• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Knock knock Arena

A classical capture the flag minigame but with a twist. There is no attacking or defending, but instead, players battle it out by displacing each other across the map using their missile abilities.

There are four main classes that each player can pick and change mid game, and each has its own kind of Missile ability and a movement ability.

Blaster​

A straightforward unit with an exploding missile and a Dash ability. Its Blast ability will shoot out a straight projectile that explodes on touching a unit or a wall. It then knocks back all within explosion range.

Sniper​

A unit with a bouncing, thin projectile. Snipe travels a very long distance, and it bounces off the walls until it reaches a unit. Then it knocks it based on distance travelled. Reposition makes him invisible and faster for a short while.

Artillery​

A heavy unit that takes reduced knockback effects. His Launch ability targets an area and can shoot over walls, but is quite slow and requires some prediction. Its cooldown is also a lot bigger than other abilities. Steadfast is a movement buff that also makes him immune to dropping the flag due to being hit by enemy ability.

Trapper​

A unit that requires some planning and coordination. He can place a Trap, maximum 5 at a time. Enemy walking into a trap will be knocked back towards that specific direction. He can toggle whether his traps affect allies as well or not. His movement ability for now is just another Dash.


Take enemy flag and carry it to your team's circle of power. This will reset the flags after a few seconds and score a point for your team. Hitting an enemy carrying your team's flag with your ability will cause him to drop it. Picking up your team's flag teleports it back into your base.


Best experience with 3v3 or 2v2
Previews
Contents

Knock knock Arena (Map)

Reviews
Wazzz
Here is my review: This map is an absolute delight. A very simple Capture The Flag Mini-Game, both teams are on equal footing with the same options afforded to one another. The four classes you can pick between are unique within their playstyle, and...
Approved! :D
Level 35
Joined
Feb 5, 2009
Messages
4,558
Here is my review:

This map is an absolute delight. A very simple Capture The Flag Mini-Game, both teams are on equal footing with the same options afforded to one another. The four classes you can pick between are unique within their playstyle, and the sheer amount of skill that can be developed with using these knock-back mechanics makes for a lot of hilarity - especially when there's the chance of knocking someone else (or yourself!) into a deadly flame trap.

One area I could consider to "improve" might be to have it that you can start another round without needing to reload the map, but I would not class that as a necessity. It's easy enough to load the map up again or set the goal to be as high as you want, which already gives the mini-game a great deal of variability. The other area, and this is more finicky from the mechanics angle, could be that if you are out of range for changing your class, perhaps it could prevent the recharge timer for selecting that class? As it is it's not a huge deal, but if you do find yourself out of range it can end up delaying you selecting the class you wanted. All in all, a great deal of fun with a lot of room for player creativity. Great work :)
 
Last edited:
Top