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Kaleb

Kaleb the Blacksmith, Just like the Marcus skin, this is another character in a dark fantasy map I got. He's a phlegmatic character who works non-stop as a smith which partially explains why his outfit is dark and messy (notice his boots, vests, gloves, and pants are rather raggedy and dirty). He's also more muscular (veins popping and all) than his pal Marcus and has several scars on his body from his previous bandit years when he was younger.

The skin is meant to be used in the original male villager male 1 which is the guy with the gray vest and goatee beard. Therefore, you have to use the file path: units\Critters\VillagerMan1\VillagerMale.blp to get it working


KalebSS_zpsxumyonh8.png




KalebPortrait_zpsradn5tus.png




KalebWorldEditor_zpsnfpeipxh.png

AngryKaleb_zpsecmkhafq.png

Contents

Kaleb (Texture)

Reviews
Heinvers
Although the skin needs stronger highlights to make it more visible in-game, I will approve it nonetheless. I think that an easy fix for this would be to play with the Levels option from PS to make shadows slightly darker and highlights more...
Level 11
Joined
May 16, 2013
Messages
186
kaleb look like a thief rather than a blacksmith for me

Well...
I said:
...his previous bandit years when he was younger.
I'm pretty sure there is a good reason for that, which is why he might cause suspicion.... A good thing since it's part of the narrative in my map regarding his character arch.

I took this image into consideration when deciding if i should change or not the upper part of his body.

8220949-medieval-blacksmith.jpg

 
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