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Jedi Arena v2.0f+

Jedi Arena is a highly-customized Warcraft III map where Players choose one of the 3 Jedi or Sith classes -each with a unique play style and special force powers- and fight against each other in a fully-custom gameplay with manual actions, and in one of the 3 different game modes.

Game Features:

--Highly-customized manual -yet easy- attack system, block system and a jump system, with custom attack and block sounds,
--3 Different modes, providing different gameplay experiences; Deathmatch, Team Deathmatch and Capture the Flag,
--3 Classes with both Jedi and Sith versions with their own character models, each class with 4 unique force powers/abilities, with their own combos and play styles,
--8 Lightsaber colors to choose from,
--7 Lightsaber Crystals, each with their own unique enchantments and special effects,
--A Kill Spree system with custom sounds,
--Kill Bounties are proportional with choosen Points Goal (which is required to achieve victory), making the game even more balanced,
--A Star Wars music,
--An advanced multiboard,
--Random weather effects,
--A game experience which requires pure skill instead of luck or auto-attacking.

---Map is protected---

Update v2.0e+ - v2.0f+
-------------------
-Fixed a bug about determining the host.

Update v2.0d+ - v2.0e+
-------------------
-Heroes no longer flee automatically when attacked.

Update v2.0c+ - v2.0d+
-------------------
-Backpack and Utility Belt now shows on character when equipped (again).
-Force Push now 'pushes' faster.
-Fixed a minor issue with ".camlock" command at the end of game.

Update v2.0b+ - v2.0c+
-------------------
-Fixed a bug with ".fixedweather" command.
-Added a new command ".camlock" to lock camera on hero.
-Removed the capes of Jedi Guardian/Sith Marauder and Jedi Sentinel/Sith Assassin since they don't have animations.
-Increased Stealth Field Generator cooldown.

Update v2.0+ - v2.0b+
-------------------
-Fixed a critical bug with Bondar Crystal when used Force Aim.

Update v2.0 - v2.0+
-------------------
-Added 5 new character models.
-Each Class now has a Sith version and each of it has it's own character model.
-Added 8 lightsaber colors. Players can now change their lightsaber colors at any time by pressing "F2".
-Added 2 new commands; ".fixedweather" and ".fixedcolor", described in Map Info menu.
-Backpack, utility belt and nightvision goggles are no longer displayed on character when equipped due to new models.
-Blue/Red Teams are now Jedi Order/Sith Order.
-Fixed a few major bugs.
-Improved loading screen.

Keywords:
star wars, jedi, sith, jedi arena, lightsaber, arena, hero arena, kotor, starwars, light side, dark side
Contents

Jedi Arena v2.0f+ (Map)

Reviews
12:16, 25th Aug 2008 Septimus: http://www.hiveworkshop.com/forums/793979-post15.html

Moderator

M

Moderator

12:16, 25th Aug 2008
Septimus:

http://www.hiveworkshop.com/forums/793979-post15.html
 
Level 3
Joined
Jan 19, 2008
Messages
30
:fp::ugly: Great game needs a little work to make it more fast past and the heros are all same model so it was a little odd there but overal good game mybe add music or chang model for some to mybe darthvader and add more heros it was good game though.
 
Level 5
Joined
Jul 20, 2008
Messages
159
OK reaaaaaaaaaaaaaaaaaaaaaaaaaally good map but ONE MAJOR HUGE FRIKING PROBLEM.

THE FPS!@? WTH!? It lags like a @#$@#. Lag lag lag. As the game progresses it gets laggier and laggier, it started off fine. I asked the others they said it was laggy too, and no way is my comp bad enough for any w3 map to lag like that.

But from what i see (once that is fixed), gameplay is awesome, great manual attack style. I would like you to change the hotkey though, H is a horrible hotkey since its so far, make it like Z or something towards the left, and make all the other hotkeys around the same area. But really if u fix the lag instant 5/5. Until then it is unplayable
 
Level 10
Joined
Feb 18, 2008
Messages
262
I'm really sorry. The manual attack system 'which is actually casts ''shochwave'' when unit ''holds position''- lags after a while as i see (I really dont know why). But I know how to fix that but I won't be here for about 15 days. When I came, I will immediately fix that and release 1.1. I've also change hotkeys, but I won't change jedi models, since it's the only model that is really cool and that has a lot of realistic animations (also I don' think it is a problem).
 
