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Kashan Forest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
So here is my 2nd melee map, it's more serious then the last one i made. The idea is kinda stolen from blizzards map "friends" so thats why they are so close to each other. You can find it here.

Updates:

- v0.1
This is the first version so no updates here =D

-v0.2
-Noticed that the name was Just Another Warcraft 3 Map so i changed that. =D

-v0.3
Thanks to Septimus I was able to improve the map.
-Fixed the waygate bug (wich i only forgot).
-Added more gold to the starting mines.
-Placed creeps on the starting locations.
-Added description to it.
-Balanced item drops

-v0.4
-Reduced gold amount in starting mines to 19500.

-v0.5
-Made the blue/purple base a bit bigger (removed some trees)
-Took some screenschots.

-v0.6
-Renamed the map
-Rewrote the descrition
-Made 1 more creep spot for each side.

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Keywords:
Ashenvale forest, ashenvale, forest, satyr, satyrs, green dragons, green, dragons, dragon, green fog, fog, ashenval treatings, treatings, friend, frie
Contents

Kashan Forest (Map)

Reviews
11:35, 11th July 2009, by Rui: An original, yet too tight and imbalanced map. All the details can be found on my review. The map is Rejected(until updated) with a 2/5 (Lacking) rating.

Moderator

M

Moderator

11:35, 11th July 2009, by Rui:
An original, yet too tight and imbalanced map. All the details can be found on my [self=http://www.hiveworkshop.com/forums/maps-564/kashan-forest-115567/#post1212355]review[/self]. The map is Rejected(until updated) with a 2/5 (Lacking) rating.
 
Level 10
Joined
Jul 31, 2008
Messages
477
Please leave comments. 'Cuase if you don't leave comments i don't know what i can improve + i just love to get comments xD
 

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Last edited:
Level 31
Joined
May 3, 2008
Messages
3,155
1) The terrain seems to be fine except for the cliff at the edge of the map as they look rather ugly, but that is what it seen considering that you are using blizzard cliff. There is a lack of usage of flower, bush and etc etc at player base; try add a bit more for it.

2) Waygate doesn't function, which is generally a bug that effected the entire gameplay.

3) Gold distribution are rather inbalance considering that it was a 4 player map and each player only entitle to 12.5k gold, if the map was 1 vs 1 it would be fine but it isn't. The gold amount should at least be 25k.

4) Unless the map was a 1 vs 1 map, all gold mine with starting location must have creep guarding it; which gradually this map doesn't have it.

5) Some item drop are rather inbalance especially the dragon. Dragon could drop a level 2 charged item ? Come on, it was rather not worth it. And level 1 creep drop level 2 item, it make the creep too valuable ?

6) Player base was rather close to 1 another, rendering a quick rush; but that might not be a bug consider it might be part of the gameplay this map was intended.

7) No description, background detail about this map ? Come on, even a melee map have description about it; just take a look at blizzard map. They have detail about the melee map. For example would be like "This land was once.. bla bla bla.."

This map condition was between rating 2 (Lacking) and rating 3 (Useful), but I would have to vote it rating 2 (Lacking) as it have bug that effect the gameplay and this bug was a MAJOR BUG and that is the warpgate.

My rating was 2/5 and the map status should be on REVIEWED
 
Level 10
Joined
Jul 31, 2008
Messages
477
1) The terrain seems to be fine except for the cliff at the edge of the map as they look rather ugly, but that is what it seen considering that you are using blizzard cliff. There is a lack of usage of flower, bush and etc etc at player base; try add a bit more for it.

2) Waygate doesn't function, which is generally a bug that effected the entire gameplay.

3) Gold distribution are rather inbalance considering that it was a 4 player map and each player only entitle to 12.5k gold, if the map was 1 vs 1 it would be fine but it isn't. The gold amount should at least be 25k.

4) Unless the map was a 1 vs 1 map, all gold mine with starting location must have creep guarding it; which gradually this map doesn't have it.

5) Some item drop are rather inbalance especially the dragon. Dragon could drop a level 2 charged item ? Come on, it was rather not worth it. And level 1 creep drop level 2 item, it make the creep too valuable ?

6) Player base was rather close to 1 another, rendering a quick rush; but that might not be a bug consider it might be part of the gameplay this map was intended.

7) No description, background detail about this map ? Come on, even a melee map have description about it; just take a look at blizzard map. They have detail about the melee map. For example would be like "This land was once.. bla bla bla.."

This map condition was between rating 2 (Lacking) and rating 3 (Useful), but I would have to vote it rating 2 (Lacking) as it have bug that effect the gameplay and this bug was a MAJOR BUG and that is the warpgate.

My rating was 2/5 and the map status should be on REVIEWED

1) Well, i thought it looked nice with flowers, shrub and mushrooms =(

2) Yeah i fixed that one fast =D I just forgot it.

3) I added gold to mines so that they've got 500k each. Considering that there's only 1 extra gold mine in the middle.

4) They now have lizards guarding them ;)

5) Balanced it a bit.

6) It's kinda inspired by the map "friends" so thats why.

7) Added description.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's review for "Kashan Forest" (melee map by Grave_Digger_)

The way "Kashan Forest" is planned is very interesting: there are three territories, one for each team, and a central one that is accessible through Waygates. However, the map is imbalanced.
There are a few layout issues that I'm going to mention right away: first of all, the territories are not evenly terrained. For example, Red and Blue have an entrance to their bases on a spot that is supposedly aligned with a central point that is the middle point between the two players' starting locations.The same does not happen with Teal and Purple. The entrance to their base is closer to Purple. This not only ensures that his base is the first to be hit, but that Teal takes more time to access it, and thus to get to his green creep camp, for example.Waygates are also not placed at the same distance for each team. Plus, again, Purple is closer than Teal.I do not appreciate of the way the central part is terrained either. I believe it would be better if the right team's Waygate had been placed on the left and the Murloc camp to the right. This is because of an air units issue.Last, but not least, the right team's place seems to have been... lowered? This can be used to the team's disadvantage, since ranged units will have a chance to miss.
I didn't notice the landscape too much, but the parts I actually noticed were not very well textured. I don't remember seeing a lot of elevation tool use either.The map is overall cluttered: there is little room for movements. Take the yellow creep camp on team territories as an example. I also don't like the fact that you have to get past the creeps to get to your enemy. It makes the map boring and repetitive, and does not allow players to scout.
Creeps choice and placement is nearly alright... but the green camp is really weird. It is composed of a Satyr and a Trickster, but interestingly drops a lvl1 permanent plus a lvl1 tome. I recommend the removal of the permanent item and perhaps an extra Satyr unit for the camp.The rest of the creep camps didn't convince me much.
I can't mention anything else about neutral buildings, can I? There are none besides the Waygates and the Gold Mines. Perhaps I should mention I don't find the 100.000 resources Gold Mine on the center amusing, though it's not really a problem considering it's the only one.
Last, please fix the holes on the trees (press P to make sure you fixed them all). Overall, I find "Kashan Forest" original, yet too tight and imbalanced at the moment. My rating is a 2/5 (Lacking). The status is Rejected(until updated).
 
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