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Kel'thuzad's Mannor

Kel'thuzad's Mannor

Kel'thuzad had a beautiful mannor,a complex of houses in the middle of a lake surrounded by big gardens and massive walls,after the third war it got abbandoned.Now the mannor is invaded by all sorts of creatures searching for refuge from the undead outside...

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Map conains:4 players,8 mines,2 taverms,2 goblin labs,2 goblin shops,2 mana fountains,1 Dragon nest,lots of fun,many "easter eggs" (aka funny things or things that make sence),balance in player territorys (i hope *gulp*) and much much more...

Update:
Leaking Triggers fixed-The old statues were destroyed and from their stone walls were built
Screenshots fixed (i think)
Some improvements with the maps general looks
Added an Admiral to the ship
Added some other minor stuff here and there

Keywords:
City, town, Kel'thuzad, Dalaran, Melee, Wizard, Dragon, Mannor
Contents

Kel'thuzad's Mannor (Map)

Reviews
18:37, 15th Jan 2011 -Kobas-: Map Status: Approved Broken Rules: / Comment
Level 7
Joined
Aug 21, 2010
Messages
283
I agree. I'm currently making a melee map right now, and even though I haven't messed around with anything but the terrain editor to make the map, it still says my map isn't melee.
 

Moderation

Kel'thuzad's Mannor
Created by Trolman ; Uploaded by: trolman


Look very nice!
Still I don't like to see large number of dragons on middle of the map, but that's small thing!
Btw you created 3 triggers to increase map beauty, it's useless for melee maps but I will let it go, 2 of them have memory leak (position of (triggering unit)) :xxd:

Terrain is acceptable :thumbs_up:

Be free to improve map even more!

Map status: Approved
Good job buddy, have a nice day!

Broken Rules:
/
Thread Cleaned:
/
Status: Approved
 
Level 18
Joined
Oct 11, 2008
Messages
15,323
hey im not that dead!About the triggers now i realised that a simple unit death sound edit form the object editor would be way better but its not that much of a big problem right?

About screenshots not showing up...well i'll try to fix that
 
Level 20
Joined
Oct 21, 2006
Messages
3,231
Those triggers are completely useless so why would you not remove them so you could get the map classified as "Melee" by the Warcraft III. :/

And terrain raises in "center" Gold Mines are bad because for a some reason the camera itself doesnt go up so the view is very close to the ground...
 
Level 18
Joined
Oct 11, 2008
Messages
15,323
nah its not that important what warcraft calssifies it as.

Hmm yea thats a well known warcraft glich in almost every place were you have higher ground and lower ground ahead of you,noting I can really do about it.Maybe you should zoom out of it?
 
Level 18
Joined
Oct 11, 2008
Messages
15,323
Nah the mannor itself would look terrible if it isnt on rasied cliff (litterally,the whole place could float after some strom rain) this way is better and about those hills near the base well they are there because of the trees
 
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