Level 5
Joined
Jul 20, 2008
Messages
159
I liked the models and just how the color switches. Yea i look forward to the next version, too bad your leaving :[. Hope you see my other comment before you leave ^^
 
Level 5
Joined
Jul 20, 2008
Messages
159
i LOOOOVED it! So much fun, im not too sure about items though :X. They arent that cool, like the stats, nothing special, you know? Maybe add custom model gear like u did for Unholy invasion :p but that doesnt matter. It also takes a little while to get gold, kills dont effect your lvls, do you get extra gold for kills?
 
Level 5
Joined
Jul 20, 2008
Messages
159
I just played CTF in version 1.2. I liked it, everyone else liked it, was fun ^^. I think the Gaurdian Jedi might be a little overpowered... even though i haven't tried any other jedis. But i can tell from other abilities gaurdian is pretty strong. I dont think u should weaken the gaurdian, but change/upgrade other jedis. Other than that, just waiting for some newer items :)
 
Level 6
Joined
Jun 15, 2008
Messages
175
Fair map I guess, not entirely what I had in mind :D.
This map has potential, I have not tried the latest version yet.
Add some items and then it's really up to the gameplay for it to be good.
Nice map, good effort. I hope you succed with this map, for it is nice as a minigame or so.
 
Level 5
Joined
Jul 20, 2008
Messages
159
Evasion sounds kinda wierd, i'm not much of a fan for that :p (though i haven't tried it). Belt + goggles display cool gonna try xD.


Ok I just tried it. For CTF i found there to be wayyy too many stuns, it was so hard to cap the flag even when it was 5v3. Along with slows it just makes it too hard, since u can't even use buffs while running the flag. I also found a glitch (i think), u can't hold/return the flag when ur inventory is full, at least with my utility belt. I can't judge the new evade yet, i have to play a deathmatch first.

If the evade doesn't work out, i suggest using a manual dodge. Like in archery tactics, u use poof and cant be hit for x seconds. But i kind of see evade working since its mostly stat based
 
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Level 31
Joined
May 3, 2008
Messages
3,155
Review
Notice & Contact
This map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
new_mail.png
Visitor Message.
Map Review
1) Terrain - Good (4)
2) Trigger -
3) Minor Error - Excellent (5)
4) Major Error -
5) Replay Value - Good (4)
6) Fun factor/gameplay - Good (4)
7) Use of imported material - Excellent (5)
8) Single player - Average (3)
9) AI support - Horrible (1)
10) Camera -
11) Originality - Good (4)
12) File Size - Excellent (5)
13) Internet/LAN Friendly -
14) Balancing -
15) Packaging - Good (4)
16) Credits - Excellent (5)
17) Storyline -
18) Theme - Excellent (5)
19) Protection - Average (3)
20) Quality - Good (4)
21) Description/Information/Detail - Good (4)
22) Hiveworkshop rules & regulation - Excellent (5)
23) Game Mode - Excellent (5)
24) Function - Excellent (5)
25) Unit Placement -

Total Accumulation Point : 75/90 * 100 + (0) (Review) = 83.33

[+] - Every hotkey working.
[+] - Variety of game mode.
[+] - Variety of function.
[!] -
[-] -

Review : Seems like it follow the rules of hiveworkshop right now with the statement of it being protected.

Also, please do not post the request at my pm. Post it at visitor message in the future.

This review is neutral, no point deduct or add.


Septimus Score System
Awful: 1-10
Unacceptable : 11-30
Lacking : 31-49
Useful : 50-69
Recommend : 70-90
Highly Recommend : 91-100
Director Cut : 101-105
Sub-Zero : 106+
Rating & Miscellaneous information
Score - 83/100
Rating - 4/5
Condition - Good
Status - Approve
Review - 2
Reminder
The map might not be fully tested, if any user of the map found bug/error or anything else.
Feel free to contact Alexis Septimus by clicking this
new_mail.png
Visitor Message.
 
