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Konstrukt_SubmachinegunEffectAttachment

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Keywords:
sub machine gun effect
Contents

Konstrukt_SubmachinegunEffectAttachment (Model)

Reviews
General Frank: (Approved) [09-29-07] Works ingame. Very nice for your Marine models.

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General Frank:

(Approved) [09-29-07]

Works ingame. Very nice for your Marine models.
 
Level 1
Joined
Jan 30, 2005
Messages
2
Another great item to add to your collection, I just wanna say great work on everything, the guns, Excelent work on the marine, the Marine is one of the best and most practical models ive ever seen, and i love yur gun collection too.

However... Do u think u cud include a bullet model? that wud be perfect, no attack animation is needed if u just add a bullet.

Thanks and GJ
 
Level 2
Joined
Feb 1, 2005
Messages
13
Bullets or no, GJ!

what you need in your arsenal... is an attachment to a marine rifle, an actual silencer? a top mounted scope? mabye a clip o' ammo sticking from the bottom?oooh better yet! a flashlight!

hi im the new guy :D

not an actual rifle with a hemoroid sticking out, just a scope that is slightly off the center that appears ontop of the rifle :D
 
Level 11
Joined
Jul 24, 2004
Messages
69
Well what do you mean ? There are some bullets coming out of it, but it looks weird in close combat when they fly out to wide vieweable (look at the right part of the screenshot). You meane a seperate missle model for the bullets right ? Silenzer seems to be a good idea, but I see no realy gameplay use. Flashlight, well, the marine gots lamps already, you can turn them on by attaching the lighteffect I created, but I have to fixe the attachmentpoints to make it look good from all viewangels.
 
Level 8
Joined
Jul 28, 2004
Messages
258
lol wats the problem attaching a gun to a unit...
besides, if he did that, each marine with gun would take 93 kb... means if we have 7 weapons 93x7 = 651 kb
plus the skins of the attachments.
and if you import it and use it as attachments 92 kb for the marine model + 7 attacments take around 3 kb each 21 kb total + 92 kb = 113 total kb size, compare that to the 651 > 113, its definently no brainer. :D
 
Level 4
Joined
Jul 19, 2009
Messages
96
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect


Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
 
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