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ItemAnimalSkullStagV109

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my first item model ever, inspired by PyramidHe@d's awesome stuff. but not my last by far... OHH NOO..HELL NO IT AINT MUWHAHAHA

for far...faaaaaaaaaaaaaaaaaaaaaaar too long, iv seen survival maps like island troll tribe wars trolls and winter survivals and what not, use the Doodads\Barrens\Props\Barrens_Bones\Barrens_Bones model for there ''animal'' skulls. including my self... once... BUT THAT WAS ONLY 1 TIME COME ON... but NEVER AGAIN....

NEVER............ AGAIN!!! DAMIT! BLAH GLAHBLUBLAH GAH GAHAHA UHG

hated that doodad model sooo much .... SOOOO MUCH.. that I whipped this into existance so fast its is not even funny.

this is based off of Objects\InventoryItems\BundleofLumber\BundleofLumber.mdx, I used the textures stolen from that very doodad, so often used, combined with the hippogryph texture, to make this.

then I removed 4 un used bones... fixed the portrait animation so that its portrait isisnt all glitched to crap., linearized animations, deleted 2 animations stand - 1 and stand - 2, because they are why the portrait was so screwy. even on the normal bundle of wood item.

and then sized it differently.

no, its not particularly useful im aware of this, but. what ever. give credits and what not.

use at what ever scale its not something to worry about much.

--update 1-- forgot to remove the un-used ''bundle of wood'' texture.

--update 2-- forgot to change a helper into a bone, and forgot to change internal name.

--update 3-- when I updated with update 2, I did not realize I had broken the model severely somehow by making the bone a helper, un did that. then I realized the linear animations broke it also, and being they made the model .01 kbs smaller in exchange for breaking it, I changed that back too.

--update 4-- without being happy with the animations, I am not happy with the model, hence a mass deletion of all the global animations, feeling they where not useful enough to me as they did hardly any thing, and redid them my self, during stand portrait - 1, and then deleted stand portrait 1 as well and remade it from scratch. hence the only blizzard animations left are death and birth, being those are decent. I am satisfied with this model now. if you downloaded this item and found it appearing above every single unit and model in you're map, delete the model ItemAnimalSkullStagV024, and then save and quit the world editor, and you wont have this problem again.

--update 5--- Without realizing it I had broken the portrait file, only figuring this out yesterday, I had left it up here this entire time without knowing that version 25's portrait was not working. after extensive mass deleting I found out that it was blizzards fault. so I deleted all the bones and animations and rebuilt the bone and animations all once again from scratch. I present to you now Version 109.

Keywords:
Item, Animal Skull Item, Betta Watch out!, There may be 3 headed Chimeras About! iv looked over der-iv seen! things are not what they seem!
Contents

ItemAnimalSkullStagV109 (Model)

Reviews
07:48, 26th Oct 2012 -Grendel: could be useful.
the reason I deleted those 2 animations, is because they where not variant enough for me to feel they were worthy of ruining the portrait animation, I had attempted to keep them by renaming them stand portrait - 1, stand portrait - 2, and stand portrait - 3, but this has no effect, it wasn't until I deleted stand 1, stand 2, stand portrait - 2, and stand portrait - 3, did I realize that the reason the bundle of lumber portrait file glitches the way it dos, is because of the random bobing and drifting added by stand -1 and stand - 2. hence there removal.
 
ok, forgot, sorry, changing internal name.

EDIT: changed internal name/helper into bone

Edit: broke the model somehow making the helper into a bone, not sure why, very weird. I think it was linearized animations that did it. well. that sucks.

EDIT: well I fixed it, so now it dosent have linearized animations, or the one helper as a bone, but those things didint change the items model file size. luckily for me. Im preparing a large amount of survival style items for my map. Murloc Island Survival.

EDIT: ok if your maps had this buggy item appearing above it every where on top of every single unit and doodad in the map, that was because...I have no idea... but that isn't happening any more now that I deleted 7 global animations and restarted the stand animation from scratch. not sure what caused that, but it didn't cause maps to be un open able, just buggy looking. hence fourth! this is no more!
 
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I dont know why, but the skulls portraits still fricken broken.... working on it now.

EDIT: ok I have fixed the portrait problem, it was the blizzard bone that causes the item to spin, if you click this item the item no longer glitches back and fourth profusely in the portrait window over and over, but rather completes an entire circle.
 
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