Last edited:
Level 5
Joined
Jul 20, 2008
Messages
159
was great! I loved 1.6. Didn't really get to test out block as much as i wanted to, people kept running from me :p :p, lol. One guy even said i maphacked :\. Bad crowd, good map ^^, keep the good updates :). BTW maybe u should consider Block for Unholy invasion when u start working on it again. Will add a nice touch to the shields, since they have slow attacks (but then u would need to weaken the shields b/c they are already too powerful ^^)
 
Level 6
Joined
Aug 25, 2007
Messages
27
cool

Cool map i love it... BUT... you could make some jump spell for these fighters, or jump-attack and charge or something (somehow make em move little more flexible) saber throw would be nice also, and lower Cooldown for the saber hit thingie plx :pP


like this: u can jump normally by just using the spell, but if you use saber hit spell while on air caster makes cool jump hit attack which uses blademasters attack slam animation infront of the landing area

saber throw goes like the guy just throws sword on some point and it goes there and then it comes back cause of the force powers of the caster
 
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Level 5
Joined
Jul 20, 2008
Messages
159
added jump? sounds kinky, lol. Really good idea, i was going to say this a while back, when u added the unreal tournament sounds, that this was starting to look like or remind me of Draqz' Beam Ball. Only fighting, lol. U should probably look into trying the map, it may you some really good ideas:

JUST PLAYED! Excellent! Jump really adds another great feature to the game! Very great. I think though (for the speed jedi), you should lower the mana cost on Burst of Speed, and also, get rid of force drain (or give it to another class) and use a spell more related to using your speed. B/c a speed jedi should not be sitting still and draining health/mana ;). It was also very easy force acess, i had no force items or force stat upgrades and still was fine on spells and mana, b/c i could always force drain when i got low. Jump is really great but i think dex should upgrade the jumping distance, not trying to make the stat imbalanced but it scales with run speed and doesn't help your jump :p. Maybe lower the evade gain from dex? But to be honest, with the jump, block, and maybe new features ahead, evade might not be needed :). But i don't know, great job
 
Level 10
Joined
Feb 18, 2008
Messages
262
thanks, yes I already thought about making dex increase your jump distance but I didn't do that because there will be so difference when you have 10 dex and 30 dex, also with 50% boost of burst of speed, you'll gonna jump soo far :). But I may do that in very slight amounts.
You are right about Force Drain, I was thinking the same, I'll change that if I got a new foce idea
By the way, in 1.7b I'll make block easier to use, it is currently too hard
 
Level 5
Joined
Jul 20, 2008
Messages
159
yeah your right, block is hard to use since u cannot use it while attacking or immediatly after an attack. U can nerf the 50% boost from burst of speed, and maybe make the spell like *temporarily increases dex by 10/20/30* or something. That's my suggestion :). I will try hard to think of something in place of force drain
 
Level 5
Joined
Jul 20, 2008
Messages
159
i actually liked 1.8, was very surprised to enjoy it. I thought i would hate the new attack system, but i actually thought it was a lot better. I'm not sure if i like target block, i will have to try it more. I really liked the new sentinel ability, and the new jump balance. It would be cool if other class could do it manually, but the attack bar is down while u jump and it has a short delay when u land i think. I do have one suggestion to suit gaurdian. In replacement of a skill (probably round attack), gaurdian should have some Counter spell. After a sucessful block, counter attack attack in a circle. Might need to alter damage or make a cooldown for balance, but that's just a suggestion. Great job as usual
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
This map is superbly fun. I've never seen such an enjoyable map based on Star Wars. The abilities are all well done and fit with the Star Wars universe. The only problem in my opinion is the model you use... while I respect Twi'leks, I don't like playing as one. Don't you think you could add an alternate model, such as this one?

5/5, definitely.
 
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Level 10
Joined
Feb 18, 2008
Messages
262
Thank you very much I)eadnerzhul.
Well there is a reason I use the twilek model. I wish I had lots of models in my map but the only jedi model with PERFECT and fitting animations is this twilek model. It has 4 very good attack anims, a jump anim, a block anim, 3 spell anims and like, also it has the best looking lightsaber.
You know, with permission, I even transferred it's animations to Olofmoleman's male jedi and darth maul models and the anims just fitted. But since I'm not a modeller, I failed to transfer the twilek's lightsabers to them, and I just dont want to use attachment lightsabers on this site. If anyone help me how to transfer a weapon to another model (I tried a tutorial of Horn, but i failed at the coding part since it was not detailed) I would like to use another models too.
I actually wanted to add olofmoleman's male jedi model, not as a new class but as an alternate ''male'' character model for each class. But then again, I failed..

Thanks again

EDIT: forget about what I said, expect to see new models soon!
 
