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Kings & Curses TD

Kings & Curses TD

Welcome to the official release of Kings & Curses TD

What is this map all about?

Kings and Curses TD is a tower defense game with a twist.
Like a traditional tower defense, you have creeps that run through a pre-determined area that you have to kill using towers in order to receive gold for future purchases. Each players goal is to defend their king from dying and kill everyone else's king by sending creeps and cursing them. The last king standing wins. In all, there are 60 creep waves and 6 boss levels for a total of 66 rounds.

What makes our TD unique is the implementation of
Legendary towers, among many other things. Legendary towers are buildings which need to be purchased with not just gold, but lumber also. Each Legendary tower is unique in it's own way, whether it be with upgrade-able abilities/buffs you can purchase, or just simply raw power. We also have the newly added CURSING feature. Curse your enemies with debuffs to their towers and their kings to help you beat them!

What else is so special about this TD?

LUMBER HARVESTING

We have included lumber harvesting into our TD to make it stand out among the others. You can hire penguin slaves to chop wood and then exchange that wood for gold, use it to build legendary towers or to send creeps to another teams king.


A GAME WITHIN A GAME

There is more than one way to win/lose in Kings & Curses. Every player has their own king, which can be upgraded using lumber. If your king dies, you die. This means that the goal of the game is not just to survive the wave of creeps, but also to keep your king from being killed. You can send creeps to attack enemy kings from your barracks. Sending creeps gives you income, which is displayed on a leaderboard for you to keep track of. Income is given at the end of every round.

MULTIPLE BUILDERS

Your builder(Navy Captain) can transform back and forth into his alternate form, which holds even more towers!

SINGLE PLAYER MODE

Do you enjoy playing TD's alone? Do you not want to play the King aspect of the game and want to play just the TD? You can do that! We have a "single player mode" which allows you to play and practice solo. You even have the ability to skip waves by typing in the "-next" command.

DIFFICULTY SETTINGS

We understand that not everyone is a pro at tower defense games or simply just wants to learn the game without getting demolished and not knowing what happened. We have several game modes that allow you to play and enjoy yourself with leisure or you can try our impossible mode and really challenge yourself!

ENDLESS TOWER SELECTIONS


With over 80 towers and endless amounts of upgrades and researches available, you'll find yourself trying to explore all the possibilities of endless play. We're always striving to add new towers as well as optimizing older towers as we add new waves, modes and balance.

TRUE RELENTLESS PVP


No other TD out there puts you at war like Kings & Curses TD does. Your absolute goal is to destroy your enemies Kings to become victorious. From the very beginning, you choose, either go the offensive or defensive route of sending creeps to your enemies or upgrading your King. Will you curse your enemies, or will you focus on debuffing? Which strategy will you choose?

MAP DEVELOPMENT & HISTORY


This map has been in development for 10 years now! It started off as an idea, which turned into some terrain, then slowly some triggers were added. Unfortunately, the know-how was not there at that time, but is now! So, with that being said, Kings & Curses TD has just finished going through testing and according to our public audience, they absolutely love it. You can rest assured that we will stand behind our hard work and constantly update and improve the amazing mechanics which we have already implemented.

Want to leave a comment or give us a suggestion? Possibly looking to join our team?

Join us on our official Discord channel here:

Join the Kings & Curses TD Discord Server!


Map design - Zeus#1516 (100%)
Map idea - Zeus#1516 (100%)
Lives - Zeus#1516 (100%)
Trigger work - Zeus#1516 (30%), Ap0calypse (30%) & ZiHeLL#2440 (40%)
Waves - Zeus#1516 (75%) & ZiHell#2440 (25%)
Game Modes - Zeus#1516 (100%)
Custom Models - Various users from The Hive Workshop (click "view resources in use" under this thread for a full detailed list)

