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IceSpike (Full Wrap)

The fully wrapped version of the Ice spike model, for those that don't like the black texture on the backside.

- uses ingame textures only
- low filesize


Credits to:
XiaolianhuaStudio, LongbowMan

for the meshes I used as a base to work with.

Keywords:
ice, cave, spike, rock, stalagmite, stalagtide, snow, winter
Contents

IceSpike (Full Wrap) (Model)

Reviews
21:38, 5th Feb 2016 HappyCockroach: These icy doodads are rather nice. The transparent ice layer above the rocks makes it more interesting than just a piece of mesh with an ice texture, and helps doing great atmospheres in-game. You might want to...

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21:38, 5th Feb 2016
HappyCockroach:
These icy doodads are rather nice. The transparent ice layer above the rocks makes it more interesting than just a piece of mesh with an ice texture, and helps doing great atmospheres in-game. You might want to fix the internal name. It isn't necessary, but desirable.
 
Because it allows one to simulate a cave ceiling.

I believe that it simulates a cave ceiling just fine without the black, but that's just my opinion. Not suggesting that he should replace it, though; I understand why he keeps both; different people have different preferences and everyone deserves to have the tools they prefer for making their terrain look the way they want it to; that's what custom models are all about.

Anyway, this looks good and is probably going to end up in my RPG's terrain.

3/5.
 
Last edited:

Zwiebelchen

Hosted Project GR
Level 35
Joined
Sep 17, 2009
Messages
7,236
So the black part isn't visible at all so why use them?
Huh? This screenshot doesn't even show the bottom of an inverted spike.
The black part becomes interesting as soon as you have DNC models disabled. Even with scarce placement of omnilights, the diffuse lighting of the omnis will make the bottom of the spike show as the icy texture it is. So basicly you will have light where shouldn't be any.

If it's black, it doesn't care about the lighting, hence why it looks much more natural with the black texture.

But why does my oppinion on this even matter? I made both versions; people can just pick what they like more.
 
Level 22
Joined
Feb 6, 2014
Messages
2,466
Huh? This screenshot doesn't even show the bottom of an inverted spike.
The black part becomes interesting as soon as you have DNC models disabled. Even with scarce placement of omnilights, the diffuse lighting of the omnis will make the bottom of the spike show as the icy texture it is. So basicly you will have light where shouldn't be any.

If it's black, it doesn't care about the lighting, hence why it looks much more natural with the black texture.

But why does my oppinion on this even matter? I made both versions; people can just pick what they like more.

Fair enough. I get your point.
 
Huh? This screenshot doesn't even show the bottom of an inverted spike.
The black part becomes interesting as soon as you have DNC models disabled. Even with scarce placement of omnilights, the diffuse lighting of the omnis will make the bottom of the spike show as the icy texture it is. So basicly you will have light where shouldn't be any.

If it's black, it doesn't care about the lighting, hence why it looks much more natural with the black texture.

But why does my oppinion on this even matter? I made both versions; people can just pick what they like more.

This is true. I would rather use the ones with ice on the bottom for brighter terrains (where the black bottom would stand out) and the ones with the black bottom for darker ones (where the ice bottom would stand out).
 
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