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Level 10
Joined
Feb 7, 2005
Messages
409
I played this map back when there were only three selections with some friends on LAN, I was the one that specialized in agility and teched out my strength, could kill any opponent in two shots, was pretty awesome. Anyways, it was really good then and I can't wait to see how good it is now, great job, the game has a unique play style that's entertaining and fits well with the Star Wars universe.

Great work

-Teld
 
Level 4
Joined
Jul 20, 2005
Messages
107
Well at first i see the map and read the gameplay, it seems nice, but when i played it is not bad, but we get bored pretty soon..

The light saber concept is good and all but i dono.. just felt like lack of something.
Suggestion:
1. Can use only keyboard to play, found it annoying when you need to use mouse to target >.<
2. Cancel the target thing.
 
Level 5
Joined
Jul 20, 2008
Messages
159
Oh my. The new version was superb! I had a blast playing tonight! Played this twice and a Unholy invasion. Ah, this map has gotten so beautiful! The visuals are just amazing, when we were in that fog storm and i could only see traces of my upgraded lightsaber and glowing hands i was just thinking: man... i wish Conlan would create a RPG. My god, beautiful, and very thrilling, i had a blast! I love your maps Conlan, I really wish you would look into the RPG genre, it lacks so much nowadays and you are what any RPG fan would want behind it :)). GJ as always :D
 
Level 2
Joined
Aug 14, 2008
Messages
12
I love this map, the only problem is...I really have a hard time getting a good game going most noobs just leave because they don't bother to read the load screen.

-Can you please make it so the host selects match type? so I can pick Free For All, Team Deathmatch, CTF etc. instead of the match type being FFA/random?

-Please change Jedi/Sith Acolyte's moves. They can perma stun/hold and replenish even with max stats end game you cant survive, only when their replenish ult is on cooldown can you kill one.
 
Level 2
Joined
Aug 14, 2008
Messages
12
What I ment was the acolyte can attack, force push you, attack again, choke you, attack, replenish, and then repeat the whole thing. Acolyte doesn't have any bugs.

Just a few suggestions 50% of the leavers say that it's pretty boring (they also coincidentaly suck) so I was thinking can you make bosses spawn in the center of the map? maybe Dartk Vader, Luke Skywalker, and Yoda. Those could make it more exciting, maybe even change the soundtrack? and add an effect to (R) attack. Like instead of just swinging the blade have the light trail after it, so it'll look cool. Planetarian in Torment Arena has this kind of effect. Lastly the other half of the leavers say the fighting system is stupid and just leave, if you made a intro cutscene showing a quick 30 second fight that also teaches the controls it'd really help.
 
Level 10
Joined
Feb 18, 2008
Messages
262
I may balance Acolyte/Consular.

If people say the attack system is not good, then probably I'm not succesful enough. But if they say it's STUPID, then I'll say nothing but don't play it and show some respect.
That attack effect needs model editing, and I can't do that sorry.
I also dont know about cinematics editing.

Thanks for your comment.
 
Level 5
Joined
Jul 20, 2008
Messages
159
I really like the current version. Yeah there are some people that come into game and say "this is stuipd" cuz they expect a regular arena. But most people notice the quality. The only thing i dont enjoy much on v2.0f+ is the force Jedi has too much disables. The dmg is okay, but it also stuns you for a very long time, and has 2 stunning moves they can use back to back. I think Force push should only push you back but not stun u, maybe if u hit a wall it should stun. And force grip i am not sure, maybe it should just not alllow u to move for a little bit, but still block and attack.

Great job i play this very often :)
 
Level 10
Joined
Feb 18, 2008
Messages
262
Thank you again :). I stopped mapmaking a long time ago... However, If you say force jedi (Jedi Consular/Sith Acolyte) is too imbalanced, i may work on numbers...

I even stopped Unholy Invasion and Torment Arena, even both maps were about to finish (95%-97%). Unholy Invasion caused a stupid bug while Torment Arena caused no problems. I just tired. But hope i'll finish them someday.
 
Level 5
Joined
Jul 20, 2008
Messages
159
Aww, this makes me so sad!! You are my favorite mapmaker because you are someone i actually can talk to and that i sort of know D:. Your maps are so fun too and have much potentail xD. ^_^. But i understand, mapmaking can be frustrating and tiring, i have spent a few hours in the map maker and i can not even get the will to finish a map, barely start D:. Hey are you planning to go into map making for Starcraft 2? That would be incredible ^___^
 
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