Updates for version 1.16:
  • Complete revamp of many systems
  • Many balance changes
  • All tooltips now give correct information
  • All hotkeys now working
  • Towers now rotate towards enemies
  • Added new boss creeps to elite barracks
  • Final map version unless any bugs are reported
Updates for version 1.12:
  • Units from Unit Spawners are now granted the effects of the Damage Auradin
  • Holy Light will now be automatically casted when your king falls below 100HP
  • Penguins will now target the center tree upon game start to lumber
  • Igloo will now auto issue rally order to center tree upon game start
  • Extensive rebalancing work of towers
  • Attack animation changes for many towers
  • New upgrades for the Ember Forge
  • New upgrades for the Light Forge
  • Added tooltips to Ember Forge describing its ability
  • Added tooltips to Light Forge describing its ability
  • Changed pathing map of some towers to 2x2 instead of 2x2.5
  • Hydra training time reduced
  • Food cap is now 200 instead of 150
  • Kings area made bigger
  • Barracks and Elite Barracks now have a stock limit and recharge time
  • Boss Creeps added to Elite Barracks
  • Big terrain overhaul - This gives players more space to build and adds nicer décor to the map
Updates for version 1.08:
  • Hydra Portal is now a seperate tower instead of an upgrade from The Hatchery
  • Building a Hydra Portal requires you to build a Hatchery first
  • Upon Building a Hydra Portal, your Hatchery will be removed along with all the spawned Phoenix's
  • Updated tooltip for kings Unholy Aura
  • Updated tooltips for creeps with auras
  • Holy Light will now display the player name and color when used
  • Penguin King will now not receive any items but only the Penguin Kings Influence buff upon purchase from Penguin HQ
  • Penguins will now show Penguin Kings Influence instead of Endurance Aura
  • Updated model for Penguin Kings Influence aura
  • Fixed certain towers having wrong attack type
Updates for version 1.07:
  • Fixed Penguin limits
  • Added an upgrade to The Hatchery (Hydra Spawner)
  • Unit Spawners now no longer cost food but have unit limits
  • Fixed a bug where Kings were displaying a curse as an ability
  • Added Boss creeps to the Elite Barracks
  • Tooltip edits
Updates for version 1.05:
  • Kings leech ability changed from 3/7/12% health gained to 3/6/9%
  • Air waves had their movement height adjusted (no longer half in the terrain)
  • Kings Fury mana drain increased and damage decreased (Fixed exploit)
  • Fixed a bug which caused The Hatchery to appear instead of the Omega Tower in builder form 1
  • Reworked The Hatchery to be more effective
  • King now gains 0.5 Agility instead of 1 when he levels
  • Agility now grants 2 defense bonus per level - Down from 3
  • King HP per level increased from 75 to 100
  • Income creeps attack damage buffed by 50%
Updates for version 1.04:
  • Added a new tower (The Hatchery)
  • Changed some end-game towers to legendary
  • Changed computer players from 4 to 8 (was needed to implement cursing)
  • Nerfed The Valkyrie and The Artillery
  • Added -penguins command (show how many penguins you currently have)
  • Added notification system for Curses
  • Fixed some text errors when upgrading king
  • Fixed Kings Influence item bug for Penguin King
  • Made creeps from Elite Barracks give more exp when killed by the king
Updates for version 1.03
  • Fixed cursing mechanism
  • Changed pricing for curses
  • Changes pricing for debuffs
  • Edited some tooltips to be more clear
  • We last stated that this would be the final map version and that we would be adding tweaks to have creeps that you leak transformed into income creeps and sent to attack your king depending on the wave level. This idea is still in the works but going through various stages of testing and we're not sure whether it will be added into the final version of the game due to all the macro systems already implemented into the map. Another idea is to have it featured as a map mode, but again, still just something we're considering as it would require a lot of work to implement it in this way and we'd have to rework our entire system to add it in. We will update this post if ever there is a change.
Updates for version 1.02
  • Updated terrain
  • Updated doodads
  • Navy Fleet attack animation change - Now shoots "Penguin missiles"
  • Light forge model changed
  • Changed animation scale of creeps from wave 50 to 59 (increased)
  • Changed animation scale of creeps for wave 60 (decreased)
  • Changed animation scale of boss wave 6 (decreased)
  • Changed certain tooltips to be more clear
  • Added Penguin HQ
  • Added King Harvesting to Penguin HQ
  • Fixed a bug where Arrow tower tier 2 was upgrading to tier 4 instead of tier 3
  • Fixed a bug where Penguin King could be exploited
  • Fixed a bug where Penguin HQ would drop the Penguin Influence item instead of automatically having him pick it up
  • Fixed a bug where flying units were classified as foot units, causing them to be half under the map
  • Fixed a bug where the Valkyrie was insta-killing nearby kings due to range
  • Changed the Valkyrie's attack range
  • Changed the Valkyrie's ability
  • Penguin HQ now adds food
  • Igloos now go up to level 10
  • Penguins can no longer build igloos
  • Igloos now offer 10 food per upgrade instead of 8
  • The single igloo fixes the issue of being able to bypass the sell timer for wood/gold trade [exploit fixed]
  • Penguin King now gathers 10 lumber per tree hit instead of 5
  • Made waves 51-60 harder
  • Made boss wave 6 harder
  • Added the ability for players to heal their kings one time using the "holy light" skill on their builder. This will automatically select their king and cast the ability
  • Made the camera pan to king when the "holy light" skill is used
  • Cursing is now fully functional
  • Navy Captain had it's animation scale increased
  • Arrow towers had their animation scales decreased
  • End-Game towers had their animation scales decreased
Started work on the final update for the map
  1. When a player leaks a wave, leaked units will be sent to that players King
  2. Waves 1-10 leaks will have stats equivalent to the Bandit unit sent from the Barracks
  3. Waves 11-20 leaks will have stats equivalent to the Dino unit sent from the Barracks
  4. Waves 21-30 leaks will have stats equivalent to the Ice Troll unit sent from the Barracks
  5. Waves 31-40 leaks will have stats equivalent to the Bandit Chief unit sent from the Barracks
  6. Waves 41-50 leaks will have stats equivalent to the Zombie unit sent from the Elite Barracks
  7. Waves 51-60 leaks will have stats equivalent to the Skeletal Orc unit sent from the Elite Barracks
  8. More abilities to purchase from the Penguin HQ for the Penguin King
  9. More units added to the Elite Barracks
This will conclude version 1.03 of Kings & Curses TD and the map will officially have accomplished all the tasks we've set out to complete since we've started development of the map.

