again.





-Ally color (Yellow, Orange, Green, Pink, Gray, Lightblue, Darkgreen, Brown) allies you with the selected knight (do this if your current king hires another knight)





-Unally color (Yellow, Orange, Green, Pink, Gray, Lightblue, Darkgreen, Brown) unallies you with the selected knight (do this if you leave your king or if someone seriously annoys you)





Well thats it for now, Download it and let me know what you think. This is the first working public version so go easy =P


**EDIT**
Fixes from 1.2-1.3
_____________________________________________________________________________________________

-Replaced the newb creeps by castle ramps that were auto attack and respawning in every kings base.
-Fixed errors on the potion discriptions refering to the amount of health / mana restored.
-Fixed Deadeye auras buff icon.
-Fixed Arrow of the Fangs instant kill bug.
-Reduced warriors crit hit multiplier from max of x 4 to max of x 3.
-Reduced Rogues damage.
-Workers are now trained in Settlements
-Rogue now has girl names.
-Orb of Carnage now grants +40 damage.
-A caravan is now purchasable from the barracks. This unit holds 8 troops inside of it and has high hitpoints. Great for bringing troops to an attack.
-Increased the Rangers range to 700
-Added some extra armor to skeleton and water elemental pets.
-Upkeep is now removed.
-Troop upgrades now apply to ALL of your units.
_____________________________________________________________________________________________


Kyxoan.
 
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