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Invasion Of South Vhallas V1.3.5

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「Invasion Of South Vhallas V1.2.3P」

By Zombiezach8

Gameplay
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Gameplay
North Vhallas has fallen to its own insatiable lust for power. Count Voldrek, backed by the fel powers of the underworld tore through the land, conquering and corrupting even the church. Now he and Archbishop Draste head south to conquer further. Will the fragile alliance of the South be able to withstand their warpath?
And about 1300 hits and 300 DLs!

It's A Zombie Survival, You Must Hold Out For 45 Min.
Each Town Has Different Units, With Different Abilitys.
You Mustnt Let Every Town's Capital Die
__________________________________________
Features
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Unique
Fun
Zombie Survival

Credits
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Icons:
BTNIncreaseIncome2 By Wezthal;Blackpyro Tyrant By UgoUgo
Models:
RockGolem by Amdor
CrossbowFootman by Wandering Soul
Fallen Knight By Couldn't Be Found
Templar by Callahan
Fel Orc Felhound Rider by Frankster
Human Archer by HappyTauren
Knight Female by Cavman
Knight Unmounted by Mephestrial
Orc Hero by -Grendel
Wall And Tower Animations By Tranquil
And Any One Else I Could Not Find

Changelog
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IoSv 1.1.5-1.3.5
New Ultimate skills for every hero or custom skill effects**
Balanced the game even more
New plans for version Iosv 1.4.0-1.5.0
replaced some units
extra events for undead at the end!


IoSv V1.1.4

New Units for murlocs and gnolls
Fixed StarFall's Time
Fixed mydrian's tank not being able to attack tanks
Towns can now be repaired
Did Some Other Stuff I Forgot Which Is


IoSV v0.1.1-0.1.3

Monk Changelog:
• LOTS of tooltips since last I had the map
• LOTS of icon re-arranging to have some sense of uniformity between players
• Lots of hotkeys to fix/list in tooltips
• Lowered price and HP drastically for unlocking defending units
• Removed non-functional and unnecessary Warden's Strike
• Made Crossbowman stun not effect heroes, made tooltip accurately describe its function
• Changed several unit/upgrade/ability/item names
• Made autocast spells start in the "on" position.
• Fixed a couple of hero ability tooltips I musta missed when I did em originally
• Made income tooltips fit the new income system
• Tried to delete a few doodads here and there since I pushed that shit to the limit makin the map.

Eric Changelog:
• Income Reworked

◦ Human income: Each human player starts with 50 income for each town they own. Income can be upgraded like before, but increases the income amount by 10 gold per town. Losing towns results in losing the income provided by that individual town. For example, if you had two income upgrades and lost a town, you would lose 70 income.

◦ Undead income: Each undead player starts with 1000 income. The only way to increase undead income is by capturing human towns. When a human town is destroyed, it creates an evil town which provides 25 income for both of the undead players. For example, if red captured two towns and brown captured one town, both red and brown would have a total income of 1075.

• Anti team-kill
◦ When attempting to attack units owned* by you or one of you allies, the unit automatically stops attacking, making it impossible to harm yourself or allies.
• Took out floating text on gnoll and murloc camps because they did not work correctly. Instead, the circles of power themselves are now named "Purchase this camp (3000g)"
• Made triggers for unused slots sharing control with all allies for both teams.
• Made triggers for leaving players sharing control with all allies for both teams.


V1.0.9-V1.1.0
Removed Myrdian's headshot abilty for their riflemen
Count Voldrek is slightly stronger
Archbishop Draste is slightly weaker
Khoziaik Lesa is stonger, and fixed the glitch of getting him without the key
V1.0.8 ChangeLog
Khoziaik Lesa Is Now Stronger With More Damage And Cleave,But Slow Attack Speed
Fixed A Few Bugs
Undead Heros Have More Health
Eldranethi Over-Powered Multi-Shot For Their Archers Is Removed And Will Be Re-Added For A Special Unit!
Infected Myrmidon Are Now Less Stronger
Re-Named Buy Area's Since Text Will Not Work At All For Them
Fixed A Major Glitch For Khoziaik Lesa For Being Spawned Without A Holy Key


V1.0.7 ChangeLog
Fixed Broken Text, And Triggers
V1.0.5 Changelog
Map File Reduced By 50%+
New Walls, Fixed As Many Broken Pathing Of The Walls, Their May Still Be A Few Broken Parts
Myridian Tank Is Less Costly And A Bit More Powerful
Collision is Reduced By 50%
Removed A Few Area's Of Tree's
Added A New Camera System With A Range Of 500-4000
Added LeaverTriggers To Make The Game Playable After Leavers/Rage Quiters\
Download At http://www.hiveworkshop.com/forums/m...-1-0-a-235049/ Or At MMH As IoSv V1.1.0 Or Newest Version You Find! And Newest Version For epic wars is http://www.epicwar.com/maps/228398/
Map Description Generator 「By Vengeancekael」

Keywords:
Zombie Survival,Defense
Contents

Invasion Of South Vhallas V1.3.5 (Map)

Reviews
Orcnet23:42, 27th May 2013 Map Approved Invasion Of South Vhallas (Version 1.7) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


1b5e5a7776e87f86f9c6951fa3dad711_64508.gif
Orcnet23:42, 27th May 2013

Comment

Review

Map Approved
Invasion Of South Vhallas (Version 1.7)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Invasion Of South Vhallas" is a Risk type of map where Force 1 must defend there regions from Force 2's invading armies.

"Game play is cool and fun at the same time, but not sure if those texts in-game are leaks since some events say 'X is attacking Y' but nothing is happening, is there an AI from this? not sure if its working but still it went well."

Terrain

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"Terrain is neat and I found no problems going through path blockers and all but I suggest adding more grass doodads or plants/flowers and more environment decors."

Management

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"Overall good map for zombie fans and risk takers alike."

Total Score:


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9/1580%C
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
please organize your map description, explain some info about your map, what's the main goal, features that the player's will recognize inside the map, screen shots, and credit lists. Your changelogs is good but the info is not enough, this http://www.hiveworkshop.com/forums/map-development-202/map-submission-rules-228244/ can help you out through your description making so vm me once your are done so I will retest this again

EDIT: map description updated
 
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