We're extremely proud and we hope you can all celebrate the long hours and hard work we've put into this custom map with us and continue to enjoy it for years to come!

Updates for version 1.01
  • Added "The Artillery" tower
  • The Destroyer renamed to The Valkyrie
  • Added new tower tiers
  • Added Penguin King
  • Removed detonate ability from Penguin King
  • Fixed Kul-Tiras tower having instant attack type
  • Added 10 new waves and 1 more boss wave for a total of 66 waves in all
Updates for version 1.00 of Kings & Curses TD
  • Map renamed from Navy Cross TD to Kings & Curses TD
  • New loading screen
  • Added Voodoo Lodge for all players
  • New feature: Cursing
  • Added cursing debuffs
  • Removed/replaced certain models
  • Fixed penguin exploit allowing to train more than 25
  • Penguins can only be trained one at a time now
  • Changed the way "The Destroyer" functions and gave it a new ability
  • Rebalanced certain towers
  • Replaced all Arrow tower models to better suit their gold cost and abilities/projectiles
  • Added Arrow tower T5
  • Added Death tower T5
  • Added Boomerang tower T5
  • Added 200 base HP to all Kings
  • At the end of each round, instead of just displaying the text "Income has been paid", it will also display the amount of income that you have earned for that round
Updates for version 1.14
  • Added new towers
Updates for version 1.13
  • Tooltip edits
Updates for version 1.12
  • Added "introductory" floating texts to explain game play first 75 seconds
  • Fixed Pink losing their King if Green left the game
  • Fixed Light Forge not selling
  • Updated King's Castle tooltips for King upgrades
  • Fixed leaks
  • Various other bug fixes
Updates for version 1.11
  • Changed Light Forge attack animation
  • Changed Navy Fleet attack animation
  • Changed food limit from 100 to 150
  • Fixed certain buildings being on fire upon building
  • Fixed Pink losing their King if Green leaves
  • Added certain placeholders for future updates
  • Other minor bug fixes
Updates for version 1.10
  • Added Light Forge
  • Nerfed waves 43-50
  • Nerfed Boss wave 5
  • Changed pathing map of Ember Forge (4 tiles instead of 1)
  • Changed pathing map of Light Forge (4 tiles instead of 1)
  • Changed certain creep unit scales
  • Fixed Navy Fleet model
Updates for version 1.09
  • Added 10 more waves
  • Added 1 more boss wave
  • Renamed Kings Kingstomp ability to Kingdom Come
  • Changed Kingstomp(now Kingdom Come) attack animation
  • Changed Kul Tiras tower attack animation
  • Fixed King not attacking air creeps
  • Fixed Penguin Haste not buffing Penguins movement speed
  • Changed cost of Penguin Haste
  • Changed research time of Penguin Haste
  • Changed Penguin Haste tooltip
  • Penguin Haste now increases movement speed by increments of 50%
  • Terrain Changes
  • Fixed Purple having one random un-buildable tile
  • Increased Damage Auradin range
  • Added text to terrain to display where to place Auras
Updates for version 1.08
  • Changed some icon configurations
  • Added Kingstomp ability
Updates for version 1.07
  • Added Elite Barracks
  • Added new creeps to Elite Barracks
  • Added king skills, purchasable from King's Castle
  • Added king skill Kingswave
  • Added king skill King's Fury
  • Fixed king lifesteal
  • Fixed certain icon placements
  • Aura creeps now actually have auras
  • Penguin limits have been enforced
  • Penguin speed upgrade added
  • Other various bug fixes
Updates for version 1.06
  • Replaced some attack animations
  • King level up ability no longer grants income
  • King level up ability icon changed
  • Creeps sent to king will now grant bounties
  • Balancing updates
  • Reduced player lives from 60 to 30
  • Penguins now get to work after mode choose instead of 5 seconds after game start
  • Added credits
  • Minor bug fixes
