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Icy Kingdom Template

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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It is three days that I am working on this map and finally, I completed it. This is an Icy Kingdom template. It can be used for different types of gameplay. However I hope you like!!
Be sure to give your idea to me!!

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-Tomoraider-
-Kwaliti-
-Kuhneghetz-

Keywords: Ice , Kingdom , PrinceYaser , Template , Terrain , Frozen Throne
Contents

Icy Kingdom (Map)

Level 26
Joined
Oct 2, 2011
Messages
2,482
The one place that was looking really good was the lich king area, but sadly, that was because of the imported doodad there that covered the entire floor.

The other places is not bad, but the entire template feels like it is unfinished.
There are many big open areas without even tile variation. Those looks really dull compared to the decorated areas, and deserve some more love.

A few other things that came to mind:
-There are straight and unntaural cliffs.
-One river is "Frozen" the rest aren't. Feels weird.
-There are some strange wall along the west edge of the map which doesn't fit there and looks weird.
-The northern forest looks really strange as it is scattered and dull.
-Some doodads are just massed, like the south-eastern ziggurat surrounded by tower walls.

It feels like you were in a rush to finish this map.

I can see that you have potential as a terrainer, but this map didn't quite pass the bar. Yet.
I think that with some more love and improvements this template can turn out into something really awesome.

Awaiting update.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
While there still are things to improve on this map, it is in general quite cool and can be approved.
Not the greatest template there is, but it can be improved over time. Right now, someone might find this useful, so it should be approved.
I cannot rate it highly, since there are still a lot of things to be done to improve it, for example a number of things mentioned in my last post.
I hope you keep developing it and refining it into something even better! :)
 
Level 15
Joined
Sep 6, 2015
Messages
576
1 - Here too, you have loads of hovering doodads. Here are just some of them:
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You can lower them with Ctrl + Pgdn, but I guess you already know that, or you can change that in some other way.
2 - Also some of the doodads that shouldn't go through each other, are going. For example, in that first screenshot I've put here, the treetop is going through the hovering glacier, etc.
3 - Those huge icy rocks you are putting everywhere are really cluttered at some places and look ugly, you should remove some of them and rarefy their placement.
4 - In-game the normal game camera goes through the rocks, and the rocks obscure the view at some places where they shouldn't. For example, here is the entrance to the Lich King's throne room from in-game view:
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I guess you can change that yourself, or the people who will be using this template can use a higher in-game camera for the map.
5 - The open areas have next to zero terrain tile variation. For the most of the map you are using only two terrain tiles, that white ice and snow tile. There are many more terrain tiles in that tileset with which you can enrich those open areas.
6 - Here too, you need to Calculate Shadows.
 
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