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Kaputtthas

My very first model. Behold Kapputtthas, mighty warrior and wielder of Kantholz!

Use it as you wish, no need to give credits.


Update:

- Added some more team color
Contents

Kaputtthas (Model)

Kaputtthas Portrait (Model)

Reviews
The_Silent
MODERATION Approved A very odd model indeed. One can discuss whether or not a custom texture is necessary, but given that the texture quality is fine and that the boundaries for multiplayer map size has been pushed, it is not an issue. The model...
Level 8
Joined
Aug 7, 2011
Messages
428
:cneut:
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Well, my respective review:
- Could be done with in-game textures.
- The file size is excessive, needs optimization.
- Needs more team color.
- Needs fix.

Although the model is so weird, could be useful for... I don't know, maybe for a map about Chernobyl or something like that.

It's a good start to be your first model, so keep practicing!
 
Level 3
Joined
Jun 30, 2012
Messages
9
:cneut:
.
.
.

Well, my respective review:
- Could be done with in-game textures.
- The file size is excessive, needs optimization.
- Needs more team color.
- Needs fix.

Although the model is so weird, could be useful for... I don't know, maybe for a map about Chernobyl or something like that.

It's a good start to be your first model, so keep practicing!

Thanks for your suggestions. As soon as I find enough time, I will try my best to improve the model. I just added some more team color :D
 
Level 3
Joined
Jun 30, 2012
Messages
9
dafuq-did-i-just-see-thumb.jpg

Like seriously, how did you come up with this? xD
Me and a friend are making a map for halloween for my clan. Kael'thas is my favorite character from Warcraft 3 (Even my nickname is Kaelthas and the nickname of my friend is Kaputtmacher. Kael'thas + Kaputtmacher = Kaputtthas) and the Goblin Tinker is his. This friend of mine has a sword and this swords name is Kantholz ("Holz" is german and it means "wood" in english. That's why he has a plank as a weapon). In the map, we are the storytellers which turn out to be the true evil behind the enemys attacks. When the players get to kill the final boss, we show up and fight against them (As Kael'thas and the Tinker first). After defeating us, we will merge and turn to Kaputtthas.
This should explain well enough how I came up with this.. the ogre is just used because he has two heads, which fits perfectly.^^
Oh, and he wears this trousers because.. well.. they're just funny XD
 
Level 10
Joined
Dec 19, 2015
Messages
692
Excuse me why is there a blp along with this. And man, even if I'm not going to use it for projects I could currently think of, it would help those who would use it if you reduce the file size. Kael's head moves too much on the portrait that it only shows the side of his face, while the goblin's looks like it's bouncing/jumping.
E-Cape is stiff too.
 
Last edited:
MODERATION
Approved
A very odd model indeed. One can discuss whether or not a custom texture is necessary, but given that the texture quality is fine and that the boundaries for multiplayer map size has been pushed, it is not an issue.

The model works ingame, has the necessary animations, attachment points, ect. Not sure how useful it is, but it functions.

Approved
 
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