Updates for version 1.05
  • Reduced wave 1 movement speed
  • Reduced wave 2 movement speed
  • Reduced all boss levels movement speed
  • Buffed boss level 3
  • Nerfed boss level 4
  • Changed outer terrain
  • Changed Ember Forge scale value
  • Changed build time for all towers from 1 second to instant
  • Updated Maul Tower sell cost in variables
  • Circle of Power will no longer be selected when trying to click on your King
  • Circle of Power name changed to King's Area
Updates for version 1.04
  • Income creeps now send instantly
  • King abilities now have limits
  • King now has a level cap (20)
  • Fixed next wave timer
  • Minor bug fixes
Updates for version 1.03
  • Added cooldowns to the trading system
  • Each lane has their own dedicated creep color now
  • Player towers will target ONLY their spawn creep colors
  • Player towers will damage ONLY their spawn creep colors
  • Increased all tower ranges
  • Added new abilities
  • Changed and re-balanced some tower stats
  • Multiboard will now display when a player is defeated
  • Terrain changes
  • Various minor bug fixes
Updates for the new version 1.00
  • Kings have been altered
  • Penguins have been altered
  • Skills have been added
  • Towers have been added and others adjusted
  • Income system reworked
  • Code cleanup
  • Leak cleanup
  • New wave notifier
  • A sound will now be played at each round start
  • Terrain changes
  • Many other bug fixes
Updates for version 1.61
  • King has been rebalanced
  • Tower tooltip fixes
  • Income system fixed
  • Gold/Lumber sell/buy ratio change
  • Balancing fixes
  • Terrain changes
  • Doodad changes
  • Fixed Centaur giving 20 income instead of 50 for team 4
  • Towers now give back 75% gold instead of 100%
  • Centered starting positions and penguins for all players
  • Fixed a bug where income was only given to team 1 and 2 and not team 3 and 4 also
  • Removed one layer of pathing blockers on top lane (were extra)
  • Nerfed wave 2 slightly
  • Various other bug fixes
Updates for version 1.56A
  • King now has skills
  • Added ability to buy king levels to give him skills
  • Various terrain changes
  • Removed certain pathing blockers and added doodads instead
  • Fixed some tooltips
  • Fixed igloo exploit by changing terrain
  • Halved exchange rate for lumber to gold for balance
  • Changed map UI
  • Changed all tower selection scales
  • Added Arrow Tower - Tier 3
  • Added Kul-Tiras Tower
  • Added Death's Scythe Tower
  • Added Navy Fleet Tower
  • Fixed "Next Page" button for builder
  • Fixed creeps giving bounties while you have control of king
  • Fixed king not attacking due to no movement
  • Various other minor bug fixes
Updates for version 1.54A
  • King Strength Ability: 50HP + 0.10% HP regen + 10 Attack damage (per upgrade)
  • King Agility Ability: 1 Armor + 0.05% Attack speed (per upgrade)
  • King Intelligence Ability: 50 Maximum mana + 0.25 Mana regeneration
  • Notification when a player leaves
  • If a teammate leaves, their units are handed over to the remaining player
  • Various bug fixes and improvements
Updates for version 1.53A
  • Changed terrain
  • Added more doodads/scenery
  • One barrack for every player now instead of 3
  • Barracks send units to ALL kings now instead of 1
  • King abilities buffed
  • Creeps from barracks balanced
  • Changed leaderboard to multiboard with several functions
  • Changed wave timer to be included with multiboard
  • Change the way the income system works
  • Added snow weather effect
  • Removed purple fog effect
  • Added custom models for Navy Ships
  • Fixed multi-shot for Skeletal Tower
  • Removed Poison Arrows from Skeletal Tower
  • Buffed Searing Arrows for Skeletal Tower
  • Started working on adding king abilities
  • Added some trigger work for future updates
Previews
Contents

