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Jump Slam v1.02

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This is one of my best Spell i ever maded. I don't know if its MUI and i don't think so, Report all buggs and leakes and irly fix it.

The spell discription is:
Jump, Cast it at any point and your hero will move to that point by flying, When he lads he will slam in to the ground whit the weapon and makes a thunder clam.

Give Credits if you use this is your map or campain! :D

Edit:
v1.01
Fixed two leaks and one problem
v1.02:
The Caster Dose no longer jump like this:
------------*--------------
---------*----*------------
-------*--------*----------
Now he jumpslike this:
------------*--------------
-------*--------*----------
------*----------*---------
------*----------*---------
Morpe like a real jump.

Keywords:
Jump, leap, Fly, Blademaster, Slam, jump Slam
Contents

Jump Slam v1.02 (Map)

Reviews
11:58, 21st Dec 2009 TriggerHappy: Review for Spell This is not MUI, or MPI for that matter. A 0.01 timer interval is to low and you are leaking. Status Feel free to message me here if you have any issues with my review or if...

Moderator

M

Moderator

11:58, 21st Dec 2009
TriggerHappy:

Review for Spell

This is not MUI, or MPI for that matter. A 0.01 timer interval is to
low and you are leaking.

Status

Feel free to message me here if you have any issues with
my review or if you have updated your resource and want it reviewed again.

Rejected
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
Read the rules.

The spell isn't MUI, leaks, laggs if casted several times, contain a cinematic in the begining that made me not Give you credits at all " Do not display this in a spell based map as a cinematc ".

Again i repeat, read the rules.

IF your having trouble with leaks, MUI ext...

Go to Triggers and Scripts section, they or i will help there :D
 
Hmmm gona take a look... Downloading...

EDITED:
I saw the map. You leak Effect_Point (dont know if you leak more, looked map fast).
Spell dont do any dmg when Blademaster is landing.
Dont recomend to put this spell at map with deep water areas. Blademaster after lending at water returns to closest land location.
Blademaster dont jump with parabola. The traectory he do is /\ like that. It will see clearly if someone will make Blademaster jump higher.
Or put model of some missile instead of Blademaster.
3.5/5 from me
 
Last edited:
Level 10
Joined
Aug 19, 2008
Messages
491
Thunder clam! :xxdd:
Anyway I'll check it out and give guidelines :thumbs_up: (updating or posting a new post when done)

-------- Edit --------
- Why the second if/then/else statement in Jump Move?
- Is not MUI. I think it could be made MPI, and that's enough for me (since it's GUI)
Other than this, I couldn't find anything messed up. I think the MPI part could be made by a loop, but be careful that you don't loop 12x of Jump Move every 0.01 second; it can get very laggy.
 
Yo man... not gonna look at the spell, just dropping by, for the SPELLing!!!

This is one of my best Spell i ever maded, is wrong :(
This is one of the best spells i've ever made, is right :D

'I don't know if its MUI and i don't think so', strictly, noone will tell you this is wrong, but the sentence can be optimised, just lookie here:

'I don't know if this spell is MUI, and i don't think so either', but, it's all up to you.

'Report all buggs and leakes and irly fix it.', is wrong. :(
'please (optional) Report all bugs and leaks, so i can fix them (or then i'll fix them.)', is right :D

discription XXX
description :D

Takin' the whole sentence here:

'Jump, Cast it at any point and your hero will move to that point by flying, When he lads he will slam in to the ground whit the weapon and makes a thunder clam.', is faulty :(

'Cast this spell on any point, and your hero (or maybe replaced by the blademaster) will jump there, and, when he lands, he will slam the ground with his weapon, causing a thunderclap.', Better, right :3?

'Give Credits if you use this is your map or campain! :D', stop using capitalized letters in the middle of sentences. :3

'Give credits if you use this spell in your map or campaign! :D' Muuuch better :3

v1.02:
The caster Does no longer jump like this:
------------*--------------
---------*----*------------
-------*--------*----------
Now he jumps like this:
------------*--------------
-------*--------*----------
------*----------*---------
------*----------*---------
More like a real jump.

Here! i hope it helps!
 
Level 3
Joined
Apr 15, 2009
Messages
13
Level 3
Joined
Aug 2, 2009
Messages
15
No clue, tbh i like Your spell, he flies a bit too fast for me tho;P
+Gamecrafter_DK ... there are already millions of spells in warcraft 3, everything You made step by step could be found on other site done by other guy^^ hard to be original this times;P
 
Hehe, i didn't talk about the spell XD i did it on Krylix, that supposedly also just did a spellcheck after i throughly had done one -.- his aint even complete!

http://www.hiveworkshop.com/forums/icons-541/btnjumpslam-139708/?prev=r=20&page=2

Oh, i almost forgot, i tried to make an icon for your spell, as you wanted... the orc got too dark, and the effects don't look all the same, i'm quite satisfied with the sword through... it's pretty bad :/ but should do... until further notice.
 
Level 6
Joined
Dec 23, 2008
Messages
82
i think u should add an inertia factor.. like if u jump a certain distance that your unit will slide a little bit due to inertia. u could do something like:
1st trigger
//when the unit hits the ground it sets the inertiastartpoint
inertiastartpoint="position of (unit)"
2nd trigger
inertiaspeed="(jumpdistance*jumpheight)/jumpspeed"
inertiatraveldist="jumpdistance*inertiaspeed"
---- if "distancetraveled" not equal to "inertiatraveldist"
then move "unit" offset by 'inertiaspeed' towards 'facing of triggering unit'
every .03 seconds of game time;
distancetraveled="(getdistancebetween "inertiastartpoint" and "position of (unit)"
---- else turn "this trigger" off.
 
Level 5
Joined
Sep 1, 2022
Messages
86
I made a jumper based on Jump Slam the essence of the problem is that when a Jumper teleport is used by several players at the same time, they get stuck in flight, is there any way to fix it??Also eliminate the leak . Thanks

 
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