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Inuyasha Spell with Sound

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Inuyasha Spell
I watch Tutorial for Making this Hard Spell Please
I get that inuyasha model in hive I only retexture to look like Inuyasha

only BackLash Wave and His Breserker I can't make

Keywords:
spell,anime,inuyasha
Contents

Inuyasha Spell (Map)

Reviews
19:10, 1st Jun 2015 BPower: Uses waits, is not MUI, leaks handles. Need Fix I suggest you get familiar with the basics of GUI. ( what is a leak, etc ... ) Our forums offer quite sufficient amount of informations about clean and proper coding.

Moderator

M

Moderator

19:10, 1st Jun 2015
BPower: Uses waits, is not MUI, leaks handles. Need Fix
I suggest you get familiar with the basics of GUI. ( what is a leak, etc ... )
Our forums offer quite sufficient amount of informations about
clean and proper coding.
 
Brace the Emperor and Strike Down his Enemy

I was Only Watch Tutorial for this Spell
I hope you like it


and the Other Trigger Such us Creeps Spawning
I get that In Hive


and I put a Sound Effect to make the Spell Awesome

I was Downloaded that Sound Last Year in Youtube
to Search it
I type

All InuYasha Abilities


hmmm....Actually his Filesize are not 4.36 if you download it his real filesize is 4,462 kb

Ok here is the Trigger


  • Kongousouha
    • Events
      • A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to [E] Kongousouha
    • Actions
      • Sound - Play kONGOSUHA <gen>
      • Set caster = (Triggering unit)
      • Set casterpoint = (Posistion of Caster)
      • Unit - Pause caster
      • Animation - Play caster's stand animation
      • Wait 1.00 seconds
      • Special Effect - Create a special effect attach to the weapon of a caster using Abilities\Weapons\ZigguratFrostMissile\ZiguratFrostMissile.mdl
        • Animation - Play caster's attack slam animation
        • Unit - Create 1 CloudDummy for (Owner of caster) at casterpoint facing Default building facing degrees
        • Set dummy[0] = (Last created unit)
        • Set angle = (Facing of Caster)
        • Set casterpointoffset = (casterpoint offset by 100.00 towards angle degrees
        • Set timer = 0.00
        • Set damage = 150.00
        • Set areaeffect = 0
        • Special Effect - Destroy (Last created special effect)
        • Comment - _
        • Comment - _
        • Trigger - Turn on Kongousouha Loop <gen>
  • Kongousouha Loop
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Set timer = (timer + 0.05)
      • if (All Conditions are True)Then do (Then Actions) else do (Else Actions)
        • if - Conditions
          • timer Equal to 1.00
        • Then - Actions
          • Special Effect - Create a special effect attached to the weapon of caster using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
          • Unit - Remove dummys[0] from the game
          • Unit - Unpause caster
          • Animation - Reset caster's animation
        • Else - Actions
      • if (All Conditions are True)Then do (Then Actions) else do (Else Actions)
        • if - Conditions
          • timer Greater than or equal to 1.00
        • Then - Actions
          • Special Effect - Destroy (Last created special effect)
          • Comment - creating area effect
          • Set areaeffect = (areaeffect + 1)
          • if (All Conditions are True)Then do (Then Actions) else do (Else Actions)
          • if - Conditions
            • areaeffect Equal to 3
        • Then - Actions
          • Unit - Create 1 AreaDummy for (Owner of caster) at casterpointoffset angle degrees
          • Unit - Create 1 BacklashWaveDummy for (Owner of caster) at casterpointoffset
  • angle degrees
    • Set dummys[2] = (Last created unit)
    • Unit - Add a 0.50 second Generic expiration timer to dummy[2]
    • Set areaeffect = 0
    • Else - Actions
    • Comment - creating area effect
    • if (All Conditions are True)Then do (Then Actions) else do (Else Actions)
      • if - Conditions
        • timer Greater than or equal to 0.00
        • timer less than or equal to 8.00
      • Then - Actions
        • Set randomangle = (Random real number between -90.00 and 90.00) Set creationpoint = (casterpoint offset by 150.00 towards (angle + randomangle) degrees)
        • Set distancepoint = (creationpoint offset by 1400.00 towards angle degrees)
        • Unit - Create 1 MissileDUmmy for (Owner of caster) at creationpoint facing angle degrees
        • Set dummys[3] to movement group
        • Unit Group - Pick every unit in movementgroup and do (Actions)
          • Loop - Actions
            • Set dummypoints[1] = (Posistion of (Pick unit))
            • if (All Conditions are True)Then do (Then Actions) else do (Else Actions)
              • if - Conditions
                • (Distance between dummypoints[1] and distancepoint)Greater than or equal to 200.00
              • Then - Actions
                • Set dummypoints[2] = (dummypoints[1] offset by 100.00 towards (Facing of (Picked unit)) degrees)
                • Unit - Move (Picked unit) instantly to dummypoints[2]
                • Loop - Actions
                  • Unit - Cause caster to damage (Picked unit) dealing damage damage of attack type Spells and damage type Normal
                • Special Effect - Create a special effect attached to the chest of (Picked unit) using objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl
                • Special Effect - Destroy (Last created special effect)
                • Custom script: call RemoveLocation (udg_dummypoints[2])
              • Else - Actions
                • Unit - Remove (Picked unit) from the game
                • Custom script: call RemoveLocation (udg_dummypoints[1])
                • Custom script: call RemoveLocation (udg_dummypoints[2])
          • Custom script: call RemoveLocation (udg_dummpoints[1])
      • Else - Actions
        • Unit Group - Pick every unit in movementgroup and do (Actions)
          • Loop - Actions
            • Unit - Remove (Picked unit) from the game
        • Custom script: call RemoveLocation (udg_dummypoints[1])
        • Custom script: call RemoveLocation (udg_dummypoints[2])
        • Custom script: call RemoveLocation (udg_creationpoint)
        • Custom script: call RemoveLocation (udg_distancepoint)
        • Trigger - Turn off (This trigger)
      • Else - Actions
 
Last edited:
Level 6
Joined
Apr 5, 2015
Messages
166
Grey Knight said:
I was Only Watch Tutorial for this Spell

Does that mean this Skill was already made?

Grey Knight said:
I get that inuyasha model in hive I only retexture to look like Inuyasha

Don't forget to mention the person you got the Skin and the "Unit Spawn" system of. You used their resources to achieve this.

To the skill however, i didn't test it yet. But to be honest, 4.4mb for just 1 Skillset is over the Top. You need to reduce that filesize probably a lot, or no one is able to use your skill in his or her map.
 
Last edited:
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