Kings & Curses TD V1.198 (Map)

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,862
So, you replaced the old Navy Cross TD with a different map now?
That is not how it is supposed to work. If you want to upload a new map, upload it seperately, not like this.
Also I still haven't received an answer on my question despite you having been online.
In addition, this map has been reported for using a system from another user without giving credit.
Please provide a proper credit list.

Restricted for the time being.
 
Level 4
Joined
Jul 5, 2012
Messages
33
So, you replaced the old Navy Cross TD with a different map now?
That is not how it is supposed to work. If you want to upload a new map, upload it seperately, not like this.
Also I still haven't received an answer on my question despite you having been online.
In addition, this map has been reported for using a system from another user without giving credit.
Please provide a proper credit list.

Restricted for the time being.
To answer your question, this is still the same map, we've just renamed it to Kings & Curses TD.
I also did answer your question, just on the other map page instead of this one. They are not the same maps, this one was rebuilt from the ground up with different teams, modes, features, towers, terrain, etc.
As for the map using systems from someone else and not providing credits... I'm not sure what you mean exactly? Every single script/trigger etc was written by myself and my partner and all credits are written in the maps quests section.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,862
Alright. It would have been better if you communicate these things still.
In the past we had some cases of users replacing maps or adding maps to other approved maps
to try and sneak by the approval system. The added/replacing maps had been rejected beforehand.

As for the credits, please also add them to the map description.
Once that has been done, after having tried the map, I will approve it. :)
 
Level 4
Joined
Jul 5, 2012
Messages
33
Alright. It would have been better if you communicate these things still.
In the past we had some cases of users replacing maps or adding maps to other approved maps
to try and sneak by the approval system. The added/replacing maps had been rejected beforehand.

As for the credits, please also add them to the map description.
Once that has been done, after having tried the map, I will approve it. :)
I have done as you've requested.
Hopefully you'll enjoy the map :)
 
Level 4
Joined
Jul 5, 2012
Messages
33
There is a huge, game breaking bug when you build "valkyrie" it kills all the enemy kings. I think one of its abilities does it.
This was fixed in the last update. Is your map up to date?
EDIT: It seems I forgot to update the ability cast range alongside the unit attack range. This has now been fixed and a new map has been uploaded! Thank you for informing me :)
 
Last edited:
Level 4
Joined
Jul 5, 2012
Messages
33
The bug is still there, you didn't fix it. lol And also please update the map file name with current version so it isn't confusing.
Both the unit and ability ranges were changed I don't see why the bug would still be there... Also the reason I didn't update the map version is because it was just a quick fix and I'm already working on the next map version. Add me on Discord if you'd like so we could look into this more BukLau#0917 or join the official map discord.

EDIT: I found the issue. Fixing it now and adding parts of the new cursing update and will upload a new map.
 
Last edited:
Level 9
Joined
Dec 31, 2016
Messages
313
I mean the name of the map as it is in the map folder not ingame. It doesn't mention any version so that's kinda confusing.

Also the new king heal ability is bugged too, sometimes it heals other players' kings. :d

Apart from that I really like your map, it's unigue and fun.
 
Level 4
Joined
Jul 5, 2012
Messages
33
I mean the name of the map as it is in the map folder not ingame. It doesn't mention any version so that's kinda confusing.

Also the new king heal ability is bugged too, sometimes it heals other players' kings. :d

Apart from that I really like your map, it's unigue and fun.
I've added version info to the map name as well as in-game and fixed the bug with Valkyrie(tested this time). As for King heals, I tested and everything seems to work accordingly as well, but I will keep an eye out for it. I'm glad you're enjoying the map! :)
 
Level 4
Joined
Jul 5, 2012
Messages
33
the heal still doesn't work I don't know how you tested it that it works, but in our games it literally never works.
Sorry I was away for a bit and just got back. I'll be spending the day looking into fixes for several things.

EDIT: Healing should be fixed now as I've entirely replaced the triggers and made it more efficient. New map has been uploaded.
 
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